Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17225979529325406320 54 eatju the Caller (level 3, -2/24 HPs) Began as a Human Summoner on Feb 27, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:12 (1517 turns). eatju the Caller (Human Summoner) Turns: 1517, Time: 00:04:12 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 91% Magic: 6/7 EV: 11 Int: 20 God: Gold: 38 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . m - +4 sling "Dottug" {heavy, Int+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +1 dagger of speed m - the +4 sling "Dottug" (weapon) {heavy, Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Missiles g - 25 stones j - 6 datura-tipped darts k - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of vulnerability {unknown} l - a scroll of teleportation {unknown} n - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} f - a potion of brilliance {unknown} i - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 4.7 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 88% N/A 1% 1 b - Call Imp Summ 44% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 22% N/A 6% 3 Summon Blazeheart Golem Fire/Summ 12% N/A 47% 4 Summon Lightning Spire Summ/Air 12% 3d4 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You shoot a sling bullet. The sling bullet closely misses your quokka. The sling bullet hits the gnoll. The gnoll is severely wounded. Your quokka bites the gnoll but does no damage. The gnoll hits your quokka with a +0 whip! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll hits you with a +0 whip. Fire: m) +4 sling "Dottug" {heavy, Int+3} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, ally target, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! Your bat hits the gnoll. The gnoll hits you with a +0 whip. Your Spellcasting skill increases to level 3! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet completely misses the gnoll. Your bat barely misses the gnoll. Your bat hits the gnoll but does no damage. Your bat closely misses the gnoll. x2; The gnoll hits you with a +0 whip. The gnoll barely misses you. Your bat hits the gnoll but does no damage. The gnoll hits you with a +0 whip. The gnoll barely misses you. Your bat hits the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. Your bat hits the gnoll. Your bat barely misses the gnoll. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you with a +0 club. You die... ####### .....†† .###### .# # .# # # ######.#.# # ......#.### # ######b.# ...... # #..(.g@###...# # .)....###g..#..# # ....# #.....############# ..# #..#.###........... . #..#†# #.########## #†.#.# #.# ########..#.# #†# ..........#.# #.# ########.##.# #.# You could see 2 gnolls and a friendly bat (summoned). Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) An endoplasm (D:2) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:2) 13 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 2 endoplasms (D:1) 4 goblins A hobgoblin (D:1) 3 jackals (D:2) A bat (D:1) 5 rats 17 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eatju the Human Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 775 | D:1 | Learned a level 2 spell: Call Imp 1366 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1368 | D:2 | Identified the +4 sling "Dottug" {heavy, Int+3} 1517 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: layout_loops_ring, kennysheep_generic_room_16 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.0 Summonings | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 24 Fire: Sling || 14 Cast: Summon Small Mamm || 43 Call Imp || 7 Armour: Robe || 26 Dodge: Dodged || 20