Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 1121636451770185588 65 erofeev the Caller (level 4, -1/30 HPs) Began as a Merfolk Summoner on Aug 12, 2021. Shot with an arrow by a centaur (13 damage) ... on level 3 of the Dungeon. The game lasted 00:23:22 (3240 turns). erofeev the Caller (Merfolk Summoner) Turns: 3240, Time: 00:23:23 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 14% Magic: 10/17 EV: 13 Int: 21 God: Gold: 51 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . SeeInvis . c - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn b - +6 ring of intelligence MPRegen 0.15/turn e - ring of magical power @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery b - a +6 ring of intelligence (left hand) e - a ring of magical power (right hand) Potions f - a potion of ambrosia {unknown} g - a potion of curing Skills: + Level 0.2 Fighting + Level 0.7 Axes + Level 3.0 Dodging + Level 2.2 Stealth + Level 2.8 Spellcasting + Level 4.7 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 88% N/A 1% 1 b - Call Imp Summ 22% N/A 3% 2 c - Summon Guardian Gole Hex/Summ 12% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 3% N/A 21% 2 Call Canine Familiar Summ 22% N/A 6% 3 Summon Lightning Spire Summ/Air 12% N/A 45% 4 Dispel Undead Necr 3% 3d7 80% 4 Sticky Flame Conj/Fire 3% 2d3 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The centaur shoots an arrow. The arrow hits your white imp! You hear an angry hiss. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. An adder comes into view. Your white imp gestures at the centaur. The puff of frost hits the centaur! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The centaur shoots an arrow. The arrow hits your crimson imp. The centaur unwields a +0 shortbow. The centaur closely misses your crimson imp. x2 Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses your crimson imp. The arrow hits your white imp. Your white imp dies! Your crimson imp hits the centaur. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Unknown command. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your crimson imp! The centaur shoots an arrow. The arrow hits your shadow imp! Your shadow imp dies! Your crimson imp blinks! You swap places. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You die... #.# #. #.####. ####### #.#)#.... #.....# #.#.#.##. #.....# #.#)#.##. #.....# #.#...... . #.....# #.###5##. ... #.....# #.# #.##. .....#####5..@.#######.###.##. .......Sc....5.............##. ......################.######. ...<. #.# #. #### #.# #. #.# #. #.# #.# #.####### You could see a centaur, an adder, a friendly crimson imp (summoned) and a friendly white imp (summoned). Vanquished Creatures An orc (D:3) A bat (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 rats 9 creatures vanquished. Vanquished Creatures (collateral kills) A jelly (D:3) Jessica (D:2) A worm (D:2) 2 orcs (D:3) A bat (D:2) A giant cockroach (D:1) 4 goblins 4 hobgoblins 2 jackals (D:1) 3 quokkas 2 ball pythons 2 frilled lizards 3 rats 27 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | erofeev the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 656 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 662 | D:1 | Learned a level 2 spell: Call Imp 2038 | D:2 | Noticed Jessica 2066 | D:2 | Killed Jessica 2067 | D:2 | Reached XP level 3. HP: 18/24 MP: 6/6 2104 | D:2 | Learned a level 3 spell: Summon Guardian Golem 3148 | D:3 | Reached XP level 4. HP: 30/30 MP: 8/8 3228 | D:3 | Noticed a centaur 3240 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_rooms D:2: layout_loops_corners, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica D:3: layout_basic, dk_noncrumbling_4, nrook_mini_backslash Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.2 Axes | | 0.7 Stealth | | 2.2 Spellcasting | | 2.8 Summonings | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Hand axe | 33 | || 33 Cast: Summon Small Mamm | 7 | || 7 Call Imp | 32 | 4 || 36 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armor: Robe | 14 | || 14 Dodge: Dodged | 61 | 2 || 63