ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.28.0-53-g5a82cb258f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15902143932870651663, deterministic pregen: 1 Command line: /usr/games/crawl-0.28 -name dranuc9 -rc /dgldir/rcfiles/crawl-0.28/dranuc9.rc -macro /dgldir/rcfiles/crawl-0.28/dranuc9.macro -morgue /dgldir/morgue/dranuc9/ -webtiles-socket /crawl-master/webserver/sockets/dranuc9:2022-07-20.15:07:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-0.28(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x559430da6b0f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.28(_Z13do_crash_dumpv+0x431) [0x559430dae701]: do_crash_dump() /usr/games/crawl-0.28(_Z20crash_signal_handleri+0x1fa) [0x559430da6f9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f3ae1aca210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f3ae1c8b24b]: /usr/games/crawl-0.28(+0x429e2d) [0x559430dade2d]: /usr/games/crawl-0.28(+0x429fe5) [0x559430dadfe5]: /usr/games/crawl-0.28(+0x3e9c02) [0x559430d6dc02]: /usr/games/crawl-0.28(+0x3e9c3b) [0x559430d6dc3b]: /usr/games/crawl-0.28(_Z16fill_status_infoiR11status_info+0x1062) [0x5594312da252]: fill_status_info(int, status_info&) /usr/games/crawl-0.28(_ZN14TilesFramework12_send_playerEb+0x1f29) [0x5594313dc6d9]: TilesFramework::_send_player(bool) /usr/games/crawl-0.28(_ZN14TilesFramework6redrawEv+0xa6) [0x5594313e0ff6]: TilesFramework::redraw() /usr/games/crawl-0.28(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x5594313e12f8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.28(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x559430ff818d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.28(+0x70d67b) [0x55943109167b]: /usr/games/crawl-0.28(_ZN14message_window4moreEbb+0x204) [0x5594310936d4]: message_window::more(bool, bool) /usr/games/crawl-0.28(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x559431093c60]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.28(_ZN13message_store10flush_prevEv+0x34a) [0x55943109421a]: message_store::flush_prev() /usr/games/crawl-0.28(+0x70a2bc) [0x55943108e2bc]: /usr/games/crawl-0.28(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x55943108eb09]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.28(_Z4mprf16msg_channel_typePKcz+0xb4) [0x55943108f024]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.28(+0x83a393) [0x5594311be393]: /usr/games/crawl-0.28(_Z13player_reactsv+0x628) [0x5594311c0038]: player_reacts() /usr/games/crawl-0.28(_Z12world_reactsv+0x6c5) [0x5594313ebfb5]: world_reacts() /usr/games/crawl-0.28(+0xa69893) [0x5594313ed893]: /usr/games/crawl-0.28(+0xa6a2ed) [0x5594313ee2ed]: /usr/games/crawl-0.28(main+0x1a5) [0x559430cfdb55]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f3ae1aab0b3]: /usr/games/crawl-0.28(_start+0x2e) [0x559430cfe67e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.28/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.28/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is a stone staircase leading up here. There is an open door here. There is an open door here. Magic restored. There is an open door here. There is an open door here. There is a stone staircase leading down, spattered with blood here. You see here a +0 falchion. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Ijyb, Pikel Found a dagger. There is a stone staircase leading up here. You see here a +0 dagger. Found 6 gold pieces. A scorpion comes into view. The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 82% to hit) The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) The searing ray hits the scorpion but does no damage. The scorpion is almost dead. The scorpion barely misses you. The searing ray hits the scorpion. You kill the scorpion! You start resting. Magic restored. There is an open door here. You see here a scorpion corpse. You now have 229 gold pieces (gained 6). An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre but does no damage. The ogre shouts! The magic dart hits the ogre! The ogre is moderately wounded. The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre! You kill the ogre! You start resting. Magic restored. Things that are here: a +0 giant club; an ogre corpse There is a large open door here. There is a large open door here. Things that are here: a +0 giant club; an ogre corpse You open the door. Found an escape hatch in the floor. Found a robe and 14 bolts. There is an open door here. A lemure comes into view. There is an open door here. There is an escape hatch in the floor here. You open the door. There is an open door here. There is an escape hatch in the floor here. There is an open door here. The magic dart hits the lemure. The lemure is lightly wounded. The lemure shouts! You hear a shout! x2 There is an open door here. The magic dart hits the lemure. The lemure is moderately wounded. The magic dart hits the lemure but does no damage. The lemure is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (moderately wounded, 79% to hit) The searing ray hits the lemure. The lemure is heavily wounded. (Press . to maintain the ray.) The searing ray misses the lemure. The searing ray hits the lemure! The lemure is severely wounded. The searing ray misses the lemure. You finish channelling your searing ray. The lemure barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - lemure The searing ray hits the lemure. The lemure is almost dead. (Press . to maintain the ray.) A lemure comes into view. The lemure closely misses you. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. There is an open door here. You see here a scorpion corpse. You start resting. Magic restored. You start waiting. Done waiting. There is an open door here. Found 11 gold pieces. Found a dagger. You now have 240 gold pieces (gained 11). An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! x2 The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc! You kill the orc! The magic dart hits the lemure! The lemure is moderately wounded. The magic dart hits the lemure. The lemure is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the lemure but does no damage. The lemure is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (moderately wounded, 79% to hit) The searing ray hits the lemure! The lemure is severely wounded. (Press . to maintain the ray.) The searing ray misses the lemure. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. You see here a scroll labelled JIESMU MIAMIK. There is an escape hatch in the floor here. There is an open door here. Pikel is nearby! The magic dart hits Pikel but does no damage. The magic dart hits Pikel but does no damage. Pikel is nearby! Pikel is nearby! There is an open door here. Pikel is nearby! Pikel waves his whip at you. Pikel says, "Hell isn't that bad." Pikel is nearby! You see here a +0 dagger. There is a stone staircase leading up here. The magic dart hits Pikel. Pikel is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (lightly wounded, 64% to hit) The stone arrow hits Pikel! Pikel is heavily wounded. Casting: Stone Arrow (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (heavily wounded, 64% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here a +0 falchion. Your magical contamination has completely faded away. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading down here. As you read the scroll labelled POFOUSEOSE, it crumbles to dust. It is a scroll of enchant weapon. Your +2 dagger of draining glows red for a moment. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Ijyb, Pikel There is a stone staircase leading up here. The orc shouts! The magic dart hits the orc wizard. The orc wizard is lightly wounded. The magic dart hits the orc wizard but does no damage. The orc wizard is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of protection and wearing a +0 robe (lightly wounded, 64% to hit) The stone arrow misses the orc wizard. Casting: Stone Arrow (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of protection and wearing a +0 robe (lightly wounded, 64% to hit) Okay, then. Casting: Stone Arrow (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of protection and wearing a +0 robe (lightly wounded, 79% to hit) The searing ray hits the orc wizard but does no damage. The orc wizard is lightly wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The puff of flame hits you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of protection and wearing a +0 robe (lightly wounded, 79% to hit) The searing ray hits the orc wizard but does no damage. The orc wizard is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc wizard The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard but does no damage. The orc wizard is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the orc wizard. You kill the orc wizard! You start resting. HP restored. You start resting. Ijyb is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of mindburst (9) (wandering, hasn't noticed you, 83% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down, spattered with blood here. You see here a +0 falchion. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Ijyb, Pikel There is a stone staircase leading up here. You see here a +0 dagger. Pikel shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits Pikel. Pikel is lightly wounded. Pikel waves his whip at you. Pikel is nearby! You see here a +0 dagger. There is a stone staircase leading up here. The magic dart hits Pikel. Pikel is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (lightly wounded, 64% to hit) The stone arrow hits Pikel! Pikel is moderately wounded. Casting: Stone Arrow (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Pikel The searing ray misses Pikel. (Press . to maintain the ray.) You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here a +0 falchion. You start resting. Magic restored. You start waiting. Done waiting. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Ijyb, Pikel There is a stone staircase leading up here. You open the door. Found a hide-covered altar of Uskayaw. There is an open door here. There is a hide-covered altar of Uskayaw here. You open the door. There is an open door here. A centaur zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. (Press . to maintain the ray.) The centaur zombie hits you. The centaur zombie closely misses you. x3 The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie barely misses you. The centaur zombie completely misses you. