Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 4314088363285520512 0 experimilk the Vexing (level 1, 9/9 HPs) Began as a Spriggan Arcane Marksman on Mar 12, 2022. Got out of the dungeon alive. The game lasted 00:00:55 (135 turns). experimilk the Vexing (Spriggan Arcane Marksman) Turns: 135, Time: 00:00:56 Health: 9/9 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 17 Int: 14 God: Gold: 9 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 20 arrows (quivered ammo) Armour d - a +0 robe (worn) Skills: - Level 0.7 Fighting + Level 2.4 Bows - Level 2.6 Dodging - Level 1.3 Spellcasting + Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 6% N/A 36% 3 Portal Projectile Hex/Tloc 12% N/A 36% 3 Cause Fear Hex 5% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Welcome, experimilk the Spriggan Arcane Marksman. Are you destined to find the transcendent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Found 9 gold pieces. There is an open door here. You now have 9 gold pieces. Found a stone staircase leading down. A jackal comes into view. The jackal barks! An endoplasm comes into view. The endoplasm quivers. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.# #.## #..# ##'###### #♣≈h♣≈PP≈# +.....♣≈≈# #P≈≈.....# #≈P♣≈♣≈.@# ########## You could see a jackal. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | experimilk the Spriggan Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 135 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_tetromino_i2