Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 2980127707487340973 60 eatju the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Sept 5, 2024. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:05:32 (2201 turns). eatju the Conjurer (Deep Elf Conjurer) Turns: 2201, Time: 00:05:32 Health: -2/19 AC: 5 Str: 4 XL: 3 Next: 80% Magic: 3/10 EV: 10 Int: 24 God: Gold: 130 SH: 3 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold + . . f - +0 buckler rNeg . . . h - +1 robe of the Abyss {rC+} rPois . (no helmet) rElec . i - +0 cloak rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... m - amulet of the acrobat Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Armour f - a +0 buckler (worn) h - the +1 robe of the Abyss (worn) {rC+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. i - a +0 cloak (worn) k - a +0 pair of gloves (worn) Jewellery j - a ring of fire m - an amulet of the acrobat (around neck) Talismans d - a beast talisman g - a dragon-blood talisman Scrolls a - a scroll of silence {unknown} c - a scroll of identify l - a scroll of fear {unknown} Potions b - a potion of magic e - a potion of curing n - a potion of lignification {unknown} Skills: - Level 2.9 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting * Level 5.0 Conjurations + Level 1.0 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 56% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 58% 4 Chain Lightning Conj/Air 8% 3d10 100% 9 Fire Storm Conj/Fire 8% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The liquid fire burns you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (severely wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! You die... ................# ....#......###### ##### #####.#.######### ..... ................# ...... .......#........# ...... .......#........##†..... ......##................ ......##.......>........ ......###.......@....... ......###.............). .†.##..####.....##.###.. ...###.####...####.# ...###...).........## .........###........#. .........#............ ...................... ...................... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 3 dart slugs An orc (D:2) 5 endoplasms 6 goblins 5 hobgoblins 2 jackals (D:2) A quokka (D:2) 7 ball pythons 6 bats 7 frilled lizards 5 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eatju the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 251 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 328 | D:1 | Learned a level 2 spell: Searing Ray 1090 | D:2 | Identified the +1 robe of the Abyss {rC+} 1226 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 2038 | D:3 | Reached skill level 5 in Conjurations 2074 | D:3 | Reached skill level 1 in Shapeshifting 2201 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic D:2: layout_loops_cross, minmay_tetromino_s2 D:3: layout_rooms, minmay_misc_feat_rows, glass_columns_c, corexii_hall_statues_x Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Shapeshifting | 1 | 1.0 Dodging | | 2.9 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 106 Searing Ray || 2 Use: Scroll || 6 Armour: Robe || 9 Dodge: Dodged || 2 Block: Buckler || 3 Form: || 2 Dragon || 1 Beast || 1