ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-732-ga892ba84f6 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 13158573104709370316, deterministic pregen: 1 Command line: /usr/games/crawl-git-a892ba84f6 -name duckroller -rc /dgldir/rcfiles/crawl-git/duckroller.rc -macro /dgldir/rcfiles/crawl-git/duckroller.macro -morgue /dgldir/morgue/duckroller/ -sprint -webtiles-socket /crawl-master/webserver/sockets/duckroller:2021-03-23.17:38:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 34 stack frames. /usr/games/crawl-git-a892ba84f6(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x560f6412d71f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a892ba84f6(_Z13do_crash_dumpv+0x431) [0x560f64134fa1]: do_crash_dump() /usr/games/crawl-git-a892ba84f6(_Z20crash_signal_handleri+0x1fa) [0x560f6412dbaa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f7365d17210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f7365ed824b]: /usr/games/crawl-git-a892ba84f6(+0x4046cd) [0x560f641346cd]: /usr/games/crawl-git-a892ba84f6(+0x4049f6) [0x560f641349f6]: /usr/games/crawl-git-a892ba84f6(_Z15get_species_def12species_type+0x82) [0x560f645bed72]: get_species_def(species_type) /usr/games/crawl-git-a892ba84f6(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x560f645bf3a1]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-a892ba84f6(+0x5566ea) [0x560f642866ea]: /usr/games/crawl-git-a892ba84f6(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x560f64289676]: scorefile_entry::init_with_fields() /usr/games/crawl-git-a892ba84f6(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x560f6428f18e]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-a892ba84f6(+0x55f2b7) [0x560f6428f2b7]: /usr/games/crawl-git-a892ba84f6(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x560f64291c1c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-a892ba84f6(_Z8end_gameR15scorefile_entry+0x9b9) [0x560f641ed259]: end_game(scorefile_entry&) /usr/games/crawl-git-a892ba84f6(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x560f64506aed]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-a892ba84f6(_ZN4bolt13affect_playerEv+0x36b) [0x560f640e8e6b]: bolt::affect_player() /usr/games/crawl-git-a892ba84f6(_ZN4bolt11affect_cellEv+0x25e) [0x560f640edf1e]: bolt::affect_cell() /usr/games/crawl-git-a892ba84f6(_ZN4bolt7do_fireEv+0x340) [0x560f640f00a0]: bolt::do_fire() /usr/games/crawl-git-a892ba84f6(_ZN4bolt4fireEv+0x428) [0x560f640f1218]: bolt::fire() /usr/games/crawl-git-a892ba84f6(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x6f6a) [0x560f6443631a]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-a892ba84f6(_Z16handle_mon_spellP7monster+0x10d2) [0x560f64438f22]: handle_mon_spell(monster*) /usr/games/crawl-git-a892ba84f6(+0x6d7f4f) [0x560f64407f4f]: /usr/games/crawl-git-a892ba84f6(_Z19handle_monster_moveP7monster+0x1c65) [0x560f644101d5]: handle_monster_move(monster*) /usr/games/crawl-git-a892ba84f6(_Z15handle_monstersb+0xb12) [0x560f64411b42]: handle_monsters(bool) /usr/games/crawl-git-a892ba84f6(_Z12world_reactsv+0xf4) [0x560f647483d4]: world_reacts() /usr/games/crawl-git-a892ba84f6(+0xa1a2e4) [0x560f6474a2e4]: /usr/games/crawl-git-a892ba84f6(+0xa1b151) [0x560f6474b151]: /usr/games/crawl-git-a892ba84f6(_Z15process_command12command_typeS_+0x7cc) [0x560f6474c56c]: process_command(command_type, command_type) /usr/games/crawl-git-a892ba84f6(+0xa1a562) [0x560f6474a562]: /usr/games/crawl-git-a892ba84f6(+0xa1acbd) [0x560f6474acbd]: /usr/games/crawl-git-a892ba84f6(main+0x1a5) [0x560f6408ca95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f7365cf80b3]: /usr/games/crawl-git-a892ba84f6(_start+0x2e) [0x560f6408d5ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a892ba84f6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a892ba84f6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a892ba84f6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #170, type 0 at (73, 6): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel better. A glowing mist starts to gather... Something hits your spectral wizard! Something kicks your spectral wizard. Something completely misses your spectral wizard. Something kicks your spectral wizard. The ironbound convoker begins to recite a word of recall! Your Invocations skill increases to level 10! Health restored: 131 Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound convoker Aim: an ironbound convoker, wielding a +0 dire flail and wearing a +0 ring mail (severely wounded, strong, chanting recall, 28% to evade) You feel a surge of power! Really fire in your spectral wizard's direction? Okay, then. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the ironbound convoker!!! You kill the ironbound convoker! Makhleb accepts your kill. The bolt of lightning hits the peacekeeper! The peacekeeper resists. You destroy the peacekeeper! Makhleb accepts your kill. You feel better. A glowing mist starts to gather... You hear a shout! x2 Something hits your spectral wizard. Something kicks your spectral wizard. Your Shields skill increases to level 4! A centaur warrior comes into view. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits your spectral wizard! There is an open door to the Vaults here. Items here: ( ) ††. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows (ally target) Attack! The centaur warrior shoots an arrow. The arrow hits your spectral wizard! The centaur warrior shoots an arrow. The arrow hits your spectral wizard! Your spectral wizard hits the centaur warrior. The centaur warrior unwields a +0 shortbow. The centaur warrior hits your spectral wizard. The centaur warrior kicks your spectral wizard. Your spectral wizard hits the centaur warrior! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow closely misses your spectral wizard. The arrow barely misses your spectral ironbound convoker. