Dungeon Sprint DCSS version 0.27-a0-765-ge4d627daa3 (webtiles) character file. Game seed: 14678090454534101590 35 duckroller the Magician (level 3, -7/25 HPs) Began as a Djinni Air Elementalist on Mar 25, 2021. Mangled by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:34 (171 turns). duckroller the Magician (Djinni Air Elementalist) Turns: 171, Time: 00:01:35 Health: -7/25 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 0 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, hasted, very quick A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions c - a potion of curing d - a potion of heal wounds f - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 25% N/A 3% 3 d - Airstrike Air 12% N/A 11% 4 s - Swiftness Air 25% N/A 1% 2 B - Lightning Bolt Conj/Air 12% 1d26 30% 5 Z - Corona Hex 27% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The zap hits the adder zombie. The adder zombie is heavily damaged. You take 1 damage, and have 23/25 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? The water moccasin is struck by an arc of lightning. The water moccasin is moderately wounded. The lightning grounds out. The water moccasin closely misses you. You take 3 damage, and have 20/25 hp. Casting: Static Discharge (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? The water moccasin is struck by an arc of lightning! The water moccasin is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 7/25 hp. MASSIVE DAMAGE!! Casting: Static Discharge (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. The howler monkey hoots and howls with incredible vigour! You take 3 damage, and have 4/25 hp. Casting: Static Discharge (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? The water moccasin is struck by an arc of lightning. The water moccasin is almost dead. The howler monkey is struck by an arc of lightning. The howler monkey is almost dead. The lightning grounds out. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@Sh.Z†.Z.hZhZ+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a howler monkey (catching breath) and 2 adder zombies. Vanquished Creatures A hound (D) A bat (D) A hobgoblin (D) 3 kobolds (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | duckroller the Djinni Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 3 in Spellcasting 8 | D | Reached skill level 4 in Spellcasting 81 | D | Noticed a water moccasin 81 | D | Noticed a hound 81 | D | Noticed a howler monkey 86 | D | Killed a hound 87 | D | Reached skill level 6 in Spellcasting 87 | D | Reached XP level 2. HP: 15/21 MP: 0/0 87 | D | Reached XP level 3. HP: 18/25 MP: 0/0 87 | D | Learned a level 1 spell: Corona 171 | D | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.0 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Shock || 10 Static Discharge || 3 Use: Scroll || 1 Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 169 | 169 | 0 | 143 | 0 | 1 | 169.0 | Dungeon | 169 | 169 | 0 | 143 | 0 | 1 | 169.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 169 daAuts