Dungeon Crawl Stone Soup version 0.32-a0-1552-g97836dd66e (webtiles) character file. Game seed: 17363362764648172173 262627 esran the Spellbinder (level 19, -6/116 HPs) Began as a Vampire Enchanter on June 26, 2024. Was an Initiate of Gozag. Mangled by Zenata ... wielding a +4 bardiche of freezing (48 damage) ... on level 3 of the Elven Halls. The game lasted 01:50:02 (38476 turns). esran the Spellbinder(Vampire Enchanter) Turns: 38476, Time: 01:50:03 Health: -6/116 AC: 13 Str: 26 XL: 19 Next: 23% Magic: 2/27 EV: 27 Int: 26 God: Gozag Gold: 8328 SH: 9 Dex: 28 Spells: 4/54 levels left rFire . . . V - staff "Tupeoru" {MP-5 Str+8 Int+4 Stlth- Conj Hexes} rCold + + . j - +2 buckler rNeg + + + X - +2 leather armour of Hueredw Koni {Str+6 Int+4} rPois ∞ R - +2 hat rElec + z - +2 cloak {Will+} rCorr . J - +0 pair of gloves "Solaly" {rElec Regen+ MP-9 Str+5} SInv + S - +1 pair of boots {Fly} Will ++... O - amulet of the acrobat Stlth ++++++++ Y - ring of Attitude {Fly Slay+3 Clar} HPRegen 1.19/turn d - +6 ring of dexterity MPRegen 0.20/turn %: acrobat, clarity @: flying, bloodless, studying Short Blades A: bloodless, fangs 3, see invisible, vampiric 2 }: 2/15 runes: barnacled, gossamer a: Bat Form, Revivify, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 3 of the Elven Halls. You worshipped Gozag. Gozag was greatly pleased with you. You visited 6 branches of the dungeon, and saw 33 of its levels. You visited the Abyss 1 time. You also visited: Gauntlet. You collected 13846 gold pieces. You spent 5472 gold pieces at shops. You paid 46 gold pieces to Gozag. Inventory: Hand Weapons v - the +7 Spriggan's Knife {stab, EV+4 Stlth+} (You found it on level 4 of the Dungeon) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. Missiles p - 4 throwing nets Armour j - a +2 buckler (worn) z - a +2 cloak of willpower (worn) C - a +2 pair of gloves of hurling I - a +0 robe of resistance J - the +0 pair of gloves "Solaly" (worn) {rElec Regen+ MP-9 Str+5} (You found it on level 4 of the Spider Nest) Str+5: It affects your strength (+5). rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Regen+: It increases your rate of health regeneration. R - a +2 hat (worn) S - a +1 pair of boots of flying (worn) X - the +2 leather armour of Hueredw Koni (worn) {Str+6 Int+4} (You found it on level 12 of the Dungeon) Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Magical Staves V - the staff "Tupeoru" (weapon) {MP-5 Str+8 Int+4 Stlth- Conj Hexes} (You found it in a Gauntlet) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+8: It affects your strength (+8). Int+4: It affects your intelligence (+4). MP-5: It affects your magic capacity (-5). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery d - a +6 ring of dexterity (right hand) g - a ring of resist corrosion O - an amulet of the acrobat (around neck) Y - the ring of Attitude (left hand) {Fly Slay+3 Clar} (You bought it in a shop on level 12 of the Dungeon) [ring of flight] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fly: It grants you flight. Clar: It protects you from confusion, rage, mesmerisation and fear. Wands G - a wand of acid (9) Scrolls a - 3 scrolls of torment h - 16 scrolls of teleportation k - 7 scrolls of poison l - 5 scrolls of fear o - 12 scrolls of amnesia t - 9 scrolls of revelation u - 7 scrolls of blinking w - 2 scrolls of butterflies y - 3 scrolls of fog D - 4 scrolls of immolation E - 10 scrolls of vulnerability F - 4 scrolls of enchant weapon N - 4 scrolls of silence Q - a scroll of enchant armour Z - 2 scrolls of brand weapon Potions c - 3 potions of berserk rage e - 12 potions of curing f - 4 potions of attraction i - 7 potions of lignification m - 2 potions of magic q - 8 potions of might r - 15 potions of ambrosia s - 5 potions of cancellation x - a potion of enlightenment H - 10 potions of heal wounds K - 6 potions of haste L - 5 potions of resistance M - a potion of invisibility P - 4 potions of mutation W - 8 potions of brilliance Miscellaneous b - a phantom mirror n - a phial of floods B - a lightning rod (4/4) T - a sack of spiders U - a tin of tremorstones (2/2) Skills: + Level 11.9 Fighting - Level 14.0 Short Blades + Level 15.6 Dodging + Level 17.5 Stealth + Level 4.0 Shields - Level 18.0 Spellcasting O Level 27 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 100% N/A 0% 2 b - Confusing Touch Hex 100% N/A 0% 3 c - Tukima's Dance Hex 100% N/A 0% 3 