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow hits your spectral wizard! Your spectral wizard hits the centaur warrior. A yaktaur captain comes into view. The yaktaur captain shouts! The centaur warrior unwields a +0 shortbow. The centaur warrior hits your spectral wizard but does no damage. The centaur warrior barely misses your spectral wizard. Your spectral wizard hits the centaur warrior. Things that are here: a +0 dire flail; a +0 ring mail; a human corpse A yaktaur comes into view. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits your spectral wizard! Your spectral wizard is destroyed! An ironbound preserver comes into view. It is wielding a +0 mace. The centaur warrior shoots an arrow. The arrow hits your spectral ironbound convoker!! The centaur warrior shoots an arrow. The arrow hits your spectral ironbound convoker!! Things that are here: a +0 morningstar; a +0 ring mail; a human corpse Your spectral ironbound convoker hits the centaur warrior. The centaur warrior shoots an arrow. The arrow hits your spectral ironbound convoker! Your spectral ironbound convoker is destroyed! You see here a +0 scale mail. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering arrows (moderately wounded, 23% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the centaur warrior!!! You kill the centaur warrior! Makhleb accepts your kill. You feel better. The bolt of lightning misses the yaktaur captain. The bolt of lightning misses the yaktaur. The bolt of lightning hits the ironbound preserver but does no damage. A glowing mist starts to gather... You hear a shout! Your Long Blades skill increases to level 12! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, quivering bolts (11% to evade) You feel a surge of power! Really fire in your spectral centaur warrior's direction? Okay, then. Your spectral centaur warrior hits the yaktaur captain but does no damage. Your spectral centaur warrior kicks the yaktaur captain but does no damage. Your spectral centaur warrior barely misses the yaktaur captain. x2 The yaktaur captain hits your spectral centaur warrior! An entropy weaver comes into view. Your spectral centaur warrior hits the yaktaur captain. Your spectral centaur warrior kicks the yaktaur captain but does no damage. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt barely misses your spectral centaur warrior. The bolt hits you!!! Your spectral centaur warrior hits the yaktaur captain. Your spectral centaur warrior closely misses the yaktaur captain. A vault sentinel comes into view. It is wielding a +0 morningstar. You take 37 damage, and have 94/131 hp. MASSIVE DAMAGE!! Your spectral centaur warrior hits the yaktaur captain. Your spectral centaur warrior barely misses the yaktaur captain. The yaktaur captain shoots a bolt. The bolt hits your spectral centaur warrior!!! Your spectral centaur warrior hits the yaktaur captain. Your spectral centaur warrior kicks the yaktaur captain. Things that are here: a +0 morningstar; a +0 ring mail; a human corpse The yaktaur captain shoots a bolt. The bolt hits your spectral centaur warrior! Your spectral centaur warrior is destroyed! Things that are here: a +0 dire flail; a +0 ring mail; a human corpse Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering bolts (lightly wounded, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur captain!! The yaktaur captain is heavily wounded. The bolt of lightning hits the yaktaur. The yaktaur is lightly wounded. The bolt of lightning hits the ironbound preserver! The ironbound preserver is lightly wounded. The yaktaur captain shoots a bolt. The bolt closely misses you. The ironbound preserver mumbles some strange words. The ironbound preserver begins to accept its allies' injuries. You take 4 damage, and have 91/131 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering bolts (heavily wounded, sheltered from injuries, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur captain!! The yaktaur captain is heavily wounded. The bolt of lightning hits the yaktaur! The yaktaur is lightly wounded. The bolt of lightning misses the ironbound preserver. The yaktaur captain shoots a bolt. The bolt hits you!! You take 33 damage, and have 58/131 hp. MASSIVE DAMAGE!! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering bolts (heavily wounded, sheltered from injuries, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur captain!!! You kill the yaktaur captain! Makhleb accepts your kill. You feel better. The bolt of lightning hits the yaktaur! The yaktaur is moderately wounded. The bolt of lightning hits the ironbound preserver!! The ironbound preserver is heavily wounded. A glowing mist starts to gather... Your Armour skill increases to level 3! You regained 10 hp, and now have 68/131 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, quivering bolts (moderately wounded, sheltered from injuries, 7% to evade) You feel a surge of power! Really fire in your spectral yaktaur captain's direction? Okay, then. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits your spectral yaktaur captain!! There is an open door to the Vaults here. Items here: ( ) ††. The yaktaur shoots a bolt. The bolt hits your spectral yaktaur captain!! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest and quivering bolts (moderately wounded, sheltered from injuries) Attack! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 mace and wearing a +0 ring mail (severely wounded) Attack! The ironbound preserver casts a spell. The ironbound preserver begins to accept its allies' injuries. The ironbound preserver hits your spectral yaktaur captain with a +0 mace! Your spectral yaktaur captain hits the ironbound preserver! The ironbound preserver hits your spectral yaktaur captain with a +0 mace!! Your spectral yaktaur captain hits the ironbound preserver! The ironbound preserver dies! Makhleb accepts your kill. A glowing mist starts to gather... The yaktaur shoots a bolt. The bolt hits your spectral ironbound preserver. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest and quivering bolts (moderately wounded, sheltered from injuries, ally target) Attack! The yaktaur shoots a bolt. The bolt hits your spectral ironbound preserver!! Your spectral ironbound preserver hits the yaktaur. The yaktaur shoots a bolt. The bolt hits your spectral ironbound preserver! Your spectral ironbound preserver hits the yaktaur! The yaktaur shoots a bolt. The bolt hits your spectral ironbound preserver! Your spectral ironbound preserver hits the yaktaur but does no damage. The yaktaur unwields a +0 arbalest. The yaktaur hits your spectral ironbound preserver! Your spectral ironbound preserver hits the yaktaur. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits your spectral ironbound preserver!! Your spectral ironbound preserver hits the yaktaur. Your spectral ironbound preserver hits the yaktaur. The yaktaur shoots a bolt. The bolt hits your spectral ironbound preserver!! Your spectral ironbound preserver is destroyed! The yaktaur shoots a bolt. The bolt hits your spectral yaktaur captain!! Your spectral yaktaur captain is destroyed! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest and quivering bolts (heavily wounded, 7% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur!! You kill the yaktaur! Makhleb accepts your kill. You feel better. A glowing mist starts to gather... You hear a shout! Your Shields skill increases to level 5! You regained 3 hp, and now have 77/131 hp. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - entropy weaver Aim: an entropy weaver Attack! Your spectral yaktaur hits the entropy weaver! Your spectral yaktaur drains the entropy weaver. The entropy weaver hits your spectral yaktaur but does no damage. The entropy weaver hits your spectral yaktaur. The entropy weaver hits your spectral yaktaur! The entropy weaver hits your spectral yaktaur. Your spectral yaktaur hits the entropy weaver but does no damage. The entropy weaver hits your spectral yaktaur but does no damage. The entropy weaver hits your spectral yaktaur! The entropy weaver hits your spectral yaktaur. The entropy weaver hits your spectral yaktaur! The entropy weaver hits your spectral yaktaur but does no damage. The entropy weaver hits your spectral yaktaur. Your spectral yaktaur is destroyed! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (moderately wounded, lightly drained, 44% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the entropy weaver. The bolt of lightning hits the vault sentinel. The vault sentinel is lightly wounded. The vault sentinel blows a loud note on a signal horn! Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Press ? for a list of commands and other information. You start resting. Your unholy channel is weakening. Your unholy channel expires. HP restored. Health restored: 131 Okay, then. You start removing your armour. You continue taking off your +0 pair of gloves. x4 You finish taking off your +0 pair of gloves. You start putting on your armour. You continue putting on your +1 pair of gloves. x5 You finish putting on your +1 pair of gloves. Drop what? 31/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 pair of gloves. Saving game... please wait. Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Press ? for a list of commands and other information. You reach down and open the door. A centaur warrior, 4 humans and an entropy weaver come into view. The ironbound frostheart shouts! The ironbound convoker shouts! The centaur warrior shouts! The necromancer shouts! The entropy weaver shouts! The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow completely misses you. Cast which spell? (? or * to list) You radiate an aura of cold. The centaur warrior seems to slow down. The entropy weaver seems to slow down. The ironbound convoker seems to slow down. The necromancer seems to slow down. The ironbound convoker seems to slow down. The ironbound frostheart is unaffected. The centaur warrior shoots an arrow. The arrow hits you! The ironbound frostheart calls freezing cold from the walls. The frost grips you! You partially resist. You are encased in ice. You take 31 damage, and have 100/131 hp. MASSIVE DAMAGE!! Casting: Metabolic Englaciation (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow and quivering arrows (slow, 23% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the centaur warrior!! The centaur warrior is heavily wounded. The bolt of lightning hits the entropy weaver!!! The entropy weaver is almost dead. The bolt of lightning hits the ironbound convoker!!! You kill the ironbound convoker! Makhleb accepts your kill. You feel better. The bolt of lightning hits the necromancer. The necromancer is lightly wounded. The bolt of lightning hits the ironbound convoker!! The ironbound convoker is heavily wounded. The bolt of lightning misses the ironbound frostheart. You hear a shout! x4 The centaur warrior shoots an arrow. The arrow hits you! The entropy weaver casts a spell at you. The entropic weave corrodes you! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow and quivering arrows (heavily wounded, slow, 23% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the centaur warrior. The bolt of lightning hits the entropy weaver!!! You kill the entropy weaver! Makhleb accepts your kill. You feel better. The bolt of lightning hits the necromancer!!! You kill the necromancer! Makhleb accepts your kill. You feel better. The bolt of lightning hits the ironbound convoker!!! You kill the ironbound convoker! Makhleb accepts your kill. You feel better. The bolt of lightning hits the ironbound frostheart!!! The ironbound frostheart is almost dead. The centaur warrior shoots an arrow. The arrow hits you!! You regained 6 hp, and now have 106/131 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow and quivering arrows (heavily wounded, slow, 23% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the centaur warrior but does no damage. The centaur warrior is heavily wounded. The bolt of lightning hits the ironbound frostheart but does no damage. The ironbound frostheart is almost dead. A peacekeeper comes into view. The centaur warrior shoots an arrow. The arrow hits you! The ironbound frostheart calls freezing cold from the walls. The frost grips you!!! You partially resist. You take 48 damage, and have 58/131 hp. MASSIVE DAMAGE!! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 longbow and quivering arrows (heavily wounded, slow, 23% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the centaur warrior!!! You kill the centaur warrior! Makhleb accepts your kill. You feel better. The bolt of lightning hits the ironbound frostheart!! You kill the ironbound frostheart! Makhleb accepts your kill. The bolt of lightning hits the peacekeeper! The peacekeeper resists. The peacekeeper is moderately damaged. The ice encasing you melts away. You hear a shout! A wizard comes into view. It is wielding a +0 dagger. Your Armour skill increases to level 4! Your Shields skill increases to level 6! You regained 5 hp, and now have 63/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (moderately damaged, 3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the peacekeeper! The peacekeeper resists. The peacekeeper is heavily damaged. The bolt of lightning hits the wizard!!! You kill the wizard! Makhleb accepts your kill. You feel better. A centaur warrior comes into view. You regained 12 hp, and now have 75/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (heavily damaged, 3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the peacekeeper!! The peacekeeper resists. The peacekeeper is almost destroyed. The bolt of lightning hits the centaur warrior!!! The centaur warrior is almost dead. You hear a shout! x2 You take 5 damage, and have 70/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (almost destroyed, 3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the peacekeeper! The peacekeeper resists. You destroy the peacekeeper! Makhleb accepts your kill. The bolt of lightning hits the centaur warrior!!! You kill the centaur warrior! Makhleb accepts your kill. Your Dodging skill increases to level 23! Your Spellcasting skill increases to level 19! You take 5 damage, and have 65/132 hp. You reach down and close the door. You start resting. A yaktaur comes into view. An ironbound preserver comes into view. It is wielding a +0 mace. You regained 2 hp, and now have 68/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, quivering bolts (11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur captain. The yaktaur captain is lightly wounded. The bolt of lightning hits the ironbound preserver. The ironbound preserver is lightly wounded. The ironbound preserver shouts! The bolt of lightning hits the yaktaur!!! The yaktaur is almost dead. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt completely misses you. You take 5 damage, and have 63/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering bolts (lightly wounded, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur captain!!! The yaktaur captain is almost dead. The bolt of lightning hits the ironbound preserver!!! The ironbound preserver is moderately wounded. The bolt of lightning hits the yaktaur!! You kill the yaktaur! Makhleb accepts your kill. You feel better. You are no longer corroded. You hear a shout! The yaktaur captain shoots a bolt. The bolt closely misses you. You regained 7 hp, and now have 70/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering bolts (almost dead, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the yaktaur captain!! You kill the yaktaur captain! Makhleb accepts your kill. You feel better. The bolt of lightning hits the ironbound preserver!! The ironbound preserver is severely wounded. Your Shields skill increases to level 7! You regained 21 hp, and now have 91/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the ironbound preserver. The ironbound preserver is severely wounded. You take 5 damage, and have 86/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 11% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the ironbound preserver!!! You kill the ironbound preserver! Makhleb accepts your kill. You feel better. An entropy weaver comes into view. Your Armour skill increases to level 5! You regained 14 hp, and now have 100/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (44% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the entropy weaver. You take 4 damage, and have 96/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (44% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the entropy weaver. A wizard comes into view. It is wielding a +0 dagger. You take 5 damage, and have 91/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (44% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the entropy weaver!! The entropy weaver is heavily wounded. The bolt of lightning misses the wizard. You hear a shout! You take 5 damage, and have 86/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (heavily wounded, 44% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the entropy weaver. The bolt of lightning hits the wizard!!! The wizard is almost dead. A wizard comes into view. It is wielding a +0 dagger. You take 4 damage, and have 82/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (heavily wounded, 44% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the entropy weaver!!! You kill the entropy weaver! Makhleb accepts your kill. You feel better. The bolt of lightning hits the wizard!!! You kill the wizard! Makhleb accepts your kill. You feel better. The bolt of lightning hits the wizard!!! You kill the wizard! Makhleb accepts your kill. You feel better. Your Invocations skill increases to level 11! You regained 48 hp, and now have 130/132 hp. As you close the door, pushing everything out of the way, it creaks loudly! You start resting. HP restored. Health restored: 132 Okay, then. You reach down and open the door. A great orb of eyes and a vault sentinel come into view. The great orb of eyes turns its gaze towards you. The vault sentinel shouts! