Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 598375070619503125 571 failure the Magician (level 7, 0/45 HPs) Began as a Djinni Conjurer on May 6, 2025. Slain by a scorpion (5 damage) ... on level 5 of the Dungeon. The game lasted 00:06:24 (3478 turns). failure the Magician (Djinni Conjurer) Turns: 3478, Time: 00:06:25 Health: 0/45 AC: 2 Str: 6 XL: 7 Next: 60% Gold: 215 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + d - staff of cold rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... e - ring of see invisible Stlth ++ q - ring of fire HPRegen 0.27/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 215 gold pieces. Inventory: Missiles l - a throwing net Armour a - a +0 robe (worn) Magical Staves d - a staff of cold (weapon) Jewellery e - a ring of see invisible (worn) q - a ring of fire (worn) Wands r - a wand of flame (6) Scrolls c - 2 scrolls of fog {unknown} f - 2 scrolls of torment {unknown} g - 2 scrolls of teleportation {unknown} j - a scroll of revelation {unknown} k - a scroll of immolation {unknown} m - 3 scrolls of identify {unknown} s - a scroll of enchant weapon {unknown} u - a scroll of brand weapon {unknown} v - a scroll of blinking {unknown} Potions b - 7 potions of curing {unknown} h - 2 potions of might {unknown} i - a potion of haste {unknown} n - a potion of resistance {unknown} o - a potion of cancellation {unknown} p - 2 potions of attraction {unknown} t - a potion of lignification {unknown} Skills: - Level 2.2 Dodging - Level 1.5 Stealth * Level 6.5 Spellcasting * Level 6.5 Conjurations * Level 6.5 Hexes * Level 6.5 Summonings * Level 6.5 Necromancy * Level 6.5 Translocations * Level 6.5 Forgecraft * Level 6.5 Fire Magic * Level 6.5 Ice Magic * Level 6.5 Air Magic * Level 6.5 Earth Magic * Level 6.5 Alchemy + Level 1.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 6% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 6% 4 e - Freeze Ice 100% 1d10 1% 1 f - Scorch Fire 100% 2d9 1% 2 g - Jinxbite Hex 68% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26516 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. The searing ray misses the scorpion. The scorpion closely misses you. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you! The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... .. .# #.# ..# ).# ###############)# # .....>.........).###<.. ...#.....####..s.....# #........#####@.###... #.........# #..# #.........# #..# ##.........# #..# #.........## #..# ###.....## #..# ##.†.## #..# #...# #..# #...# You could see a scorpion. Vanquished Creatures Grinder (D:4) A howler monkey (D:5) A hound (D:4) 3 iguanas Terence (D:3) An orc wizard (D:5) 3 gnolls (D:5) 9 adders 2 ufetubi (D:5) A dart slug (D:1) 3 ribbon worms 3 orcs (D:5) 6 endoplasms 2 giant cockroaches A hobgoblin (D:2) 2 jackals (D:1) 4 quokkas 10 ball pythons 2 bats 4 frilled lizards 7 goblins 10 kobolds 4 rats (D:1) 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | failure the Djinni Conjurer began the quest for the Orb. 0 | D:1 | failure set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 552 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 552 | D:1 | Learned a level 1 spell: Freeze 1204 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1703 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 1703 | D:3 | Learned a level 2 spell: Scorch 1731 | D:3 | Noticed Terence 1739 | D:3 | Killed Terence 2021 | D:3 | Reached skill level 5 in Spellcasting 2021 | D:3 | Reached skill level 5 in Conjurations 2021 | D:3 | Reached skill level 5 in Hexes 2021 | D:3 | Reached skill level 5 in Summonings 2021 | D:3 | Reached skill level 5 in Necromancy 2021 | D:3 | Reached skill level 5 in Translocations 2021 | D:3 | Reached skill level 5 in Forgecraft 2021 | D:3 | Reached skill level 5 in Fire Magic 2021 | D:3 | Reached skill level 5 in Ice Magic 2021 | D:3 | Reached skill level 5 in Air Magic 2021 | D:3 | Reached skill level 5 in Earth Magic 2021 | D:3 | Reached skill level 5 in Alchemy 2337 | D:4 | Noticed Grinder 2358 | D:4 | Paralysed by Grinder for 2 turns 2365 | D:4 | Killed Grinder 2366 | D:4 | Reached XP level 6. HP: 23/40 MP: 0/0 2671 | D:4 | Reached XP level 7. HP: 30/45 MP: 0/0 2671 | D:4 | Learned a level 2 spell: Jinxbite 3151 | D:5 | Entered Level 5 of the Dungeon 3321 | D:5 | Reached skill level 1 in Evocations 3478 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_rooms D:3: layout_rooms, serial_curves, eino_curves_03, eino_curves_02, eino_curves_02, eino_curves_02, uniq_terence D:4: layout_loops_cross, nrook_mini_backslash, uniq_grinder D:5: layout_loops_ring, kennysheep_mini_moat, hangedman_abyss_or_decor_passed Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.5 Conjurations | 4 5 6 | 6.5 Hexes | 4 5 6 | 6.5 Summonings | 4 5 6 | 6.5 Necromancy | 4 5 6 | 6.5 Translocations | 4 5 6 | 6.5 Forgecraft | 4 5 6 | 6.5 Fire Magic | 4 5 6 | 6.5 Ice Magic | 4 5 6 | 6.5 Air Magic | 4 5 6 | 6.5 Earth Magic | 4 5 6 | 6.5 Alchemy | 4 5 6 | 6.5 Evocations | 1 | 1.1 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Staff | 5 | 13 | 10 || 28 Cast: Magic Dart | 59 | 6 | || 65 Searing Ray | 3 | 31 | 18 || 52 Stab: Sleeping | 1 | | || 1 Armour: Robe | 12 | 24 | 20 || 56 Dodge: Dodged | 11 | 19 | 13 || 43