Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 5355255324990579814 24 dummyshad0w the Grave Robber (level 2, -5/19 HPs) Began as a Demonspawn Necromancer on Nov 14, 2021. Shot with an arrow by a centaur (11 damage) ... on level 3 of the Dungeon. The game lasted 00:12:05 (2283 turns). dummyshad0w the Grave Robber (DsNe) Turns: 2283, Time: 00:12:33 Health: -5/19 AC: 3 Str: 8 XL: 2 Next: 79% Magic: 4/5 EV: 12 Int: 16 God: Gold: 48 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn g - ring of resist corrosion MPRegen 0.09/turn (no ring) @: no status effects A: sturdy frame 1, mutation resistance 1, shaggy fur 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles b - 58 stones (quivered) Armour a - a +0 robe h - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) Potions e - a potion of invisibility f - 3 potions of curing Skills: + Level 0.4 Throwing + Level 1.8 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 68% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 34% N/A 2% 1 Vampiric Draining Necr 8% 2d7 8% 3 Corpse Rot Necr/Air N/A N/A 11% 2 Animate Dead Necr 8% N/A 26% 4 Poisonous Vapours Pois/Air 2% N/A 30% 2 Agony Necr 17% N/A 58% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) You are somewhat resistant to further mutation. You are covered in fur. (AC +1) You expend magic power (3 MP) to strengthen your wands. Message History Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a goblin corpse Press: ? - help, . - travel You can't see that place. [the floor.] Press: ? - help, . - travel You can't see that place. [the floor.] Sorry, you're not good enough to have a special ability. There is an open door here. Done exploring. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an escape hatch in the floor here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Found 10 stones. A centaur comes into view. Found 12 gold pieces. The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (chance to affect: 76%) The centaur writhes in agony. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... #. #.### ... #.# # #<# .# #.# .c #.# .# ##.#..#.## #.@...(... #<##..#... ... ..# $.... ... ##.##. .... ... .. ..## #.. .. ### #. #. You could see a centaur. Vanquished Creatures A worm (D:2) 2 ball pythons (D:1) An endoplasm (D:2) A giant cockroach (D:1) 5 goblins 3 bats 3 kobolds (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dummyshad0w the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 340 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 340 | D:1 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 340 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 349 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 349 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 1823 | D:2 | Reached skill level 5 in Necromancy 2280 | D:3 | Noticed a centaur 2283 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, minmay_cut_off D:2: layout_basic D:3: layout_loops_cross, ebering_ghost_sewer_d, ebering_ecumenical_altar_box, chequers_serial_rivers_micro_c Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.0 Throwing | | 0.4 Dodging | | 1.8 Stealth | | 1.9 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Short sword || 5 Throw: Stone || 16 Cast: Pain || 28 Use: Potion || 6 Scroll || 3 Armor: Robe || 6 Dodge: Dodged || 11