Dungeon Crawl Stone Soup version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 15501156993957038136 2 drawgostyle the Conjurer (level 1, -1/13 HPs) Began as a Merfolk Conjurer on Jan 10, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (125 turns). drawgostyle the Conjurer (Merfolk Conjurer) Turns: 125, Time: 00:00:36 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 2/3 EV: 11 Int: 17 God: Gold: 9 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mighty A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 9 gold pieces. You open the large door. There is a large open door here. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found a war axe. You open the large door. An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! Magic restored. There is a large open door here. Your legs become a tail as you enter the water. c - a silvery potion It was a potion of might. You feel very mighty all of a sudden. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! A quokka comes into view. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka but does no damage. The quokka is heavily wounded. The magic dart hits the quokka. The quokka is severely wounded. You are out of magic! The quokka misses you. The quokka misses you. The quokka attacks as it pursues you! The quokka bites you. The quokka attacks as it pursues you! The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * Your legs become a tail as you enter the water. The quokka attacks as it pursues you! The quokka bites you. You die... #.......# #.......# . #.......# ... #.......# ....### #.......# .......## #.......# )...##..######.......# ~~~~~~..~~~~~r~~###### .ß..ß....ß..ß@.~# ######''######.~# #~~~~~..~~~~~#ß~# #~..........~#.~# #~.########.~#.≈# #~...(......~#.~# #~~~~~..~~~~~#.~# ######''######.~# #............# You could see a quokka. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drawgostyle the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, basic_ecumenical_altar, minmay_pentomino_o4 Action || total ---------------------------++------- Cast: Magic Dart || 7 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 0 | 85 | 1 | 121.0 | Dungeon | 121 | 121 | 0 | 0 | 85 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts