Dungeon Crawl Stone Soup version 0.30-a0-639-g3916f1956a (webtiles) character file. Game seed: 7759282200307213169 964 experimilk the Destroyer (level 7, 37/50 HPs) Began as a Purple Draconian Conjurer on Jan 15, 2023. Was an Initiate of Vehumet. Quit the game on level 6 of the Dungeon. The game lasted 00:14:28 (6852 turns). experimilk the Destroyer (DrCj) Turns: 6852, Time: 00:14:29 Health: 37/50 AC: 8 Str: 9 XL: 7 Next: 93% Magic: 5/12 EV: 17 Int: 20 God: Vehumet [......] Gold: 263 SH: 0 Dex: 10 Spells: 0/13 levels left rFire . . . SeeInvis . k - +1 short sword (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . v - +0 cloak rCorr . Rampage . m - +0 pair of gloves Will ++... (no boots) Stlth ++ (no amulet) HPRegen 0.28/turn e - +5 ring of evasion MPRegen 0.13/turn t - ring of willpower @: no status effects A: breathe power, AC +6, unfitting armour, cold-blooded a: Breathe Dispelling Energy, Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 263 gold pieces. Inventory: Hand Weapons k - a +1 short sword of venom (weapon) o - a +4 quarterstaff of chaos u - a +0 sling y - a +2 spear of freezing Armour m - a +0 pair of gloves (worn) v - a +0 cloak (worn) Magical Staves j - a staff of air Jewellery e - a +5 ring of evasion (left hand) r - a ring of resist corrosion t - a ring of willpower (right hand) Wands n - a wand of charming (8) Scrolls b - a scroll of fear f - a scroll of fog {unknown} i - a scroll of brand weapon {unknown} l - a scroll of teleportation {unknown} q - a scroll of poison w - a scroll of enchant weapon {unknown} x - a scroll of vulnerability {unknown} Potions a - a potion of magic c - a potion of mutation d - 2 potions of invisibility g - a potion of attraction h - a potion of ambrosia p - a potion of cancellation s - a potion of resistance Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.6 Spellcasting - Level 9.0 Conjurations + Level 1.6 Hexes - Level 3.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Hex 12% 3d9 16% 4 c - Ensorcelled Hibernat Hex/Ice 12% N/A 14% 2 x - Iskenderun's Mystic Conj/Tloc 27% 2d7 12% 4 z - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 4% 3 Lesser Beckoning Tloc 30% N/A 6% 2 Gell's Gravitas Tloc 15% N/A 12% 3 Teleport Other Tloc 15% N/A 12% 3 Spider Form Tmut/Pois 3% N/A 38% 3 Anguish Hex/Necr 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History A water moccasin comes into view. The water moccasin hisses angrily. A water moccasin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. The water moccasin barely misses you. The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin misses you. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin bites you! The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. Training target 9.0 for Conjurations reached! Your Conjurations skill increases to level 9! You need to enable at least one skill for training. Your Hexes skill increases to level 1! Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 0? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .### .~≈# P≈~# ♣♣ P..# ♣♣..P♣♣.P .♣P...P♣.♣ ...._..?@♣ ♣.....♣.♣## ♣♣P..♣♣.P.# P♣♣.♣♣PP..# P..P...~~.# ..♣♣♣..~~.# # ##..##.# ##..## .# #######.#.....# There were no monsters in sight! Vanquished Creatures Grinder (D:4) A water moccasin (D:6) An ice beast (D:5) 2 ogres A scorpion (D:5) 2 jellies (D:4) 2 hounds Crazy Yiuf (D:4) 2 orc wizards A gnoll (D:1) 5 adders An ufetubus (D:5) 2 worms 2 dart slugs 13 orcs 8 ball pythons 6 endoplasms 2 giant cockroaches 6 goblins 9 hobgoblins 2 jackals (D:2) 3 quokkas 4 bats 4 frilled lizards 8 kobolds 6 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | experimilk the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 729 | D:1 | Reached skill level 5 in Conjurations 879 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1318 | D:1 | Learned a level 2 spell: Searing Ray 2787 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 3279 | D:3 | Reached skill level 6 in Conjurations 4128 | D:4 | Reached XP level 5. HP: 38/38 MP: 2/9 4627 | D:4 | Noticed an ogre 4678 | D:4 | Killed an ogre 4679 | D:4 | Reached skill level 7 in Conjurations 4679 | D:4 | Reached XP level 6. HP: 29/45 MP: 6/10 4755 | D:4 | Noticed Grinder 4763 | D:4 | Killed Grinder 4764 | D:4 | Reached skill level 8 in Conjurations 4844 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 5046 | D:4 | Found a runed translucent door. 5047 | D:4 | Noticed Crazy Yiuf 5111 | D:4 | Killed Crazy Yiuf 5112 | D:4 | Your scales start taking on a rich purple colour. 5112 | D:4 | Reached XP level 7. HP: 37/50 MP: 7/12 5367 | D:5 | Entered Level 5 of the Dungeon 5375 | D:5 | Reached skill level 1 in Translocations 6355 | D:5 | Found a stormy altar of Qazlal. 6355 | D:5 | Found a hide-covered altar of Uskayaw. 6418 | D:6 | Found a staircase to the Ecumenical Temple. 6529 | Temple | Entered the Ecumenical Temple 6618 | Temple | Became a worshipper of Vehumet 6826 | D:6 | Learned a level 4 spell: Fulminant Prism 6840 | D:6 | Found a white marble altar of Elyvilon. 6849 | D:6 | Reached skill level 9 in Conjurations 6849 | D:6 | Reached skill level 1 in Hexes 6852 | D:6 | Learned a level 2 spell: Ensorcelled Hibernation 6852 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring, minmay_close_crescents D:2: layout_loops_ring, minmay_bisected D:3: layout_basic, nicolae_hexahallways D:4: layout_basic, uniq_crazy_yiuf_cottage, uniq_grinder D:5: layout_gridville, mainiacjoe_overflow_divided_tiny D:6: layout_loops_cross, nicolae_elyvilon_peaceful_grove, minmay_temple_entry_butterflies Temple: minmay_crystal_spiral_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 | 9.0 Spellcasting | 3 | 3.6 Translocations | 3 | 3.0 Hexes | 1 | 1.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Tailslap | 4 | 2 | 1 || 7 Dagger | 20 | | || 20 Short sword | 8 | 10 | 4 || 22 Cast: Magic Dart | 66 | 37 | 25 || 128 Searing Ray | 7 | 16 | 9 || 32 Evoke: Wand | | 5 | || 5 Use: Scroll | 4 | 1 | 2 || 7 Potion | | 4 | || 4 Armor: Skin | 9 | 4 | 4 || 17 Dodge: Dodged | 24 | 16 | 12 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6850 | 6522 | 328 | 1191 | 4717 | 7 | 978.6 | Dungeon | 6638 | 6393 | 245 | 1191 | 4606 | 6 | 1106.3 | Temple | 212 | 129 | 83 | 0 | 111 | 1 | 212.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1517 daAuts D:1: 1440 daAuts D:4: 1352 daAuts D:2: 1055 daAuts D:5: 1040 daAuts D:6: 231 daAuts Temple: 212 daAuts