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A demon appears! The vault sentinel blows a loud note on a signal horn! You take 4 damage, and have 128/132 hp. Your smoke demon barely misses the vault sentinel. Your smoke demon hits the vault sentinel. x2 The vault sentinel hits your smoke demon with a +0 morningstar! Your smoke demon misses the vault sentinel. Your smoke demon closely misses the vault sentinel. Your smoke demon hits the vault sentinel. The vault sentinel hits your smoke demon with a +0 morningstar! Your smoke demon hits the vault sentinel. x2 Your smoke demon barely misses the vault sentinel. The vault sentinel hits your smoke demon with a +0 morningstar! Your smoke demon dies! Your +5 double sword of venom begins to drip with poison! b - a +5 double sword of venom (weapon) Setting a skill training target for Long Blades at 16.0. The vault sentinel gestures at you while chanting. You barely resist. There is an open door to the Vaults here. You slash the vault sentinel! The vault sentinel looks as sick as possible! The vault sentinel is moderately wounded. The vault sentinel hits you but does no damage. You barely miss the vault sentinel. The vault sentinel is heavily wounded. The vault sentinel blows a loud note on a signal horn! You hit the vault sentinel. The vault sentinel looks as sick as possible! The vault sentinel is heavily wounded. The vault sentinel hits you but does no damage. You hit the vault sentinel. The vault sentinel looks as sick as possible! The vault sentinel is severely wounded. The vault sentinel points at you and mumbles some strange words. A sentinel's mark forms upon you. You barely miss the vault sentinel. The vault sentinel is severely wounded. The vault sentinel gestures at you while chanting. You barely resist. Health restored: 132 You slash the vault sentinel! The vault sentinel looks as sick as possible! The vault sentinel is almost dead. The vault sentinel closely misses you. You hit the vault sentinel. You kill the vault sentinel! Makhleb accepts your kill. The great orb of eyes gazes at you. Your mind is blasted! You take 29 damage, and have 103/132 hp. MASSIVE DAMAGE!! The great orb of eyes bites you! Items here: (( )))) [[ †††. You take 11 damage, and have 92/132 hp. You slice the great orb of eyes!! The great orb of eyes is heavily wounded. The great orb of eyes closely misses you. You hit the great orb of eyes. The great orb of eyes is heavily wounded. The great orb of eyes misses you. You riposte. You slash the great orb of eyes! The great orb of eyes is severely wounded. You hit the great orb of eyes. The great orb of eyes is poisoned. The great orb of eyes is severely wounded. You hit the great orb of eyes. The great orb of eyes looks as sick as possible! The great orb of eyes is severely wounded. The great orb of eyes bites you. You take 1 damage, and have 92/132 hp. You slice the great orb of eyes!! You kill the great orb of eyes! Makhleb accepts your kill. Your Shields skill increases to level 8! Items here: (( )))) [[ †††. There is an open door to the Vaults here. You start resting. The sentinel's mark upon you fades away. HP restored. Health restored: 132 Items here: (( )))) [[ †††. Things that are here: a +0 morningstar; a +0 ring mail; a human corpse Items here: )) [[ ††. Items here: (( ))) [[ †. Items here: )) [[ ††. Your +5 double sword of venom stops dripping with poison. a - a staff of air (weapon) A peacekeeper comes into view. A yaktaur comes into view. The yaktaur shouts! The peacekeeper roars! You hear a shout! A vault sentinel comes into view. It is wielding a +1 long sword of electrocution. The vault sentinel blows a loud note on a signal horn! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the peacekeeper. The bolt of lightning hits the yaktaur but does no damage. The bolt of lightning hits the vault sentinel!!! You kill the vault sentinel! Makhleb accepts your kill. You feel better. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the peacekeeper! The peacekeeper resists. The peacekeeper is moderately damaged. The bolt of lightning hits the yaktaur!!! You kill the yaktaur! Makhleb accepts your kill. You feel better. The peacekeeper bites you but does no damage. The peacekeeper claws you! The peacekeeper bites you. The peacekeeper claws you. You take 17 damage, and have 115/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (moderately damaged, 3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the peacekeeper! The peacekeeper resists. The peacekeeper is heavily damaged. The peacekeeper closely misses you. The peacekeeper claws you. You take 6 damage, and have 109/132 hp. You hit the peacekeeper but do no damage. The peacekeeper is heavily damaged. The peacekeeper closely misses you. The peacekeeper claws you. The peacekeeper completely misses you. The peacekeeper claws you. You take 11 damage, and have 98/132 hp. Your +5 double sword of venom begins to drip with poison! b - a +5 double sword of venom (weapon) The peacekeeper bites you! The peacekeeper closely misses you. You take 8 damage, and have 90/132 hp. You hit the peacekeeper but do no damage. The peacekeeper is heavily damaged. The peacekeeper bites you but does no damage. The peacekeeper claws you but does no damage. You hit the peacekeeper. The peacekeeper is heavily damaged. The peacekeeper bites you but does no damage. The peacekeeper claws you but does no damage. You hit the peacekeeper but do no damage. The peacekeeper is heavily damaged. The peacekeeper bites you! The peacekeeper claws you but does no damage. The peacekeeper bites you but does no damage. The peacekeeper claws you but does no damage. You take 10 damage, and have 80/132 hp. You completely miss the peacekeeper. The peacekeeper is heavily damaged. The peacekeeper bites you! The peacekeeper barely misses you. You take 12 damage, and have 68/132 hp. Your ice dragon scales prevents you from hitting the peacekeeper. The peacekeeper is heavily damaged. The peacekeeper bites you! The peacekeeper closely misses you. You take 7 damage, and have 61/132 hp. You slash the peacekeeper! The peacekeeper is severely damaged. The peacekeeper bites you but does no damage. The peacekeeper claws you. The peacekeeper barely misses you. You riposte. Your ice dragon scales prevents you from hitting the peacekeeper. The peacekeeper is severely damaged. The peacekeeper completely misses you. You take 6 damage, and have 55/132 hp. You hit the peacekeeper but do no damage. The peacekeeper is severely damaged. The peacekeeper misses you. The peacekeeper claws you but does no damage. You hit the peacekeeper but do no damage. The peacekeeper is severely damaged. The peacekeeper bites you! The peacekeeper claws you. You take 13 damage, and have 43/132 hp. You slash the peacekeeper! The peacekeeper is almost destroyed. The peacekeeper bites you! * * * LOW HITPOINT WARNING * * * The peacekeeper misses you. You take 11 damage, and have 32/132 hp. Your +5 double sword of venom stops dripping with poison. a - a staff of air (weapon) The peacekeeper barely misses you. The peacekeeper closely misses you. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - peacekeeper Aim: a peacekeeper (almost destroyed, 3% to evade) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the peacekeeper. The peacekeeper resists. You destroy the peacekeeper! Makhleb accepts your kill. You feel better. You regained 12 hp, and now have 44/132 hp. You start resting. HP restored. Health restored: 132 Things that are here: a +0 arbalest; 15 bolts Items here: ( )) [. You reach down and open the door. Saving game... please wait. Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Welcome back, duckroller the Djinni Air Elementalist. Blood and souls for Makhleb! Press ? for a list of commands and other information. There is an open door here. Boris, Master of Life and Death comes into view. He is wearing a +1 robe of positive energy. Cast which spell? (? or * to list) Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - Boris Aim: Boris, wearing a +1 robe of positive energy (dormant) You feel a surge of power! The air twists around and strikes Boris!! Boris shouts! Boris is lightly damaged. You take 4 damage, and have 128/132 hp. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Boris Aim: Boris, wearing a +1 robe of positive energy (lightly damaged) You feel a surge of power! The air twists around and strikes Boris! Boris is lightly damaged. You take 4 damage, and have 124/132 hp. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Boris Aim: Boris, wearing a +1 robe of positive energy (lightly damaged) You feel a surge of power! The air twists around and strikes Boris but does no damage. You take 3 damage, and have 121/132 hp. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Boris Aim: Boris, wearing a +1 robe of positive energy (lightly damaged) You feel a surge of power! The air twists around and strikes Boris! Boris is moderately damaged. You take 4 damage, and have 117/132 hp. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Boris Aim: Boris, wearing a +1 robe of positive energy (moderately damaged) You feel a surge of power! The air twists around and strikes Boris. Boris is moderately damaged. You take 4 damage, and have 113/132 hp. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Boris Aim: Boris, wearing a +1 robe of positive energy (moderately damaged) You feel a surge of power! The air twists around and strikes Boris. Boris is moderately damaged. Boris points at himself and mumbles some strange words. Boris flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You take 3 damage, and have 110/132 hp. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits something. You take 5 damage, and have 105/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! Something hits you! Something touches you but does no damage. You take 18 damage, and have 87/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits something! Something hits you! Something touches you but does no damage. You take 13 damage, and have 74/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! Something hits you! Something touches you but does no damage. You take 19 damage, and have 55/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! Something hits you! Something touches you. You take 15 damage, and have 40/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits something! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something touches you but does no damage. You take 9 damage, and have 31/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! * * * LOW HITPOINT WARNING * * * Something hits you! * * * LOW HITPOINT WARNING * * * Something touches you but does no damage. You take 17 damage, and have 14/132 hp. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! You hear a mighty clap of thunder! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. An iron shot appears from out of thin air! The iron shot hits you!!! