Dungeon Crawl Stone Soup version 0.33-a0-496-g5daf8ae013 (webtiles) character file. Game seed: 1871132314308052794 9 dxb338 the Grave Robber (level 2, -2/22 HPs) Began as a Mountain Dwarf Necromancer on Nov 27, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:10 (308 turns). dxb338 the Grave Robber (Mountain Dwarf Necromancer) Turns: 308, Time: 00:02:10 Health: -2/22 AC: 2 Str: 10 XL: 2 Next: 6% Magic: 10/13 EV: 10 Int: 15 God: Gold: 11 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting, hooves 1, see invisible, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery f - a ring of magical power (left hand) Scrolls d - 2 scrolls of identify {unknown} Potions c - a potion of magic Skills: * Level 0.4 Fighting * Level 0.3 Armour - Level 1.4 Dodging - Level 1.4 Stealth * Level 1.9 Spellcasting + Level 4.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 4% 2 Vampiric Draining Necr 15% 2d7 10% 3 Animate Dead Necr 15% N/A 32% 4 Curse of Agony Necr 15% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have large cloven feet. You have supernaturally acute vision. (SInv) You are somewhat resistant to further mutation. Message History * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, chance to affect: 64%) The jackal struggles to resist. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 64%) The jackal struggles to resist. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 64%) There's no room for the soul wisp to form! The jackal is unaffected. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, chance to affect: 64%) Okay, then. You closely miss the jackal. You kick the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal but do no damage. Your kick misses the jackal. The jackal bites you. You die... .... #### .. ....######....... ### .. ...#...##.. .. #.###......... #.####) #.#.......# #....#$## #...##.#.†#####... #....####..##............ ###...###.....########... ##..hh@...#..# ###.. #..h##.#.##.# #.... ###..#.#.##.# #.#.. ##..#.#.##.#### #.#.. #######...#.#.##....###.... #....#..#.#...##.....##..#. ###..#.##....##.......#.##. #....###................. ###..........#..........#. You could see 3 jackals. Vanquished Creatures 4 bats (D:1) An endoplasm (D:1) A jackal (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins (D:1) 2 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dxb338 the Mountain Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/4 302 | D:1 | Gained mutation: You have large cloven feet. [potion of | mutation] 302 | D:1 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 302 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 304 | D:1 | HP: 1/22 [jackal (3)] 308 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, nicolae_hexahallways Action || total ---------------------------++------- Melee: Dagger || 53 Kick || 1 Cast: Soul Splinter || 8 Use: Potion || 1 Armour: Robe || 53 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 307 | 307 | 0 | 0 | 202 | 1 | 307.0 | Dungeon | 307 | 307 | 0 | 0 | 202 | 1 | 307.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 307 daAuts