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The centaur zombie barely misses you. x2 The searing ray hits the centaur zombie! You destroy the centaur zombie! You finish channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. You open the door. There is an open door here. Found 10 stones and a hat. Found a scroll labelled GIELIDEAXU. Found a stone staircase leading down. You now have 253 gold pieces (gained 13). You see here 10 stones. You see here a +0 hat. w - a scroll labelled GIELIDEAXU You see here a +0 hat. Found 4 gold pieces. You now have 257 gold pieces (gained 4). Found 24 stones. g - 2 scrolls labelled JIESMU MIAMIK (gained 1) j - 2 scrolls of teleportation (gained 1) You see here a +0 club. There is an open door here. Things that are here: a +0 robe; a +4 dagger Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. An adder comes into view. The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 6! As you open the door, it creaks loudly! There is an open door here. You see here 24 stones. You open the door. You open the door. An iguana comes into view. Found a staircase to the Ecumenical Temple. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the iguana! The iguana is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 75% to hit) The stone arrow hits the iguana! You kill the iguana! There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found twelve altars. There is a staircase back to the Dungeon here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. Magic restored. There is a shadowy altar of Dithmenos here. There is a white marble altar of Elyvilon here. There is a blossoming altar of Fedhas here. There is a shimmering altar of Xom here. There is a bloodstained altar of Trog here. There is an ancient bone altar of Kikubaaqudgha here. There is a sparkling altar of Nemelex Xobeh here. There is a basalt altar of Yredelemnul here. There is an iron altar of Okawaru here. There is a burning altar of Makhleb here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: 1 runed translucent door, Crazy Yiuf, Ijyb, Pikel There is a staircase to the Ecumenical Temple here. There is an open door here. You open the door. There is an open door here. There is an open door here. Found 14 stones. You see here 14 stones. You see here 14 stones. There is an open door here. A hound skeleton comes into view. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the hound skeleton. The hound skeleton is moderately damaged. The magic dart hits the hound skeleton. The hound skeleton is moderately damaged. The magic dart hits the hound skeleton! The hound skeleton is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (severely damaged, 92% to hit) The searing ray hits the hound skeleton! You destroy the hound skeleton! (Press . to maintain the ray.) You start resting. Magic restored. There is an open door here. There is an escape hatch in the floor here. There is an open door here. Pikel and a lemure come into view. Pikel is wielding a +0 whip of freezing. A lemure comes into view. There is an open door here. Ijyb is nearby! The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb shouts! The magic dart hits Ijyb. Ijyb is heavily wounded. Ijyb screams, "Die!" Ijyb zaps a wand. You struggle to resist. The magic dart hits Ijyb but does no damage. Ijyb is heavily wounded. The magic dart hits Ijyb but does no damage. Ijyb is heavily wounded. The magic dart hits Ijyb but does no damage. Ijyb is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Ijyb The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! The searing ray hits Ijyb. Ijyb is almost dead. Ijyb zaps a wand. Your mind is blasted! The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb zaps a wand. Your mind is blasted! The searing ray hits Ijyb! You kill Ijyb! You finish channelling your searing ray. Your Earth Magic skill increases to level 1! x - a wand of mindburst (4) You now have 264 gold pieces (gained 7). Things that are here: a +0 dagger; a +0 chain mail You start resting. Magic restored. You start resting. HP restored. There is an open door here. You open the door. There is an open door here. Found 19 stones. You see here 19 stones. Things that are here: a +0 robe; a +2 dagger of protection; a +0 club y - a +2 dagger of protection Found an escape hatch in the ceiling. You see here a +0 mace. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. Found three maces. You see here a +0 mace. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. You see here a +0 mace. You open the door. There is an open door here. Things that are here: a +0 robe; a +4 dagger There is an open door here. There is an open door here. There is a hide-covered altar of Uskayaw here. There is an open door here. There is an open door here. There is a hide-covered altar of Uskayaw here. There is an open door here. There is an open door here. You see here a +0 mace. You see here a +0 mace. Crazy Yiuf shouts! Crazy Yiuf cries, "Paint! Lay spinner seventy." You see here a +1 mace of protection. You see here a +0 mace. You see here a +0 mace. Could not explore, unopened runed door. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. You see here a +0 mace. Things that are here: a +0 dagger; a +0 chain mail There is an escape hatch in the floor here. There is an open door here. Pikel shouts! You hear a shout! Aiming: Mindburst Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (chance to affect: 64%) Pikel's mind is blasted! Aiming: Mindburst Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (moderately wounded, chance to affect: 64%) Pikel struggles to resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (moderately wounded, 79% to hit) The searing ray hits Pikel! Pikel is severely wounded. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits Pikel! You kill Pikel! Your Stealth skill increases to level 4! Your Conjurations skill increases to level 9! You have reached level 8! You feel clever. Unknown command. Things that are here: a +0 whip of freezing; a +0 robe Things that are here: a +0 whip of freezing; a +0 robe Magic restored. You see here a +0 giant club. There is an open door here. Things that are here: a +0 dagger; a +0 chain mail You see here a +0 mace. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. You see here a +0 mace. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. You see here a +0 mace. There is a snail-covered altar of Cheibriados here. You see here a +0 mace. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. Crazy Yiuf shouts! You see here a +0 mace. Unknown command. You see here a +0 mace. You see here a +1 mace of protection. You see here a +0 mace. You see here a +0 mace. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a gold piece. Found 20 arrows. You now have 265 gold pieces (gained 1). Found a stone staircase leading up. A wyvern comes into view. Found a scale mail. This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 7? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wyvern bites your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wyvern bites your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (83% to hit) The searing ray hits the wyvern! The wyvern is moderately wounded. (Press . to maintain the ray.) The searing ray misses the wyvern. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded, 74% to hit) The stone arrow hits the wyvern!! You kill the wyvern! Your Fighting skill increases to level 3! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 7! Unknown command. You start resting. Magic restored. Found a scale mail. f - 72 arrows (gained 20) Found a hunting sling. Found a plate armour. Found a stone staircase leading down. You see here a +0 plate armour. You see here a +0 plate armour. There is a stone staircase leading down here. You see here a +0 plate armour. Found 12 stones. You see here 12 stones. You open the door. There is an open door here. You now have 283 gold pieces (gained 18). Found a short sword. An orc comes into view. It is wielding a +0 hand axe. The magic dart hits the orc. The orc is severely wounded. The orc shouts! The magic dart hits the orc but does no damage. The orc is severely wounded. The magic dart hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 dagger. The magic dart hits the orc but does no damage. The orc shouts! The magic dart hits the orc but does no damage. The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (moderately wounded, 87% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) A wyvern zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wyvern zombie! The wyvern zombie is moderately damaged. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. You hear an explosion! You hear a shout! There is an open door here. You see here 12 stones. You start resting. A wyvern zombie is nearby! Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wyvern zombie bites your fulminant prism. Your fulminant prism crackles loudly. The wyvern zombie bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the wyvern zombie! You destroy the wyvern zombie! You hear a shout! You hear an angry growl. You start resting. Magic restored. You see here 12 stones. There is an open door here. An orc priest comes into view. It is wielding a +0 whip. The orc priest shouts! Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (83% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The searing ray hits the orc priest! You kill the orc priest! You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 whip; an orc corpse Things that are here: 21 stones; a +0 cloak Things that are here: a +0 dagger; a +0 chain mail; an orc corpse Items here: )) [ ÷. There is an open door here. f - 93 arrows (gained 21) Found a stone staircase leading down. Things that are here: 21 stones; a +0 cloak A black bear comes into view. Found 20 sling bullets. Found a book of Blood. You pick up a book of Blood and begin reading... You add the spells Wereblood and Summon Hydra to your library. Found a dagger. An orc comes into view. It is wielding a +0 mace. The orc moves out of view. An orc comes into view. It is wielding a +0 club and wearing a +1 ring mail of fire resistance. The orc shouts! x2 An orc wizard comes into view. It is wielding a +0 club. The orc wizard moves out of view. You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is almost dead. The orc hits you but does no damage. The searing ray hits the orc! You kill the orc! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (85% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! You start resting. Magic restored. o - 3 lumpy brown potions (gained 2); z - a scroll labelled VUPHAY HUIRA Things that are here: a +0 mace; a +0 ring mail The magic dart hits the orc wizard! The orc wizard is heavily wounded. The orc wizard shouts! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) You finish channelling your searing ray. A - a white potion Things that are here: a +0 club; a +0 robe; an orc corpse Found an escape hatch in the floor. Found a scroll of enchant weapon. u - 4 scrolls of enchant weapon (gained 1) You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. You now have 288 gold pieces (gained 5). Items here: )) [ †. Okay, then. You see here 20 sling bullets. Found a stone staircase leading up. Maggie the Vainglorious comes into view. She is wielding a +0 war axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! You start resting. Magic restored. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Maggie shouts! A fulminant prism comes into view. Maggie hits your fulminant prism with a +0 war axe! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie hits your fulminant prism with a +0 war axe! Something hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie hits your fulminant prism with a +0 war axe! Your fulminant prism crackles loudly. Maggie hits your fulminant prism with a +0 war axe! Your fulminant prism explodes! The blast of energy engulfs Maggie! Maggie is moderately wounded. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Energy rips through your body! Maggie casts a spell at you. The bolt of fire misses you. Maggie gestures at you while chanting. The bolt of fire hits you! Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 chain mail; a +0 dagger There is a stone staircase leading down here. You climb downwards. Level annotation: Maggie There is a stone staircase leading up here. An orc wizard comes into view. It is wielding a +1 dagger of holy wrath. The orc wizard shouts! The orc wizard gestures at you while chanting. You easily resist. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +1 dagger of holy wrath and wearing a +0 robe (79% to hit) The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! Things that are here: a +1 dagger of holy wrath; a +0 robe; an orc corpse Unknown command. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The black bear growls angrily. A fulminant prism comes into view. The black bear bites your fulminant prism. The black bear claws your fulminant prism but does no damage. The black bear claws your fulminant prism. Your fulminant prism crackles loudly. The black bear bites your fulminant prism. The black bear claws your fulminant prism but does no damage. The black bear claws your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the black bear!! The black bear is severely wounded. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You feel a bit more experienced. You start resting. Maggie is nearby! Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Maggie shouts! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie mumbles the words to a spell, but in the wrong order. Maggie shouts, "Leave me alone!" Your fulminant prism crackles loudly. Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! Your fulminant prism explodes! The blast of energy engulfs Maggie!! Maggie is severely wounded. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Strange energies run through your body. Your magical effects are unravelling. You feel yourself slow down. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28.0-53-g5a82cb258f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dranuc9] Species: Deep Elf Job: Conjurer HP: 46/46; mods: 0/0 MP: 7/21; mod: 0 Stats: 4 (4) 26 (26) 13 (13) Position: (48, 22), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 15 | 3 | 524 | 100/283 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/84 Polearms | X | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 0 | 0 | 0 | 0/70 Bows | X | 1 | 0 | 0 | 0 | 0/29 Crossbows | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 2 | 3 | 225 | 13/141 Stealth | X | 1 | 5 | 4 | 331 | 34/148 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 23 | 7 | 922 | 90/238 Conjurations | X | 2 | 40 | 9 | 2332 | 440/441 Hexes | X | 1 | 9 | 0 | 15 | 15/29 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 0 | 0 | 0 | 0/42 Transmutations | X | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 0 | 0 | 0 | 0/42 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 40 | 40/50 Earth Magic | X | 1 | 4 | 1 | 107 | 65/84 Poison Magic | X | 1 | 0 | 0 | 30 | 30/42 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 2 | 0 | 22 | 22/42 Spell bugs: Durations: #3: 100 Attributes: #12: 288 #23: 8342 #24: 824367127 #49: 299 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #11: +3 dagger of draining eq slot #2, inv slot #15: +0 helmet eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: .##........####.#######.#..#..... .#######.....##.# #####.######### ## #..).###.##.# #[)...........# #....# #.##.# #.###.#######.# #####....###.##.# #.# #......<#.# .....(.......##.# #.###..######.# .#.##...####..#.# #.#...........# .#...)..# #..#.###.#.########..# .####.### #....@...#.# #..# #.#.#)# ##.#.#####.########... .#.#..# #.#.### #...........# #.#.### #.#...# #...........# .#.##########.#...# #...........# #.#.....#.....#@..###.#####.##### .#h#....#.....#.####........## #.#'....#.......# #..#......# .#.#....###.....# #..#.####.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.