Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 10230459044081429184 102 duckfingers the Magician (level 4, 0/24 HPs) Began as a Deep Elf Hedge Wizard on Nov 27, 2024. Incinerated by a bombardier beetle (4 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:19:37 (1883 turns). duckfingers the Magician (Deep Elf Hedge Wizard) Turns: 1883, Time: 00:19:37 Health: 0/24 AC: 2 Str: 7 XL: 4 Next: 49% Magic: 3/14 EV: 12 Int: 21 God: Gold: 121 SH: 0 Dex: 14 Spells: 6/15 levels left rFire . . . e - +6 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois + c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth + k - ring of poison resistance HPRegen 1.04/turn (no ring) MPRegen 0.28/turn %: no passive effects @: on fire, about to teleport, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons a - a +1 dagger e - a +6 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery g - an amulet of regeneration (around neck) k - a ring of poison resistance (left hand) Scrolls i - a scroll of identify j - 2 scrolls of fog Potions d - a potion of magic Skills: + Level 0.7 Short Blades + Level 2.9 Dodging + Level 3.2 Stealth + Level 6.1 Spellcasting + Level 2.8 Conjurations + Level 1.1 Summonings + Level 1.3 Necromancy + Level 1.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Blink Tloc 22% N/A 10% 2 c - Grave Claw Necr 24% 2d8 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! The goblin hits you but does no damage. You hit the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The goblin hits you but does no damage. The rat bites you but does no damage. You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. The liquid fire burns you! The goblin hits you with a +0 club. The rat barely misses you. The bombardier beetle bites you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The rat closely misses you. The bombardier beetle barely misses you. Okay, then. You hit the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The rat bites you but does no damage. You hit the bombardier beetle. You kill the bombardier beetle! You have harvested enough death to cast Grave Claw an additional time. The liquid fire burns you! You die... . ..### .....#### #....>..### ..........# $...)..)))##### ...).....†<†g@## .........#.##†r# .........#.###J....# .........#.. #....# ........##### .....# ......... .###.. ......... . . ....... . You could see an endoplasm, a goblin (strong) and a rat. Vanquished Creatures A bombardier beetle (D:3) Robin (D:3) 3 adders 2 dart slugs (D:1) 3 ribbon worms (D:2) 6 ball pythons An endoplasm (D:2) 6 giant cockroaches 9 goblins 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 2 bats A frilled lizard (D:2) 2 rats 42 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:3) 4 goblins (D:3) A hobgoblin (D:3) 6 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duckfingers the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 108 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 232 | D:1 | Reached skill level 5 in Spellcasting 492 | D:1 | Learned a level 2 spell: Blink 495 | D:1 | Learned a level 2 spell: Grave Claw 498 | D:1 | Learned a level 2 spell: Call Imp 992 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/11 1556 | D:2 | Learned a level 2 spell: Searing Ray 1847 | D:3 | Noticed Robin 1850 | D:3 | Reached XP level 4. HP: 21/24 MP: 6/13 1867 | D:3 | Reached skill level 6 in Spellcasting 1871 | D:3 | Killed Robin 1883 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring D:2: layout_loops_ring D:3: layout_rooms, mainiacjoe_overflow_large_starburst, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 6 | 6.1 Stealth | 3 | 3.2 Short Blades | | 0.7 Dodging | | 2.9 Conjurations | | 2.8 Summonings | | 1.1 Necromancy | | 1.3 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 34 | 16 || 50 Cast: Magic Dart | 63 | 8 || 71 Grave Claw | 2 | 2 || 4 Call Imp | 2 | || 2 Searing Ray | 1 | || 1 Use: Scroll | 11 | 1 || 12 Potion | 5 | || 5 Stab: Distracted | 1 | || 1 Sleeping | 1 | || 1 Armour: Robe | 16 | 19 || 35 Dodge: Dodged | 16 | 11 || 27