ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-732-ga892ba84f6 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 13158573104709370316, deterministic pregen: 1 Command line: /usr/games/crawl-git-a892ba84f6 -name duckroller -rc /dgldir/rcfiles/crawl-git/duckroller.rc -macro /dgldir/rcfiles/crawl-git/duckroller.macro -morgue /dgldir/morgue/duckroller/ -sprint -webtiles-socket /crawl-master/webserver/sockets/duckroller:2021-03-23.17:12:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-a892ba84f6(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x555f289eb71f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a892ba84f6(_Z13do_crash_dumpv+0x431) [0x555f289f2fa1]: do_crash_dump() /usr/games/crawl-git-a892ba84f6(_Z20crash_signal_handleri+0x1fa) [0x555f289ebbaa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f883e55d210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f883e71e24b]: /usr/games/crawl-git-a892ba84f6(+0x4046cd) [0x555f289f26cd]: /usr/games/crawl-git-a892ba84f6(+0x4049f6) [0x555f289f29f6]: /usr/games/crawl-git-a892ba84f6(_Z15get_species_def12species_type+0x82) [0x555f28e7cd72]: get_species_def(species_type) /usr/games/crawl-git-a892ba84f6(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x555f28e7d3a1]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-a892ba84f6(+0x5566ea) [0x555f28b446ea]: /usr/games/crawl-git-a892ba84f6(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x555f28b47676]: scorefile_entry::init_with_fields() /usr/games/crawl-git-a892ba84f6(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x555f28b4d18e]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-a892ba84f6(+0x55f2b7) [0x555f28b4d2b7]: /usr/games/crawl-git-a892ba84f6(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x555f28b4fc1c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-a892ba84f6(_Z8end_gameR15scorefile_entry+0x9b9) [0x555f28aab259]: end_game(scorefile_entry&) /usr/games/crawl-git-a892ba84f6(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x555f28dc4aed]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-a892ba84f6(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x59) [0x555f28df19f9]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-a892ba84f6(_ZN6attack14inflict_damageEi9beam_typeb+0x133) [0x555f289901f3]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-a892ba84f6(_ZN6attack20handle_phase_damagedEv+0x59) [0x555f2898fdc9]: attack::handle_phase_damaged() /usr/games/crawl-git-a892ba84f6(_ZN12melee_attack16handle_phase_hitEv+0x9b) [0x555f28ca265b]: melee_attack::handle_phase_hit() /usr/games/crawl-git-a892ba84f6(_ZN12melee_attack6attackEv+0x535) [0x555f28ca62b5]: melee_attack::attack() /usr/games/crawl-git-a892ba84f6(_Z11fight_meleeP5actorS0_Pbb+0x771) [0x555f28ac05a1]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-a892ba84f6(_Z19handle_monster_moveP7monster+0x233f) [0x555f28cce8af]: handle_monster_move(monster*) /usr/games/crawl-git-a892ba84f6(_Z15handle_monstersb+0xb12) [0x555f28ccfb42]: handle_monsters(bool) /usr/games/crawl-git-a892ba84f6(_Z12world_reactsv+0xf4) [0x555f290063d4]: world_reacts() /usr/games/crawl-git-a892ba84f6(+0xa1a2e4) [0x555f290082e4]: /usr/games/crawl-git-a892ba84f6(+0xa1acbd) [0x555f29008cbd]: /usr/games/crawl-git-a892ba84f6(main+0x1a5) [0x555f2894aa95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f883e53e0b3]: /usr/games/crawl-git-a892ba84f6(_start+0x2e) [0x555f2894b5ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a892ba84f6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a892ba84f6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a892ba84f6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #129, type 9 at (54, 22): Terrain change marker (33->32, 36) Marker #132, type 9 at (55, 22): Terrain change marker (33->32, 73) Marker #136, type 9 at (56, 22): Terrain change marker (33->32, 58) Marker #173, type 0 at (73, 6): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, duckroller the Djinni Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, duckroller the Djinni Air Elementalist. Press ? for a list of commands and other information. Welcome back, duckroller the Djinni Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. A ball python, an ooze, a giant cockroach and 2 hobgoblins come into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 0% to evade) The zap hits the ball python. You kill the ball python! The zap hits the giant cockroach. The giant cockroach is heavily wounded. The zap hits the ooze. The ooze is lightly wounded. The ooze quivers. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Your Stealth skill increases to level 2! You take 1 damage, and have 14/15 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (heavily wounded, 32% to evade) The zap misses the giant cockroach. The zap hits the ooze. The ooze is moderately wounded. The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. The hobgoblin is almost dead. The giant cockroach misses you. You take 1 damage, and have 13/15 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, 32% to evade) The zap hits the giant cockroach. The giant cockroach is severely wounded. The zap hits the ooze. The ooze is heavily wounded. The zap misses the hobgoblin. The zap hits the hobgoblin. You kill the hobgoblin! The giant cockroach closely misses you. Your Spellcasting skill increases to level 3! You take 1 damage, and have 12/15 hp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, 32% to evade) The zap hits the giant cockroach. You kill the giant cockroach! The zap hits the ooze. You kill the ooze! The zap misses the hobgoblin. Your Dodging skill increases to level 3! You take 1 damage, and have 11/15 hp. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/15 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (almost dead, 32% to evade) The zap hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You have reached level 2! There is an open door to the Dungeon here. You see here a giant cockroach corpse. You see here a ball python corpse. You reach down and close the door, pushing everything out of the way. You start resting. HP restored. Health restored: 21 You reach down and open the door. A worker ant, an ogre, 2 white imps and a zombie come into view. The white imp shouts, "Accept thy doom, thou surly fly-bitten codpiece!" Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (32% to evade) The zap hits the white imp. The white imp is moderately wounded. The zap hits the white imp. The white imp is moderately wounded. The white imp shouts, "Escape, thou mewling sheep-biting gudgeon!" The zap hits the ogre. The ogre is lightly wounded. The ogre shouts! The zap hits the giant cockroach zombie. The giant cockroach zombie is moderately damaged. The zap misses the worker ant. The white imp misses you. You take 1 damage, and have 20/21 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded, 32% to evade) The zap hits the white imp. The white imp is almost dead. The zap misses the white imp. The zap hits the ogre. The ogre is moderately wounded. The zap hits the giant cockroach zombie. The giant cockroach zombie is almost destroyed. The zap hits the worker ant but does no damage. The white imp gestures at you. The puff of frost misses you. You take 1 damage, and have 19/21 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 32% to evade) The zap hits the white imp but does no damage. The white imp is severely wounded. The zap hits the white imp. The white imp is almost dead. The zap hits the ogre. The ogre is heavily wounded. The zap hits the worker ant. The worker ant is lightly wounded. The zap misses the giant cockroach zombie. The white imp misses you. You take 1 damage, and have 18/21 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 32% to evade) The zap hits the white imp. The white imp is almost dead. The zap hits the white imp. The white imp is almost dead. The zap hits the ogre. The ogre is severely wounded. The zap hits the worker ant. The worker ant is moderately wounded. The zap hits the giant cockroach zombie. You destroy the giant cockroach zombie! The white imp misses you. You take 1 damage, and have 17/21 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (almost dead, 32% to evade) The zap hits the white imp. You kill the white imp! The zap hits the white imp but does no damage. The white imp is almost dead. The zap hits the ogre. The ogre is almost dead. The zap misses the worker ant. Your Stealth skill increases to level 3! You take 1 damage, and have 16/21 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (almost dead, 29% to evade) The zap hits the white imp but does no damage. The white imp is almost dead. The zap hits the ogre. You kill the ogre! The zap hits the worker ant but does no damage. The worker ant is moderately wounded. The white imp gestures at you. The puff of frost misses you. Your Dodging skill gained 2 levels and is now at level 5! Your Stealth skill increases to level 4! Your Spellcasting skill gained 2 levels and is now at level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Spell assigned to 'Z'. The power to cast Summon Small Mammal wells up from within. You have reached level 4! You feel agile. You regained 7 hp, and now have 23/31 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (almost dead, 26% to evade) The zap hits the white imp. You kill the white imp! The zap hits the worker ant. The worker ant is heavily wounded. Your Dodging skill increases to level 6! Your Stealth skill increases to level 5! You take 1 damage, and have 22/31 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (heavily wounded, 26% to evade) The zap hits the worker ant. The worker ant is severely wounded. The worker ant barely misses you. You take 1 damage, and have 21/31 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded, 26% to evade) The zap hits the worker ant. The worker ant is severely wounded. The worker ant completely misses you. You take 1 damage, and have 20/31 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (severely wounded, 26% to evade) The zap hits the worker ant. The worker ant is almost dead. The worker ant bites you but does no damage. You take 1 damage, and have 19/31 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (almost dead, 26% to evade) The zap hits the worker ant. You kill the worker ant! You have reached level 5! Spell assigned to 'X'. The power to cast Searing Ray wells up from within. You regained 2 hp, and now have 21/35 hp. Emergency fixup: removing player from wall at 63,6. Please report this as a bug! Welcome back, duckroller the Djinni Air Elementalist. Welcome back, duckroller the Djinni Air Elementalist. Welcome back, duckroller the Djinni Air Elementalist. Welcome back, duckroller the Djinni Air Elementalist. Press ? for a list of commands and other information. A worker ant, an ogre, 2 white imps and a zombie come into view. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (asleep, 0% to evade) The searing ray hits the white imp. The white imp is heavily wounded. The white imp shouts! The searing ray hits the giant cockroach zombie! The giant cockroach zombie is almost destroyed. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the worker ant. The worker ant is moderately wounded. (Press . to maintain the ray.) The white imp shouts, "Scamper away, thou errant fob-snatching simpleton!" You take 2 damage, and have 19/35 hp. The searing ray hits the white imp. You kill the white imp! The searing ray hits the giant cockroach zombie! You destroy the giant cockroach zombie! The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the worker ant. The worker ant is heavily wounded. The white imp completely misses you. You take 1 damage, and have 18/35 hp. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the worker ant! You kill the worker ant! The white imp closely misses you. Your Dodging skill increases to level 7! You take 1 damage, and have 17/35 hp. The searing ray hits the ogre! You kill the ogre! You finish channeling your searing ray. The white imp completely misses you. Your Dodging skill increases to level 8! Your Stealth skill increases to level 6! Your Spellcasting skill increases to level 6! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Saving game... please wait. Welcome back, duckroller the Djinni Air Elementalist. Press ? for a list of commands and other information. The white imp hits you. The white imp freezes you. You feel a terrible chill! Things that are here: a +0 giant spiked club; an ogre corpse You take 5 damage, and have 13/40 hp. Cast which spell? (? or * to list) * * * LOW HITPOINT WARNING * * * The white imp closely misses you. You take 1 damage, and have 12/40 hp. Unknown command. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (ally target, 21% to evade) The searing ray hits the white imp! The white imp is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The white imp closely misses you. You take 2 damage, and have 10/40 hp. The searing ray hits the white imp. You kill the white imp! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 9/40 hp. You swap places. You swap places. Things that are here: a +0 giant spiked club; an ogre corpse You swap places. You start resting. Your quokka disappears in a puff of smoke! HP restored. Health restored: 40 You reach down and open the door. Found six altars. Found a hazy altar of Hepliaklqana. There is an open door to the Temple here. Found a viscous altar of Jiyva. There is a roughly hewn altar of Beogh here. Found an ancient bone altar of Kikubaaqudgha. There is a snail-covered altar of Cheibriados here. Found a corrupted altar of Lugonu. There is a shadowy altar of Dithmenos here. Found a burning altar of Makhleb. There is a white marble altar of Elyvilon here. Found a sparkling altar of Nemelex Xobeh. There is a blossoming altar of Fedhas here. Found an iron altar of Okawaru. There is an opulent altar of Gozag here. Found a stormy altar of Qazlal. There is a hazy altar of Hepliaklqana here. Found a sacrificial altar of Ru. There is a viscous altar of Jiyva here. Found a shimmering blue altar of Sif Muna. There is an ancient bone altar of Kikubaaqudgha here. Found a bloodstained altar of Trog. There is a corrupted altar of Lugonu here. Found a hide-covered altar of Uskayaw. There is a burning altar of Makhleb here. Found a radiant altar of Vehumet. There is a sparkling altar of Nemelex Xobeh here. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! There is a sparkling altar of Nemelex Xobeh here. Found an ornate altar of the Wu Jian Council. There is an iron altar of Okawaru here. Found a shimmering altar of Xom. There is a stormy altar of Qazlal here. Found a basalt altar of Yredelemnul. There is a sacrificial altar of Ru here. Found a glowing silver altar of Zin. There is a shimmering blue altar of Sif Muna here. Found a glowing golden altar of the Shining One. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. You reach down and open the door. Found four items. Found a +0 plate armour. There is an open door here. Found a +3 ring of dexterity. b - a potion of invisibility; d - 3 potions of heal wounds (gained 2) c - 5 potions of curing (gained 4) You see here 2 potions of magic. Found a +2 ring of evasion. g - 2 scrolls of blinking (gained 1) You see here 2 scrolls of amnesia. h - a wand of iceblast (10) Items here: )))))). i - a +2 scimitar of flaming Your +2 scimitar of flaming bursts into flame! i - a +2 scimitar of flaming (weapon) You see here a +0 helmet. j - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. You see here a +0 helmet. You see here a +0 plate armour. k - a +3 ring of dexterity l - a +2 ring of evasion You feel agile. k - a +3 ring of dexterity (right hand) l - a +2 ring of evasion (left hand) You fade into invisibility! You are very lightly contaminated with residual magic. You reach down and open the door. An iguana, an adder, a quokka, a bullfrog, an ogre and a wight come into view. The bullfrog gives a loud, deep croak! The iguana hisses angrily. The adder hisses angrily. The iguana hisses angrily. The ogre shouts! The adder hisses angrily. The adder barely misses you. There is an open door to the Dungeon here. You catch the helpless adder completely off-guard! You hit the adder. You burn the adder. The adder is moderately wounded. The adder closely misses you. You miss the adder. The adder is moderately wounded. The adder closely misses you. The adder misses you. You miss the adder. The adder is moderately wounded. The adder misses you. You riposte. You closely miss the adder. The adder is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The iguana hisses angrily. The bullfrog croaks. The adder bites you. The adder misses you. You take 3 damage, and have 37/40 hp. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? X - Searing Ray Adjust to which letter? Z - Searing Ray; X - Summon Small Mammal Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? X - Summon Small Mammal Adjust to which letter? m - Summon Small Mammal Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, ally target, 34% to evade) The searing ray hits the adder! You kill the adder! Makhleb accepts your kill. The searing ray hits the quokka! You kill the quokka! Makhleb accepts your kill. The searing ray hits the bullfrog! The bullfrog is moderately wounded. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) You take 1 damage, and have 36/41 hp. The searing ray hits the bullfrog! The bullfrog is severely wounded. The searing ray hits the iguana! You kill the iguana! Makhleb accepts your kill. You can now gain health from killing. The searing ray hits the wight! The wight is heavily damaged. Your Fighting skill increases to level 1! Your Long Blades skill increases to level 1! The searing ray hits the bullfrog! You kill the bullfrog! Makhleb accepts your kill. The searing ray hits the wight! The wight is almost destroyed. Your Fighting skill increases to level 2! Your Long Blades skill increases to level 2! Your Spellcasting skill increases to level 7! The searing ray hits the wight. You destroy the wight! Makhleb accepts your kill. You feel better. The searing ray hits the ogre. The ogre is moderately wounded. You finish channeling your searing ray. The ogre shouts! Your Fighting skill increases to level 3! Your Long Blades skill increases to level 3! You regained 5 hp, and now have 42/46 hp. Items here: ) [ ††. You see here an iguana corpse. The ogre misses you. You barely miss the ogre. The ogre is moderately wounded. You flicker for a moment. The ogre barely misses you. You riposte. You hit the ogre. You burn the ogre. The ogre is heavily wounded. You strike the helpless ogre from behind! You hit the ogre. You burn the ogre. The ogre is severely wounded. The ogre barely misses you. You riposte. You strike the helpless ogre from behind! You hit the ogre. You burn the ogre. The ogre is severely wounded. You catch the helpless ogre completely off-guard! You hit the ogre. You burn the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! The ogre completely misses you. You take 20 damage, and have 23/46 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead, ally target, 9% to evade) The searing ray hits the ogre! You kill the ogre! Makhleb accepts your kill. You can now harness Makhleb's destructive might. You feel better. (Press . to maintain the ray.) Your Dodging skill increases to level 9! You have reached level 7! You regained 6 hp, and now have 29/51 hp. You swap places. You see here an iguana corpse. Items here: ) [ ††. You swap places. You flicker back into view. You see here an iguana corpse. You see here a +0 giant spiked club. You swap places. You see here an iguana corpse. Items here: ) [ ††. Okay, then. You swap places. You see here an iguana corpse. You see here a +0 giant spiked club. You start resting. Your magical contamination has completely faded away. Your bat disappears in a puff of smoke! HP restored. Health restored: 51 Saving game... please wait. Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Press ? for a list of commands and other information. Okay, then. You reach down and open the door. A manticore, a jelly, a gargoyle, an orc, a skeleton and a howler monkey come into view. The howler monkey howls! The jelly quivers. The bat skeleton completely misses you. You riposte. The orc shouts! You slash the bat skeleton! You burn the bat skeleton. You destroy the bat skeleton! Makhleb accepts your kill. The howler monkey hoots and howls with incredible vigour! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (12% to evade) The searing ray hits the manticore! The manticore is lightly wounded. The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You take 19 damage, and have 32/51 hp. MASSIVE DAMAGE!! The searing ray hits the manticore! The manticore is moderately wounded. The searing ray hits the jelly! You kill the jelly! Makhleb accepts your kill. You feel better. The searing ray hits the gargoyle but does no damage. The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. You take 3 damage, and have 29/51 hp. The searing ray hits the manticore. The manticore is moderately wounded. The searing ray hits the gargoyle but does no damage. You take 1 damage, and have 28/51 hp. The searing ray hits the manticore! The manticore is heavily wounded. The searing ray hits the gargoyle. The gargoyle is lightly damaged. The searing ray hits the howler monkey! The howler monkey is heavily wounded. You finish channeling your searing ray. The manticore barely misses you. The manticore completely misses you. The manticore closely misses you. The manticore barely misses you. The manticore claws you. The manticore misses you. You take 6 damage, and have 22/51 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Lightning Bolt (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (heavily wounded, 25% to evade) You hear a mighty clap of thunder! The bolt of lightning hits the manticore!! The manticore is almost dead. The bolt of lightning hits the gargoyle. The gargoyle resists. The gargoyle is moderately damaged. The bolt of lightning misses the howler monkey. The bolt of lightning hits the orc!! You kill the orc! Makhleb accepts your kill. You feel better. The manticore barely misses you. The manticore claws you but does no damage. The manticore barely misses you. You take 4 damage, and have 18/51 hp. You barely miss the manticore. The manticore is almost dead. The manticore bites you! * * * LOW HITPOINT WARNING * * * The manticore claws you. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-732-ga892ba84f6) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [duckroller] Species: Djinni Job: Air Elementalist HP: -1/51; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 (7) 18 (18) 17 (17) Position: (16, 6), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 3 | 498 | 198/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 20 | 3 | 495 | 195/200 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 20 | 9 | 2056 | 164/462 Stealth | X | 0 | 0 | 6 | 1540 | 292/416 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 7 | 2241 | 262/566 Invocations | X | 1 | 20 | 0 | 38 | 38/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #104: 58 Attributes: #27: 725 #42: 4 #49: 2002 #59: 1 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) hp casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +2 scimitar of flaming eq slot #2, inv slot #9: +0 helmet eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #11: +2 ring of evasion eq slot #8, inv slot #10: +3 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ...)h9H@).†[.'..[[..)?!' ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (8, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (8, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (8, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 3 at (9, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (10, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (10, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (10, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (11, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 8 at (11, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 9 at (11, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (12, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 11 at (12, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (12, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (12, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (13, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 15 at (13, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 16 at (14, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 17 at (14, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 18 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (15, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (15, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (15, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 22 at (15, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 23 at (15, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 24 at (16, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (16, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 26 at (16, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 27 at (17, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 28 at (17, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 29 at (18, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (18, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 31 at (18, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 32 at (19, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (19, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (19, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (19, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (20, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (21, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 40 at (21, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 41 at (22, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 42 at (22, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 43 at (22, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 44 at (22, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 45 at (23, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 46 at (23, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 47 at (23, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (24, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 49 at (24, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (24, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 51 at (24, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 52 at (24, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (24, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 54 at (28, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (28, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 56 at (28, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (29, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 58 at (29, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 59 at (30, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 60 at (30, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 61 at (30, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (30, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (30, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 64 at (31, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (31, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 66 at (31, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 67 at (31, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 68 at (31, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (31, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 70 at (32, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (32, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 72 at (32, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 73 at (32, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 74 at (32, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 75 at (33, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (33, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 77 at (33, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 78 at (33, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 79 at (34, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 80 at (34, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 81 at (34, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (35, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 83 at (35, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 84 at (36, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 85 at (36, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 86 at (37, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 87 at (37, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 88 at (37, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (37, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 90 at (37, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (38, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 92 at (38, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (38, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 94 at (38, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 95 at (38, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (38, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 97 at (38, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (39, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (40, 6): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 100 at (42, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (44, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (44, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (46, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (46, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 106 at (47, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 108 at (47, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 109 at (47, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 110 at (48, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (48, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 112 at (48, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 113 at (48, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 114 at (49, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 115 at (49, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 116 at (50, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 117 at (50, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 118 at (51, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 119 at (51, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 120 at (52, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (52, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 122 at (52, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (52, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 124 at (52, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 125 at (52, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 126 at (53, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (53, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 128 at (53, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 130 at (54, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 131 at (54, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 133 at (55, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 134 at (55, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 135 at (55, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (56, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (56, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 139 at (56, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 140 at (56, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (57, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 142 at (57, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 143 at (57, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 144 at (57, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 145 at (58, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (58, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 147 at (58, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 148 at (58, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (58, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 150 at (58, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 151 at (60, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (60, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 153 at (60, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (63, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (63, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (63, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 158 at (64, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (64, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 161 at (66, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (66, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (66, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 164 at (66, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (68, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (68, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 167 at (69, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (69, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 169 at (70, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (70, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 171 at (70, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (70, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} >>>>>>>>>>>>>>>>>>>>>>