Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12167114818986641700 32 enile the Conjurer (level 3, -6/23 HPs) Began as an Octopode Conjurer on May 30, 2022. Mangled by Natasha (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1226 turns). enile the Conjurer (Octopode Conjurer) Turns: 1226, Time: 00:01:22 Health: -6/23 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 2/6 EV: 13 Int: 22 God: Gold: 23 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: brilliant, attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Scrolls a - a scroll of identify Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.7 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 16% 3 Inner Flame Hex/Fire 3% N/A 38% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 45% 4 Cause Fear Hex 1% N/A 80% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. It was a potion of brilliance. You feel clever all of a sudden. Natasha claws you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled FAF BIXUPTEEKU, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. Natasha casts a spell. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (summoned, 71% to hit) You feel a surge of power! The searing ray hits the crimson imp! The crimson imp is severely wounded. (Press . to maintain the ray.) Natasha misses you. The crimson imp blinks! The crimson imp is attracted toward you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (heavily wounded, summoned, 71% to hit) You feel a surge of power! The searing ray hits Natasha. Natasha is heavily wounded. The searing ray hits the white imp. The white imp is almost dead. The searing ray hits the crimson imp. The crimson imp is almost dead. (Press . to maintain the ray.) Natasha claws you! You die... #'######## ...# ...# ...# ...# ##.# ...# #. +# . ...# #...####J##(..# ...## #....§@h55§...# ...g# #..#####.#....# .....g)..g .# ... .#....#### ## . .#....# .#....# ##....# #....# #....# You could see Natasha, a crimson imp (summoned), a white imp (summoned) and an endoplasm. Vanquished Creatures A gnoll (D:2) A ball python (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins (D:1) 3 quokkas (D:1) A bat (D:1) 4 frilled lizards (D:1) A kobold (D:2) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enile the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 168 | D:1 | Reached skill level 1 in Fighting 209 | D:1 | Reached XP level 2. HP: 13/18 MP: 0/5 901 | D:1 | Learned a level 2 spell: Searing Ray 987 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1218 | D:2 | Noticed Natasha 1226 | D:2 | Mangled by Natasha Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, minmay_misc_feat_x, columned_hall_lemuel, hex_large D:2: layout_basic, uniq_natasha, uniq_jessica Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.7 Spellcasting | | 2.0 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 13 Tentacles || 9 Constrict || 5 Dagger || 6 Cast: Magic Dart || 30 Searing Ray || 3 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 12