Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 6351476311388360244 133862 ettubrute the Eclecticist (level 16, -15/100 HPs) Began as a Deep Elf Conjurer on Sept 11, 2024. Was an Initiate of Gozag. Killed by the air ... invoked by a wind drake (22 damage) ... on level 4 of the Shoals on Sept 12, 2024. The game lasted 01:56:08 (34878 turns). ettubrute the Eclecticist (Deep Elf Conjurer) Turns: 34878, Time: 01:56:09 Health: -15/100 AC: 16 Str: 6 XL: 16 Next: 60% Magic: 17/38 EV: 19 Int: 31 God: Gozag Gold: 2011 SH: 0 Dex: 15 Spells: 6/48 levels left rFire + . . c - staff of conjuration rCold . . . (no shield) rNeg + . . V - +3 robe of the Kettle-Drum {Rampage rF+ Int+3} rPois + B - +2 hat rElec + w - +2 cloak rCorr . J - +2 pair of gloves of Unkibyani {rElec rPois rN+} SInv . o - +2 pair of boots Will +.... n - amulet of magic regeneration Stlth ++ A - ring of wizardry HPRegen 0.36/turn q - ring of wizardry MPRegen 0.92/turn %: rampage, wizardry (x2) @: engulfed (cannot breathe) A: magic regeneration a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Shoals. You worshipped Gozag. Gozag was most pleased with you. You visited 4 branches of the dungeon, and saw 25 of its levels. You collected 8414 gold pieces. You spent 1688 gold pieces at shops. You paid 4715 gold pieces to Gozag. Inventory: Hand Weapons G - the +4 scimitar of Diet Blood {freeze, Str+5} (You found it on level 7 of the Dungeon) Str+5: It affects your strength (+5). Z - a +0 demon whip of venom Missiles u - 53 poisoned darts Armour o - a +2 pair of boots (worn) w - a +2 cloak (worn) B - a +2 hat (worn) F - +0 fire dragon scales J - the +2 pair of gloves of Unkibyani (worn) {rElec rPois rN+} (You found it on level 1 of the Shoals) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. T - a +2 plate armour of cold resistance V - the +3 robe of the Kettle-Drum (worn) {Rampage rF+ Int+3} (You found it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. Magical Staves c - a staff of conjuration (weapon) f - a staff of fire Jewellery d - a +6 ring of dexterity n - an amulet of magic regeneration (around neck) q - a ring of wizardry (right hand) s - a +6 ring of intelligence A - a ring of wizardry (left hand) C - a +4 ring of protection M - an amulet of the acrobat S - a ring of protection from cold W - the ring of Wikod {Fire rN+ Int+5 Dex-2} (You took it off a merfolk impaler on level 2 of the Shoals) [ring of fire] Fire: It enhances your fire magic. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Wands k - a wand of flame (73) v - a wand of polymorph (9) z - a wand of charming (29) P - a wand of roots (6) U - a wand of light (22) X - a wand of mindburst (13) Scrolls b - a scroll of blinking g - 8 scrolls of teleportation h - a scroll of noise i - 2 scrolls of fear m - a scroll of enchant weapon r - 3 scrolls of fog D - a scroll of brand weapon H - a scroll of identify I - 5 scrolls of immolation Potions a - 4 potions of enlightenment e - 7 potions of curing j - 8 potions of lignification l - 3 potions of mutation p - 2 potions of might x - 3 potions of haste E - 2 potions of berserk rage K - 2 potions of ambrosia L - 3 potions of cancellation O - a potion of brilliance Y - a potion of invisibility Miscellaneous y - a sack of spiders N - a tin of tremorstones (2/2) Q - a lightning rod (4/4) R - a phial of floods Skills: + Level 11.0 Fighting + Level 12.0 Staves + Level 15.5 Dodging - Level 2.5 Stealth + Level 16.7 Spellcasting + Level 14.3 Conjurations + Level 8.5 Fire Magic - Level 8.4 Ice Magic - Level 4.3 Air Magic - Level 6.