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-732-ga892ba84f6) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [duckroller] Species: Djinni Job: Air Elementalist HP: -37/132; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 (7) 23 (23) 17 (17) Position: (10, 28), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 11 | 20 | 15493 | 1543/1800 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 11 | 12 | 4941 | 741/850 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 11 | 5 | 983 | 233/300 Dodging | X | 1 | 11 | 23 | 16984 | 335/1892 Stealth | X | 0 | 0 | 6 | 1540 | 292/416 Shields | X | 2 | 22 | 8 | 1983 | 183/450 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 22 | 19 | 18175 | 781/2334 Invocations | X | 1 | 11 | 11 | 3608 | 158/750 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 1958 #23: 4811 #24: 1667850017 #27: 110208 #49: 2002 #59: 1 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) hp casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of air eq slot #1, inv slot #21: +0 cloak eq slot #2, inv slot #9: +0 helmet eq slot #3, inv slot #25: +1 pair of gloves eq slot #6, inv slot #29: +0 ice dragon scales eq slot #7, inv slot #11: +2 ring of evasion eq slot #8, inv slot #10: +3 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓..................... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓............'........ ▓.▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..................... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.........'.[..(...... ▓.▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓....@{...... ▓▓▓▓▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (8, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (8, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (8, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 3 at (9, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (10, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (10, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (10, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (11, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 8 at (11, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 9 at (11, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (12, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 11 at (12, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (12, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (12, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (13, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 15 at (13, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 16 at (14, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 17 at (14, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 18 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (15, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (15, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (15, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (15, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 23 at (15, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 24 at (16, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (16, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 26 at (16, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 27 at (17, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 28 at (17, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 29 at (18, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (18, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 31 at (18, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 32 at (19, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (19, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (19, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (19, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (20, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (21, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 40 at (21, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 41 at (22, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 42 at (22, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 43 at (22, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 44 at (22, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 45 at (23, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 46 at (23, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 47 at (23, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (24, 33): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 49 at (24, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (24, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 51 at (24, 35): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 52 at (24, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (24, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 54 at (28, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (28, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 56 at (28, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (29, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 58 at (29, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 59 at (30, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 60 at (30, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 61 at (30, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (30, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (30, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 64 at (31, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (31, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 66 at (31, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 67 at (31, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 68 at (31, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (31, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 70 at (32, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (32, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 72 at (32, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 