Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 2320617739182005574 11 elagabalus the Apothecary (level 2, 13/15 HPs) Began as a Deep Elf Alchemist on Apr 16, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:02 (235 turns). elagabalus the Apothecary (Deep Elf Alchemist) Turns: 235, Time: 00:03:02 Health: 13/15 AC: 2 Str: 5 XL: 2 Next: 13% Magic: 0/8 EV: 11 Int: 19 God: Gold: 36 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations * Level 4.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aiming: Mercury Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - endoplasm Aim: an endoplasm (chance to weaken: 100%) Fumes of mercury billow around the endoplasm! The endoplasm looks weaker. The hobgoblin is no longer weakened. Okay, then. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (weak, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm is no longer weakened. The endoplasm barely misses you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You kill the endoplasm! A bat comes into view. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (asleep, 100% to hit) The sting hits the bat but does no damage. The bat is poisoned. The bat hits you but does no damage. The bat barely misses you. The bat hits you. The bat attacks as it pursues you! The bat hits you. The bat closely misses you. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.g........# ##.# #..).$.....# ###... #..........# ##..... #....>.....# #...... #......# ###.#.... #..####J#####...).... #.. #.......#.##.). . #######...##..##.#. #.@.....#....###.#. ####.######....####.#. #....# #.##.##...#. #.#### #..##.##.###. #.# #..###.#..###. ..# ##.####........ ..## .........####.. ..# .........# #... ##. ######.####.#. There were no monsters in sight! Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | elagabalus the Deep Elf Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached skill level 4 in Alchemy 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 186 | D:1 | Learned a level 2 spell: Mercury Vapours 235 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, hellmonk_ecumenical_altar_arch_garden, minmay_misc_feat_rows Skill XL: | 1 | ---------------+----+----- Alchemy | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 1.1 Action || total ---------------------------++------- Cast: Sting || 13 Mercury Vapours || 2 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 235 | 235 | 0 | 0 | 0 | 1 | 235.0 | Dungeon | 235 | 235 | 0 | 0 | 0 | 1 | 235.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 235 daAuts