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 40% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 81% 2d16 (+2d91% 4 e - Hailstorm Conj/Ice 98% 3d15 1% 3 f - Freezing Cloud Conj/Ice/Air 44% 6-21 1% 5 g - Permafrost Eruption Ice/Erth 25% 2x4d6 12% 6 h - Starburst Conj/Fire 49% 6d13 1% 6 i - Airstrike Air 25% 2d(4-20) 1% 4 j - Plasma Beam Fire/Air 30% 2x1d43 5% 6 k - Apportation Tloc 52% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 1% 1 Soul Splinter Necr 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Mercury Vapours Alch/Air 78% N/A 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Mephitic Cloud Conj/Alch/Air 77% N/A 1% 3 Summon Ice Beast Ice/Summ 51% N/A 1% 3 Irradiate Conj/Alch 40% 3d25 1% 5 Metabolic Englaciation Hex/Ice 25% N/A 2% 5 Leda's Liquefaction Alch/Erth 13% N/A 4% 4 Petrify Alch/Erth 26% N/A 4% 4 Silence Hex/Air 19% N/A 5% 5 Sculpt Simulacrum Ice/Alch 25% N/A 12% 6 Death Channel Necr 13% N/A 50% 6 Rimeblight Ice/Necr 25% 2d7 (prima50% 7 Fire Storm Conj/Fire 49% 8d12 97% 9 Chain Lightning Conj/Air 45% 3d60 100% 9 Shatter Erth 13% 3d13* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults: D:13-14 Altars: Ashenzari Cheibriados Elyvilon Gozag Nemelex Xobeh Qazlal Ru Sif Muna Trog Yredelemnul Zin Beogh Jiyva Shops: Orc:2 [(** Lair:1 [*: Shoals:1 (* Annotations: D:8 2 transporters, tenaciousmike's ghost, novice GnAl D:9 2 transporters Shoals:2 6 transporters Shoals:3 3 runed translucent doors, 2 transporters, exclusion: orange crystal statue, SnakkuSnakku7's ghost, adept CoAE Orc:2 2 transporters, Melum's ghost, journeyman DrSh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The merfolk is no longer distracted by gold. The merfolk avatar is no longer distracted by gold. The wind drake is no longer distracted by gold. The drowned soul touches you. The drowned soul drowns you! * * * LOW HITPOINT WARNING * * * The merfolk avatar is distracted by your dazzling golden aura. The merfolk aquamancer is distracted by your dazzling golden aura. The wind drake exhales a fierce blast of wind! The merfolk is knocked back by the gust of wind. The water elemental is knocked back by the gust of wind. The water elemental slams into the stone wall! The water elemental is moderately damaged. The merfolk avatar is knocked back by the gust of wind. You are knocked back by the gust of wind. You collide with the water elemental. The water elemental is moderately damaged. * * * LOW HITPOINT WARNING * * * Splash! The merfolk aquamancer is knocked back by the gust of wind. The wind drake hisses angrily. The merfolk aquamancer shouts! Okay, then. You feel much better. Your lungs strain for air! The merfolk avatar is no longer distracted by gold. The wind drake exhales a fierce blast of wind! The merfolk aquamancer is knocked back by the gust of wind. You are knocked back by the gust of wind. You collide with the water elemental. The water elemental is moderately damaged. Splash! The water elemental hits you! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The drowned soul returns to the deep! The wind drake is no longer distracted by gold. The wind drake flaps its wings at you. The air twists around and strikes you!! You die... Your body crumbles into a pile of gold. ≈≈≈≈≈≈≈≈≈≈≈§≈≈≈ ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈§≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈~~~~~~~~~# ≈≈≈≈≈≈~~~~~~~~~.# ≈≈≈≈≈~~~~~~k$~##...# ≈≈≈≈~~~~~~~~~.# # ≈≈≈~~~.k~~$~.#.$.# ≈≈≈~~..$@$.~$#.. # ≈≈≈~...E$$.$....~ ≈≈≈~..C#$..~...... ≈≈≈m<.#).P~~.#....# ≈≈≈~....m..~.....# ≈≈≈~