Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8044588069138376533 0 dxb338 the Vexing (level 1, 9/9 HPs) Began as a Felid Enchanter on May 30, 2024. Got out of the dungeon alive. The game lasted 00:00:34 (109 turns). dxb338 the Vexing (Felid Enchanter) Turns: 109, Time: 00:00:35 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 17 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of vulnerability {unknown} d - a scroll of silence {unknown} Potions a - 2 potions of invisibility b - 2 potions of curing {unknown} Skills: + Level 2.6 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Sandblast Erth 2% 2d4 19% 1 Dazzling Flash Conj/Hex 18% N/A 22% 3 Passwall Erth 1% N/A 47% 3 Stone Arrow Conj/Erth 2% 3d7 47% 3 Brom's Barrelling Bould Conj/Erth 1% 2d3 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Found a stone staircase leading down. Okay, then. c - a scroll labelled BOUPHA KAJU Found a runed hand axe. d - a scroll labelled ELIMEKK FORASA Found a dagger. Found a leather armour. Found 5 stones. A quokka comes into view. You see here a scroll labelled ACYISA JANE. A quokka is nearby! A quokka is nearby! A quokka is nearby! You see here a +1 heavy hand axe. You see here a +0 leather armour. You closely miss the quokka. Your bite misses the quokka. The quokka misses you. You miss the quokka. The quokka bites you. The quokka misses you. You scratch the quokka but do no damage. The quokka misses you. You barely miss the quokka. Your bite misses the quokka. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the quokka. The quokka is almost dead. The quokka bites you but does no damage. You barely miss the quokka. The quokka is almost dead. The quokka closely misses you. You closely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... You rejoin the land of the living... Unknown command. There is a staircase leading out of the dungeon here. You have escaped! ... #.####### #### #####.......######. ..........###........ #########..########## ##########8.####### ..................# ####...##8.......##### #.....####.......... ##.@(#####.....##### #...(.##............ .#####...##8...#.####### .................# ###########8.....## #.............# ####.###...^.## #.# ##...## #.# ##.## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dxb338 the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 96 | D:1 | Slain by a quokka 96 | D:1 | Lost a life (0 lives remaining) 109 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, minmay_quantized Action || total ---------------------------++------- Melee: Unarmed || 7 Armour: Skin || 5 Dodge: Dodged || 4