73 at (32, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 74 at (32, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 75 at (33, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (33, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 77 at (33, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 78 at (33, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 79 at (34, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 80 at (34, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 81 at (34, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (35, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 83 at (35, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 84 at (36, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 85 at (36, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 86 at (37, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 87 at (37, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 88 at (37, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 89 at (37, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 90 at (37, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (38, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 92 at (38, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (38, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 94 at (38, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 95 at (38, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (38, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 97 at (38, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (39, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (40, 6): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 100 at (42, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (44, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (44, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (46, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (46, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 106 at (47, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 108 at (47, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 109 at (47, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 110 at (48, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (48, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 112 at (48, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 113 at (48, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 114 at (49, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 115 at (49, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 116 at (50, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 117 at (50, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 118 at (51, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 119 at (51, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 120 at (52, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 121 at (52, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 122 at (52, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (52, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 124 at (52, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 125 at (52, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 126 at (53, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (53, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 128 at (53, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 129 at (54, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 130 at (54, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 131 at (55, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 132 at (55, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 133 at (55, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (56, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 135 at (56, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 136 at (56, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 137 at (56, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 138 at (57, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 139 at (57, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 140 at (57, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (57, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 142 at (58, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 143 at (58, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 144 at (58, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 145 at (58, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (58, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 147 at (58, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 148 at (60, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (60, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 150 at (60, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (63, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (63, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (63, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 155 at (64, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (64, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 158 at (66, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 159 at (66, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (66, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 161 at (66, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (68, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (68, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 164 at (69, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (69, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 166 at (70, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (70, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 168 at (70, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (70, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} >>>>>>>>>>>>>>>>>>>>>>