Dungeon Crawl Stone Soup version 0.28-a0-1382-g92835e5c71 (webtiles) character file. Game seed: 57849004847631614 211 enile the Conjurer (level 5, -1/36 HPs) Began as an Octopode Conjurer on Jan 1, 2022. Was a Follower of Vehumet. Slain by an ogre (23 damage) ... on level 4 of the Dungeon. The game lasted 00:05:23 (3765 turns). enile the Conjurer (Octopode Conjurer) Turns: 3765, Time: 00:05:23 Health: -1/36 AC: 1 Str: 12 XL: 5 Next: 88% Magic: 4/8 EV: 13 Int: 30 (31) God: Vehumet [*.....] Gold: 95 SH: 0 Dex: 11 Spells: 4/8 levels left rFire . . . SeeInvis . k - +1 mace (protect) rCold . . . Faith . b - orb {*channel} rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec + Harm . o - ring "Mithreu" {rElec rPois Will- Str+6 Int+9} rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +0 dagger k - a +1 mace of protection (weapon) Missiles i - 33 stones Armour b - an orb of energy (worn) Jewellery o - the ring "Mithreu" (left tentacle) {rElec rPois Will- Str+6 Int+9} (You found it on level 3 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+9). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. Wands m - a wand of flame (18) n - a wand of charming (12) Scrolls e - 3 scrolls of enchant armour {unknown} f - a scroll of blinking {unknown} h - 2 scrolls of teleportation {unknown} j - 3 scrolls of identify {unknown} l - a scroll of fear {unknown} p - a scroll of amnesia {unknown} Potions a - a potion of brilliance {unknown} c - a potion of mutation {unknown} g - 2 potions of curing {unknown} q - a potion of cancellation {unknown} r - a potion of heal wounds {unknown} Skills: - Level 3.0 Fighting - Level 1.0 Maces & Flails + Level 3.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations - Level 3.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Shock Conj/Air 60% 1d6 3% 1 c - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 15% N/A 5% 2 Dazzling Flash Conj/Hex 30% N/A 11% 3 Blink Tloc 6% N/A 12% 2 Lesser Beckoning Tloc 3% N/A 24% 3 Fulminant Prism Conj/Hex 7% 3d7 34% 4 Hailstorm Conj/Ice 15% 3d5 34% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 34% 4 Sticky Flame Conj/Fire 15% 2d4 34% 4 Dispel Undead Necr 3% 3d7 61% 4 Ice Form Ice/Tmut 3% N/A 61% 4 Manifold Assault Tloc 3% N/A 91% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Vehumet accepts your kill. q - a smoky emerald potion You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Ice Form and Simulacrum to your library. r - a yellow potion Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) You barely miss the ogre. You squeeze the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! You completely miss the ogre. You squeeze the ogre, but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #..........# #..........# #..........# #..........# # #.........## # #.........###### # ######.........# # #....)....###.# # #.........# #@# # #.....)...# #O# ####.........# #.# .............# #......# ..............#######.# ..........♣.♣.# ...........>.... ..........♣.♣... ............... You could see an ogre. Vanquished Creatures 2 iguanas (D:4) A hound skeleton (D:4) 7 adders An ufetubus (D:4) 3 worms A dart slug (D:2) 4 orcs 4 endoplasms 2 giant cockroaches 2 goblins (D:1) 4 hobgoblins 6 jackals 6 quokkas 7 ball pythons 2 bats 3 frilled lizards 7 kobolds 4 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enile the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 111 | D:1 | Reached skill level 1 in Fighting 209 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 926 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1245 | D:2 | Found a radiant altar of Vehumet. 1264 | D:2 | Became a worshipper of Vehumet 1407 | D:2 | Reached skill level 1 in Evocations 1712 | D:2 | Reached XP level 4. HP: 29/29 MP: 7/7 1998 | D:2 | Found a faded altar of an unknown god. 2609 | D:3 | Identified the ring "Mithreu" {rElec rPois Will- Str+6 | Int+9} 2740 | D:3 | Reached skill level 1 in Maces & Flails 2769 | D:3 | Reached XP level 5. HP: 34/34 MP: 8/8 2858 | D:3 | Reached * piety under Vehumet 2858 | D:3 | Offered knowledge of Shock by Vehumet. 2864 | D:3 | Learned a level 1 spell: Shock 3558 | D:4 | Found a staircase to the Ecumenical Temple. 3713 | D:4 | Learned a level 2 spell: Searing Ray 3759 | D:4 | Noticed an ogre 3765 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: minmay_skewed_foursquare, layout_loops_ring, basic_altar, shapermc_ecumenical_altar_totnotflames, chequers_mini_garden D:3: layout_loops_ring D:4: layout_basic, minmay_temple_entry_trees Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 | 3.6 Evocations | 1 3 | 3.0 Maces & Flails | 1 | 1.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Constrict | 8 | 17 || 25 Tentacles | 6 | 10 || 16 Dagger | 23 | 7 || 30 Mace | | 62 || 62 Cast: Magic Dart | 55 | 22 || 77 Shock | | 18 || 18 Searing Ray | | 2 || 2 Stab: Sleeping | 2 | 2 || 4 Armor: Skin | 3 | 12 || 15 Dodge: Dodged | 28 | 44 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3785 | 3714 | 71 | 0 | 3278 | 4 | 946.2 | Dungeon | 3785 | 3714 | 71 | 0 | 3278 | 4 | 946.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1440 daAuts D:3: 948 daAuts D:1: 900 daAuts D:4: 496 daAuts