Dungeon Crawl Stone Soup version 0.32.0-9-ga5a68c12b4 (webtiles) character file. Game seed: 123114576459125329 85 ettubrute the Magician (level 4, -2/34 HPs) Began as a Djinni Conjurer on Sept 6, 2024. Slain by Sigmund ... wielding a +3 vampiric scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1036 turns). ettubrute the Magician (Djinni Conjurer) Turns: 1036, Time: 00:03:11 Health: -2/34 AC: 2 Str: 6 XL: 4 Next: 75% Gold: 59 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . j - +2 trident (pain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... n - amulet of regeneration Stlth ++ (no ring) HPRegen 1.05/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons h - a +0 short sword j - a +2 trident of pain (weapon) l - a +0 falchion of electrocution Armour a - a +0 robe (worn) c - a +0 leather armour k - a +0 ring mail Jewellery n - an amulet of regeneration (around neck) Scrolls b - 2 scrolls of blinking {unknown} d - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} f - 3 scrolls of identify {unknown} Potions g - a potion of brilliance {unknown} i - a potion of haste {unknown} m - a potion of curing {unknown} Skills: * Level 2.5 Fighting + Level 3.1 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something tries to affect you, but you resist. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You need no library to learn spells. You see here a quokka corpse. Something hits you! You miss something. You closely miss something. Something hits you. You miss something. Something hits you! You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Something hits you! You die... ##.# #..†.†..#.# ...#######...#.##...[..... #..#......:....##......... #..#.##.##.....##......... #..#.##.##.######........ # #....##....# ...... @.# #..####<#### #.#.##.... ...###....########.......$. ##.....<..%.##..@.......... #####..#.....####...#.[... #.....#...#.##........... #.###'##.#.......#......# ###........................ .....#..<....##...(...#.### ...#.#.......###...####.# ...#....[....###...# # .....#.........# .## There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) An adder (D:2) A dart slug (D:1) 3 bats (D:1) 3 endoplasms A goblin (D:1) 4 hobgoblins 3 jackals (D:2) A quokka (D:2) 3 ball pythons A frilled lizard (D:2) 7 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ettubrute the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ettubrute set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 312 | D:1 | Reached skill level 1 in Fighting 553 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 553 | D:1 | Learned a level 1 spell: Summon Small Mammal 813 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1020 | D:2 | Noticed Sigmund 1036 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Dodging | 3 | 3.1 Stealth | | 1.7 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 6 | 4 || 10 Cast: Magic Dart | 41 | 6 || 47 Summon Small Mamm | 3 | || 3 Searing Ray | 2 | 2 || 4 Armour: Robe | 11 | 5 || 16 Dodge: Dodged | 5 | 1 || 6