Dungeon Crawl Stone Soup version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 7703838649105337148 19 experimilk the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Dec 17, 2022. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (468 turns). experimilk the Conjurer (Draconian Conjurer) Turns: 468, Time: 00:01:18 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 55% Magic: 0/5 EV: 12 Int: 18 God: Gold: 26 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: slowed, very slow A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 z - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History * * * LOW HITPOINT WARNING * * * The kobold barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The endoplasm barely misses you. The kobold barely misses you. The endoplasm hits you but does no damage. The kobold barely misses you. Unknown command. The searing ray hits the kobold! You kill the kobold! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Without enough magic to sustain it, your searing ray dissipates. The endoplasm freezes you. You are frozen. You die... ...##♣## #.# ###♣.∩.♣##.# #. ## ###..♣...(.# #. ..## ......###### #. ####...# ##.#.## ###.##....... #.### ....#....... #.# #.......... ##.## #. ###.........# #...# #. #...)@.# #...# #. #....J.# #...# #.##.#..#.# # #...# #.......#?#.#### #...######.[............. .........#.†......##..... ...........)).[.......... .........#........##...J. #...######........# .... You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A quokka (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | experimilk the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 89 | D:1 | Found Apse's Distillery. 218 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 221 | D:1 | Learned a level 2 spell: Searing Ray 467 | D:1 | HP: 1/20 [frozen (1)] 468 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_cross, serial_shops, nicolae_shop_trees Action || total -------------------------++------- Melee: Club || 18 Tailslap || 2 Cast: Magic Dart || 14 Searing Ray || 5 Use: Potion || 1 Armor: Skin || 10 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 475 | 475 | 0 | 21 | 354 | 1 | 475.0 | Dungeon | 475 | 475 | 0 | 21 | 354 | 1 | 475.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 475 daAuts