Dungeon Crawl Stone Soup version 0.27-a0-1123-g2f9bb313c0 (webtiles) character file. Game seed: 10242891787946337035 23 elagabalus the Conjurer (level 3, 19/19 HPs) Began as a Tengu Conjurer on May 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:08:27 (668 turns). elagabalus the Conjurer (Tengu Conjurer) Turns: 668, Time: 00:08:27 Health: 19/19 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 7/7 EV: 12 Int: 19 God: Gold: 42 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 6.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. HP restored. A jackal is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You see here a jackal corpse. You see here a jackal corpse. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Things that are here: a +0 spear; a gnoll corpse You open the door. There is an open door here. There is an open door here. Things that are here: a +0 spear; a gnoll corpse You see here a +0 hunting sling. A ball python comes into view. Welcome back, elagabalus the Tengu Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###>## #....# # ###....## ###.#### #####....⌠..## #...# ..#(...⌠.....# #.### .....⌠....⌠..####.# .............#....# # ..<....#######.####.# #...#### #.#...S# #...## ###.#@# ..⌠..## #...#.# ......######.###.# ⌠...⌠..##..).....# ..⌠.......######## ......##### ##.##### #..#...#### ..........# You could see a ball python (asleep). Vanquished Creatures A gnoll (D:1) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | elagabalus the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 260 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/6 297 | D:1 | Reached skill level 6 in Conjurations 300 | D:1 | Learned a level 2 spell: Searing Ray 569 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 668 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, wander_ebering_terrifying_dragon_lair Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.5 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 12 Kick || 1 Peck || 1 Cast: Magic Dart || 15 Searing Ray || 2 Use: Scroll || 2 Potion || 2 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 678 | 126 | 552 | 0 | 0 | 1 | 678.0 | Dungeon | 678 | 126 | 552 | 0 | 0 | 1 | 678.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 678 daAuts