Dungeon Crawl Stone Soup version 0.33-a0-1118-g28f6e29f1b (webtiles) character file. Game seed: 8739905364376165555 7 everydaycreation the Magician (level 2, -1/21 HPs) Began as a Djinni Necromancer on Mar 22, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:06:25 (90 turns). everydaycreation the Magician (Djinni Necromancer) Turns: 90, Time: 00:06:25 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 14 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 club Missiles e - a stone Armour b - a +0 robe (worn) Potions c - 2 potions of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 73% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a soul wisp (summoned, friendly, not susceptible) Your soul wisp is unaffected. Your soul wisp disappears in a puff of smoke! Items here: ( )) ††. e - a stone An endoplasm comes into view. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm hits you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ### #.. # #.####..### #..@J.....# #..###..#.# #.#####..###..# #.............# ######..###..# .........# # ########)# #.# ###.# You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | everydaycreation the Djinni Necromancer began the quest for | the Orb. 0 | D:1 | everydaycreation set off with the following spells | memorised: Soul Splinter, Grave Claw, Vampiric Draining, | Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 90 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, supply_closet_lemuel Action || total ---------------------------++------- Melee: Dagger || 23 Cast: Soul Splinter || 2 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 60 | 30 | 0 | 0 | 1 | 90.0 | Dungeon | 90 | 60 | 30 | 0 | 0 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts