Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 11080097355617728055 37 dunc018 the Ducker (level 3, 0/25 HPs) Began as a Djinni Air Elementalist on July 31, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:29 (842 turns). dunc018 the Ducker (Djinni Air Elementalist) Turns: 842, Time: 00:06:32 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 60% Gold: 20 EV: 13 Int: 18 God: SH: 0 Dex: 13 rFire + + . g - +0 mace (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons g - a +0 mace of protection (weapon) Missiles i - 18 stones Armour a - a +0 robe (worn) d - a +0 ring mail of willpower Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} f - a scroll of immolation {unknown} Potions b - 2 potions of haste {unknown} h - a potion of lignification {unknown} Skills: + Level 3.2 Dodging + Level 2.3 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Static Discharge Conj/Air 28% 3-5/arc 7% 2 c - Swiftness Air 14% N/A 13% 3 d - Airstrike Air 7% 2d(1-17) 41% 4 e - Apportation Tloc 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 club. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 75% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is lightly wounded. You barely miss the gnoll. The gnoll is severely wounded. Casting: Static Discharge (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 flail (severely wounded) The gnoll is struck by an arc of lightning. The gnoll is almost dead. You are struck by an arc of lightning. The gnoll is struck by an arc of lightning. You kill the gnoll! The lightning grounds out. Casting: Static Discharge (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate The air crackles with electrical energy. The gnoll throws a stone. The stone closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Static Discharge (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate The air crackles with electrical energy. The gnoll hits you from afar with a +0 spear. Casting: Static Discharge (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate The air crackles with electrical energy. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ### #.# ### ###.####### . ..# #.........# # #.# #.#.#####.# # #.# #.#.....#.# # #.###.#.###.#@##### # #.#.....# #.g...# ####.#.#.### #)g...# .#....<..# #.....# ...#....## #.....# .#..†......# ........ .#.#....#### ......... #>......# ......... #..#...... .......... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:2) 2 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 4 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) 5 kobolds A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dunc018 the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | dunc018 set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 211 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 580 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 580 | D:1 | Learned a level 1 spell: Apportation 842 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_basic, chequers_serial_rivers_micro_c, minivault_19, minmay_shallow_snake_nest D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.2 Unarmed Combat | | 0.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Mace || 1 Cast: Shock || 41 Static Discharge || 4 Apportation || 1 Armour: Robe || 5 Dodge: Dodged || 6