Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 14229310401602547724 32 elagabalus the Conjurer (level 3, 19/19 HPs) Began as a Tengu Conjurer on Apr 16, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:05:46 (694 turns). elagabalus the Conjurer (Tengu Conjurer) Turns: 694, Time: 00:05:47 Health: 19/19 AC: 3 Str: 7 XL: 3 Next: 25% Magic: 0/7 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . g - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ k - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery k - a ring of fire (left hand) Scrolls c - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - 6 scrolls of fog {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} e - a potion of haste {unknown} j - a potion of attraction {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 6.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The bat barely misses you. The bat completely misses you. You hit the bat but do no damage. Your kick misses the bat. The bat is heavily wounded. The bat barely misses you. The bat misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a bat corpse. You now have 56 gold pieces (gained 16). An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Welcome back, elagabalus the Tengu Conjurer. Press ? for a list of commands and other information. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold! You kill the kobold! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.†.....# #.# #.......# ##.# #.......# #..# ######### #.## #.######## #.##.....#.# #.##......# #...@....# ####.....# #...).... ######### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:2) 2 ball pythons (D:1) 4 bats A frilled lizard (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | elagabalus the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 236 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 246 | D:1 | Reached skill level 6 in Conjurations 258 | D:1 | Learned a level 2 spell: Searing Ray 438 | D:1 | Found a faded altar of an unknown god. 633 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 694 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, patterned_corridor D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.7 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 17 Kick || 4 Cast: Magic Dart || 24 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 693 | 693 | 0 | 0 | 0 | 2 | 346.5 | Dungeon | 693 | 693 | 0 | 0 | 0 | 2 | 346.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 629 daAuts D:2: 63 daAuts