Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. durn the Conjurer (Human Conjurer) Turns: 6476, Time: 00:21:33 Health: 60/60 AC: 10 Str: 8 XL: 8 Next: 60% Magic: 16/16 EV: 12 Int: 20 God: Sif Muna [......] Gold: 416 SH: 0 Dex: 12 Spells: 8/18 levels left rFire x . . SeeInvis . i - +0 dagger (protect) rCold . . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois . Reflect . k - +2 helmet rElec . Harm . e - scarf {+Inv} rCorr . Rampage . p - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.20/turn f - ring of flight MPRegen 0.15/turn r - ring of Conflict {+Inv rF- rN+++ AC+4 Stlth-} @: flying A: no striking features a: Renounce Religion, Evoke Invisibility You are on level 5 of the Dungeon. You worship Sif Muna. Sif Muna is noncommittal. You have visited 2 branches of the dungeon, and seen 7 of its levels. You have collected 416 gold pieces. Inventory: Hand Weapons c - a +0 dagger i - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) e - a scarf of invisibility (worn) k - a +2 helmet (worn) p - a +0 pair of gloves (worn) Jewellery f - a ring of flight (left hand) r - the ring of Conflict (right hand) {+Inv rF- rN+++ AC+4 Stlth-} (You found it on level 5 of the Dungeon) [ring of protection] It affects your AC (+4). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you turn invisible. It makes you less stealthy. Scrolls d - a scroll labelled JOERAGOLEGRAS l - 2 scrolls labelled MEYFOM YDUNT m - a scroll labelled DAGUOC ISIJ n - 4 scrolls of identify o - a scroll labelled ZESINTIUMP q - a scroll labelled OCIC DIK JOTEA Potions b - 2 potions of brilliance g - 3 potions of curing h - a potion of haste j - a potion of heal wounds Skills: + Level 3.9 Fighting - Level 0.1 Short Blades - Level 2.3 Dodging - Level 2.1 Stealth * Level 5.8 Spellcasting + Level 6.4 Conjurations * Level 2.8 Hexes You have 8 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 3d5 1% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 16% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Vehumet Wu Jian Xom Zin The Shining One Annotations: D:4 2 transporters Message History The searing ray hits the white imp. The white imp is severely wounded. The searing ray hits the white imp! You kill the white imp! Sif Muna accepts your kill. You reach down and open the door. There is an open door here. You now have 416 gold pieces (gained 14). As you open the door, it creaks loudly! You reach down and open the door. There is an open door here. You see here 9 poisoned darts. You see here 21 stones. There is an open door here. You reach down and open the door. You reach down and open the door. There is an open door here. A hound comes into view. The hound barks! A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (0% to evade) The magic dart hits the hound. The hound is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 29% to evade) The searing ray hits the hound! You kill the hound! Sif Muna accepts your kill. (Press . to maintain the ray.) There is a stone staircase leading up here. Done exploring. Done exploring. There is a stone staircase leading down here. #.#...# #...... #.#...# #...... #.#...# #...(.. #.....# ###+#.. #.....########.#.. #................. #.######.......#.# #..............#.. #@................ ##.............#.. #.............#.. ####..........#.. #.....####.#.. #.....####'### #.....##.....# #.....##.....# #.....##.....# There are no monsters in sight! Vanquished Creatures A water moccasin (D:5) A sky beast (D:5) A necrophage (D:4) An orc warrior (D:4) 2 ogres A phantom (D:4) A bullfrog (D:5) 2 hounds (D:5) A bullfrog zombie (D:5) 3 orc priests An orc wizard (D:4) 2 scorpion zombies (D:5) Robin (D:4) A gnoll (D:1) 3 adders A white imp (D:5) An ufetubus (D:5) A worm (D:3) A dart slug (D:1) 4 orcs 4 bats 7 endoplasms 4 giant cockroaches 18 goblins 11 hobgoblins 9 jackals 12 kobolds 8 quokkas 7 ball pythons 5 frilled lizards 5 rats 120 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) 1 creature vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | durn the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 316 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 319 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/6 1413 | D:1 | You fall into a shaft and drop 1 floor! 1665 | D:2 | Reached XP level 4. HP: 27/31 MP: 2/7 2050 | D:2 | Found a faded altar of an unknown god. 2335 | D:2 | Reached skill level 5 in Conjurations 2797 | D:3 | Reached skill level 1 in Fighting 2797 | D:3 | Reached XP level 5. HP: 37/37 MP: 1/9 3661 | D:4 | Noticed a phantom 3666 | D:4 | Killed a phantom 3667 | D:4 | Reached XP level 6. HP: 44/44 MP: 5/11 3786 | D:4 | Noticed Robin 3799 | D:4 | Killed Robin 3802 | D:4 | Noticed a necrophage 3912 | D:4 | Killed a necrophage 4026 | D:4 | Found a staircase to the Ecumenical Temple. 4052 | Temple | Entered the Ecumenical Temple 4174 | Temple | Became a worshipper of Sif Muna the Loreminder 4301 | D:4 | Noticed an ogre 4307 | D:4 | Killed an ogre 4308 | D:4 | Reached XP level 7. HP: 51/51 MP: 6/13 4467 | D:4 | Found a transporter. 4613 | D:4 | Reached skill level 5 in Spellcasting 4613 | D:4 | Reached skill level 6 in Conjurations 4875 | D:4 | Found a transporter. 5149 | D:5 | Entered Level 5 of the Dungeon 5158 | D:5 | Learned a level 3 spell: Dazzling Flash 5163 | D:5 | Learned a level 4 spell: Fulminant Prism 5201 | D:5 | Reached skill level 1 in Hexes 5201 | D:5 | Reached XP level 8. HP: 58/58 MP: 9/15 5280 | D:5 | You are sucked into a shaft and drop 1 floor! 5991 | D:5 | Identified the ring of Conflict {+Inv rF- rN+++ AC+4 | Stlth-} Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 | 6.4 Fighting | 1 2 3 | 3.9 Spellcasting | 3 4 5 | 5.8 Hexes | 1 2 | 2.8 Short Blades | | 0.1 Dodging | | 2.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | | || 7 Dagger | 29 | 83 | 70 || 182 Cast: Magic Dart | 67 | 76 | 16 || 159 Searing Ray | | 9 | 15 || 24 Fulminant Prism | | | 1 || 1 Use: Potion | | 2 | 6 || 8 Scroll | | 2 | || 2 Armor: Robe | 2 | 34 | 39 || 75 Dodge: Dodged | 34 | 45 | 41 || 120 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6457 | 6041 | 416 | 0 | 5331 | 7 | 922.4 | Dungeon | 6237 | 5853 | 384 | 0 | 5147 | 6 | 1039.5 | Temple | 220 | 188 | 32 | 0 | 184 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1787 daAuts D:5: 1271 daAuts D:4: 1168 daAuts D:2: 1089 daAuts D:3: 866 daAuts Temple: 220 daAuts D:6: 54 daAuts