Dungeon Crawl Stone Soup version 0.29-a0-270-g1586fc07ea (webtiles) character file. Game seed: 13562677255682115555 23 enile the Skirmisher (level 3, -1/29 HPs) Began as a Djinni Fire Elementalist on Mar 8, 2022. Killed by an exploding jackal (12 damage) ... ignited by their inner flame ... on level 1 of the Dungeon. The game lasted 00:00:34 (716 turns). enile the Skirmisher (Djinni Fire Elementalist) Turns: 716, Time: 00:00:35 Health: -1/29 AC: 2 Str: 7 XL: 3 Next: 12% Gold: 20 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 19% 3 d - Inner Flame Hex/Fire 10% N/A 19% 3 e - Flame Wave Conj/Fire 10% 2d5 54% 4 f - Shock Conj/Air 40% 1d5 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the jackal. The jackal is almost dead. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The ball python hisses angrily. You hear a shout! You hear an angry hiss. A ball python comes into view. A jackal comes into view. A goblin comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! The jackal bites you. x2 The jackal misses you. The jackal completely misses you. The jackal attacks as you move away! The jackal bites you. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. A kobold comes into view. It is wielding a +0 short sword. There are monsters nearby! Sorry, you're not good enough to have a special ability. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target, f - jackal Aim: a jackal (chance to affect: 76%) The jackal is filled with an inner flame. The jackal barely misses you. A kobold comes into view. It is wielding a +0 club. An endoplasm comes into view. You closely miss the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal. Flame seeps out of the jackal. The jackal is moderately wounded. The jackal is engulfed in blazing flames. The jackal explodes! The fiery explosion engulfs the kobold!! You kill the kobold! The fiery explosion engulfs you! You resist. You die... ############### #....(........# #@###########.# #○# ........## ......§h# ######...## #...#J#K# .##.#.#.## #. ....†# .......... ... #$# #.##.#.#... ..... ... # ##...^## .### ..# ##†#.# #.# #.#.## You could see an endoplasm, a jackal and a kobold. Vanquished Creatures 3 dart slugs (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) 3 ball pythons (D:1) A rat (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) A foxfire (D:1) 1 creature vanquished. Vanquished Creatures (others) 48 foxfires (D:1) A plant (D:1) 49 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enile the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached skill level 1 in Fighting 215 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 411 | D:1 | Found a faded altar of an unknown god. 639 | D:1 | Reached XP level 3. HP: 27/29 MP: 0/0 639 | D:1 | Learned a level 1 spell: Shock 716 | D:1 | Killed by an exploding jackal... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, shapermc_ecumenical_altar_acropolis Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Foxfire || 28 Scorch || 7 Inner Flame || 1 Armor: Robe || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 716 | 716 | 0 | 0 | 626 | 1 | 716.0 | Dungeon | 716 | 716 | 0 | 0 | 626 | 1 | 716.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 716 daAuts