Dungeon Crawl Stone Soup version 0.28-a0-628-g3c9886e45e (webtiles) character file. Game seed: 4263995113022983450 233 elagabalus the Conjurer (level 6, 32/32 HPs) Began as a Tengu Conjurer on Oct 8, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:38:23 (2738 turns). elagabalus the Conjurer (Tengu Conjurer) Turns: 2738, Time: 00:38:24 Health: 32/32 AC: 3 Str: 7 XL: 6 Next: 4% Magic: 5/13 EV: 14 Int: 21 God: Gold: 42 SH: 0 Dex: 12 Spells: 3/13 levels left rFire . . . SeeInvis . d - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +1 robe rPois + Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn b - ring of poison resistance MPRegen 0.13/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff (weapon) Missiles e - 3 curare-tipped darts Armour a - a +1 robe (worn) Jewellery b - a ring of poison resistance (left hand) Potions f - a potion of magic {unknown} Skills: - Level 0.1 Staves - Level 2.1 Dodging - Level 2.0 Stealth - Level 4.3 Spellcasting - Level 7.4 Conjurations + Level 0.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (78% to hit) The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) A dart slug comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - howler monkey The searing ray misses the howler monkey. (Press . to maintain the ray.) The searing ray hits the howler monkey. The howler monkey is severely wounded. The howler monkey misses you. The searing ray hits the howler monkey! You kill the howler monkey! Your Spellcasting skill increases to level 4! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. There's nothing to open nearby. This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? Okay, then. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You aren't carrying any scrolls. This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..†....#.# #.##### ##.....#.# #.....# ##.....#.#######.# ##.....#.#.....#.# #......#.#.###.#.##### #......#.#...#.#.....# #.###..#.###.#.#####.# #......#.##......# #.# ................@# #.# #........#..####.###.# #.##..##.#....#......# ..###.##.#.##.######## ### #.......#.# # ##...#..#.# ######...#.##.# #........#....# ...####....#### There were no monsters in sight! Vanquished Creatures A howler monkey (D:4) An orc priest (D:3) Robin (D:3) 5 adders 2 worms (D:3) A dart slug (D:4) 8 orcs 6 ball pythons 4 endoplasms 5 giant cockroaches 13 goblins 10 hobgoblins 4 jackals 4 kobolds 6 quokkas 3 bats 3 frilled lizards 6 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | elagabalus the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 227 | D:1 | Learned a level 2 spell: Searing Ray 301 | D:1 | Reached skill level 6 in Conjurations 578 | D:1 | Found a faded altar of an unknown god. 1094 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1101 | D:2 | Learned a level 3 spell: Dazzling Flash 1178 | D:2 | Reached skill level 7 in Conjurations 1302 | D:2 | Reached XP level 4. HP: 8/24 MP: 1/8 2088 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2088 | D:3 | Reached XP level 5. HP: 19/28 MP: 1/10 2506 | D:3 | Noticed Robin 2510 | D:3 | Killed Robin 2722 | D:4 | Reached XP level 6. HP: 32/32 MP: 5/13 2738 | D:3 | Learned a level 4 spell: Fulminant Prism 2738 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_rooms, minmay_bisected D:3: layout_basic, uniq_robin D:4: layout_basic, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.4 Spellcasting | 3 4 | 4.3 Staves | | 0.1 Dodging | | 2.1 Stealth | | 2.0 Necromancy | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 2 | 9 || 11 Cast: Magic Dart | 12 | 13 || 25 Searing Ray | 18 | 34 || 52 Use: Scroll | 1 | 4 || 5 Potion | | 1 || 1 Armor: Robe | 2 | 6 || 8 Dodge: Dodged | 9 | 12 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2707 | 1339 | 1368 | 0 | 0 | 4 | 676.8 | Dungeon | 2707 | 1339 | 1368 | 0 | 0 | 4 | 676.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1329 daAuts D:3: 809 daAuts D:2: 544 daAuts D:4: 23 daAuts