d - Dazzling Flash Conj/Hex 100% N/A 1% 3 e - Inner Flame Hex/Fire 96% N/A 1% 3 f - Metabolic Englaciati Hex/Ice 48% N/A 1% 5 g - Discord Hex 64% N/A 1% 8 h - Blink Tloc 46% N/A 4% 2 i - Summon Mana Viper Hex/Summ 96% N/A 1% 5 j - Enfeeble Hex 64% N/A 1% 7 k - Yara's Violent Unrav Hex/Alch 48% 3d19 1% 5 l - Cause Fear Hex 64% N/A 0% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 100% N/A 0% 2 Sigil of Binding Hex 100% N/A 0% 3 Dimensional Bullseye Hex/Tloc 48% N/A 1% 4 Apportation Tloc 46% N/A 2% 1 Foxfire Conj/Fire 100% 2x1d9 2% 1 Kiss of Death Conj/Necr 100% 2d13 2% 1 Magic Dart Conj 100% 1d8 2% 1 Sting Conj/Alch 100% 1d9 2% 1 Call Imp Summ 46% N/A 4% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 46% N/A 4% 2 Lesser Beckoning Tloc 46% N/A 4% 2 Mercury Vapours Alch/Air 46% N/A 4% 2 Scorch Fire 46% 2d6 4% 2 Searing Ray Conj 70% 2d7 4% 2 Sublimation of Blood Necr 23% N/A 4% 2 Call Canine Familiar Summ 23% N/A 9% 3 Hailstorm Conj/Ice 35% 3d8 9% 3 Maxwell's Portable Pile Tloc 23% (3-9)d4 9% 3 Mephitic Cloud Conj/Alch/Air 35% N/A 9% 3 Summon Ice Beast Ice/Summ 23% N/A 9% 3 Teleport Other Tloc 23% N/A 9% 3 Brom's Barrelling Bould Conj/Erth 35% 2d5 26% 4 Dispel Undead Necr 23% 3d12 26% 4 Flame Wave Conj/Fire 35% 2d10 26% 4 Fulminant Prism Conj/Alch 17% 3d10 26% 4 Ignite Poison Fire/Alch 23% N/A 26% 4 Leda's Liquefaction Alch/Erth 11% N/A 26% 4 Olgreb's Toxic Radiance Alch 23% N/A 26% 4 Petrify Alch/Erth 23% N/A 26% 4 Sticky Flame Fire/Alch 23% 2d6 26% 4 Summon Lightning Spire Summ/Air 23% N/A 26% 4 Vhi's Electric Charge Tloc/Air 46% N/A 26% 4 Silence Hex/Air 48% N/A 1% 5 Arcjolt Conj/Air 17% 1d27 58% 5 Fireball Conj/Fire 17% 3d9 58% 5 Freezing Cloud Conj/Ice/Air 17% 6-21 58% 5 Irradiate Conj/Alch 17% 3d17 58% 5 Iskenderun's Battlesphe Conj 35% 2d9 58% 5 Summon Forest Summ/Tloc 11% N/A 58% 5 Conjure Ball Lightning Conj/Air 17% 3x3d6 99% 6 Permafrost Eruption Ice/Erth 11% 2x4d4 99% 6 Plasma Beam Fire/Air 11% 2x1d22 99% 6 Sculpt Simulacrum Ice/Alch 11% N/A 99% 6 Starburst Conj/Fire 17% 6d6 99% 6 Summon Cactus Giant Summ 11% N/A 99% 6 Haunt Necr/Summ 11% N/A 100% 7 Magnavolt Erth/Air 11% 3d11 100% 7 Monstrous Menagerie Summ 11% N/A 100% 7 Orb of Destruction Conj 17% 9d7 100% 7 Ozocubu's Refrigeration Ice 11% 4d10 100% 7 Fulsome Fusillade Conj/Alch 17% (3-5)d9 100% 8 Ignition Fire 11% 3d5 100% 8 Maxwell's Capacitive Co Air 11% ∞ 100% 8 Dragon's Call Summ 11% N/A 100% 9 Death's Door Necr Unusable N/A N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Gauntlet (visited) Altars: Gozag Makhleb Nemelex Xobeh Okawaru Trog Uskayaw Wu Jian Xom Shops: D:6 = D:12 * D:13 : D:14 ?::( Orc:1 [( Orc:2 *!!* Elf:1 =:= Annotations: Elf:3 Zenata Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You miss the +3 trident of venom. The +3 trident of venom hits you. You block the +3 trident of venom's attack. The +3 trident of venom hits you. You miss the +3 trident of venom. Your bite misses the +3 trident of venom. The +3 trident of venom barely misses you. The +3 trident of venom hits you! x2 * * * LOW HITPOINT WARNING * * * The +3 trident of venom hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The +3 trident of venom hits you. You hear a shout! The +3 trident of venom hits you. Casting: Discord (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - +3 trident of venom Aim: a +3 trident of venom (summoned, fast) Okay, then. The +3 trident of venom completely misses you. x2 You block the +3 trident of venom's attack. Casting: Yara's Violent Unravelling (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Yara's Violent Unravelling (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - +3 trident of venom Aim: a +3 trident of venom (summoned, fast) You feel a surge of power! The magic binding the +3 trident of venom to this plane unravels! The +3 trident of venom disappears in a puff of smoke! The enchantments explode! You hear a shout! You hear a shout! Throw: dart (curare) Press: ? - help, Shift-Dir - straight line, f - Zenata Aim: Zenata, wielding a +4 bardiche of freezing and wearing a +0 leather armour (lightly wounded, fast, strong, frenzied and wild, 71% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses Zenata. Zenata hits you from afar with a +4 bardiche of freezing!!! You die... Your body crumbles into a pile of gold. #.. ... #.# #.# #.# #.### ##...## +# ##.###.## ... ##@## ##.## .... #.## ##.# ....e #a# #.###..[..e #§## ##