Dungeon Crawl Stone Soup version 0.33-a0-549-g2ebf7937d9 (webtiles) character file. Game seed: 17872694402223549604 45 dxb338 the Tinkerer (level 3, 3/32 HPs) Began as an Oni Forgewright on Dec 9, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:03 (2063 turns). dxb338 the Tinkerer (Oni Forgewright) Turns: 2063, Time: 00:03:04 Health: 3/32 AC: 3 Str: 16 XL: 3 Next: 64% Magic: 1/7 EV: 8 Int: 16 God: Gold: 191 SH: 0 Dex: 7 Spells: 2/8 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... i - amulet of regeneration Stlth + (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Jewellery i - an amulet of regeneration (around neck) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} g - a scroll of enchant weapon {unknown} Potions b - a potion of magic h - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 0.4 Maces & Flails + Level 1.8 Dodging + Level 1.6 Stealth * Level 3.3 Spellcasting + Level 4.1 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 4% 2 c - Launch Clockwork Bee Frge 15% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 9% N/A 61% 4 Forge Lightning Spire Air/Frge 9% 3d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Annotations: D:1 2 runed translucent doors D:3 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Sigmund hits you with a +2 antimagic scythe. You feel your power leaking away. You take a swig of the potion and twirl your +0 hammer. You completely miss Sigmund. It was a potion of curing. You savour every drop. You feel better. Sigmund misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Sigmund, wielding a +2 antimagic scythe and wearing a +0 robe You lock target on Sigmund and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You continue winding your clockwork bee... A magic dart appears from out of thin air! The magic dart hits you! Without a target, your clockwork bee falls to the ground. Something hits you. You feel your power leaking away. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Something hits you. You feel your power leaking away. You miss something. Your headbutt misses something. Something hits you. You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you! * * * LOW HITPOINT WARNING * * * You closely miss something. Your headbutt misses something. Your dormant clockwork bee falls apart. Something hits you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### #.. ..# #.### ###.# #.#.. ..#.# #.#.# #.#.# #.#.###.#.### #.#...#.#.#.. #@#.###.#.#.###### ######{.....[#.#.#..... #......#.###...#.#..... #......+..<#.###....... #......###.#........... #......+...........###. #......###........>.).. #..>.♣♣♣ ♣♣♣♣♣.#....##< #...♣. §.♣#..#.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 5 giant cockroaches 6 goblins 5 hobgoblins 2 kobolds 3 quokkas 2 ball pythons 4 bats 4 frilled lizards 2 rats (D:1) 37 creatures vanquished. Vanquished Creatures (others) An adder (D:2) A ribbon worm (D:2) 2 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dxb338 the Oni Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 110 | D:1 | Found a large runed translucent door. 110 | D:1 | Found a large runed translucent door. 121 | D:1 | Reached XP level 2. HP: 22/24 MP: 1/5 247 | D:1 | You fall into a shaft and drop 1 floor! 316 | D:2 | Reached skill level 4 in Forgecraft 320 | D:2 | Learned a level 2 spell: Construct Spike Launcher 704 | D:2 | Reached XP level 3. HP: 32/32 MP: 4/7 1892 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1997 | D:3 | Found an opulent altar of Gozag. 2042 | D:3 | Noticed Sigmund 2063 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_paths, vehumet_altar_wand_db, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Forgecraft | 4 | 4.1 Spellcasting | 3 | 3.3 Fighting | | 0.6 Maces & Flails | | 0.4 Dodging | | 1.8 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Mace || 48 Headbutt || 7 Cast: Kinetic Grapnel || 41 Construct Spike L || 1 Launch Clockwork || 1 Use: Potion || 1 Armour: Robe || 48 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2081 | 1966 | 115 | 0 | 1662 | 3 | 693.7 | Dungeon | 2081 | 1966 | 115 | 0 | 1662 | 3 | 693.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1042 daAuts D:2: 930 daAuts D:3: 108 daAuts