Dungeon Crawl Stone Soup version 0.33-a0-1135-g4c332b3a82 (webtiles) character file. Game seed: 11061912430262394151 41 ellveeaitch the Magician (level 3, -3/19 HPs) Began as a Deep Elf Hedge Wizard on Mar 27, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (1592 turns). ellveeaitch the Magician (Deep Elf Hedge Wizard) Turns: 1592, Time: 00:00:38 Health: -3/19 AC: 2 Str: 7 XL: 3 Next: 32% Magic: 1/11 EV: 12 Int: 20 God: Gold: 90 SH: 0 Dex: 14 Spells: 11/12 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of vulnerability {unknown} i - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} Potions d - a potion of magic e - a potion of ambrosia {unknown} g - 2 potions of curing {unknown} h - a potion of enlightenment {unknown} j - a potion of resistance {unknown} l - a potion of might {unknown} m - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging + Level 2.6 Stealth + Level 5.3 Spellcasting + Level 2.7 Conjurations + Level 1.2 Summonings + Level 1.4 Necromancy + Level 1.1 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 22% 2d8 10% 2 Blink Tloc 18% N/A 11% 2 Call Imp Summ 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of willpower (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence screams, "I hate trespassers!" Terence closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of willpower (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of willpower (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of willpower (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of willpower (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.##.# #.##.# #.##.# #.##.# #.##.# #.##.########## #.##..........# #.###########.# #..@@.....# #.# #########.# #.# #.# #.# #.# #.# #.# #.# #.###.# #.....# #####.# ### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 ball pythons (D:1) 2 bats 3 endoplasms 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) A quokka (D:1) 3 frilled lizards 6 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ellveeaitch the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 376 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 1032 | D:2 | Reached skill level 5 in Spellcasting 1032 | D:2 | Reached XP level 3. HP: 18/19 MP: 5/11 1570 | D:2 | Noticed Terence 1592 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, minmay_close_crescents D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.3 Dodging | | 2.9 Stealth | | 2.6 Conjurations | | 2.7 Summonings | | 1.2 Necromancy | | 1.4 Translocations | | 1.1 Action || total ---------------------------++------- Cast: Magic Dart || 87 Armour: Robe || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1591 | 1577 | 14 | 281 | 1142 | 2 | 795.5 | Dungeon | 1591 | 1577 | 14 | 281 | 1142 | 2 | 795.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1027 daAuts D:2: 564 daAuts