Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 15559492176288587702 61 fantasyman the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Dec 5, 2022. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:18 (3393 turns). fantasyman the Conjurer (Octopode Conjurer) Turns: 3393, Time: 00:03:19 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 7% Magic: 3/7 EV: 13 Int: 22 God: Gold: 59 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Jewellery f - a ring of resist corrosion Wands m - a wand of digging (8) Scrolls b - a scroll of teleportation {unknown} d - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} k - 2 scrolls of noise {unknown} l - a scroll of enchant weapon {unknown} Potions a - 2 potions of magic c - 2 potions of brilliance {unknown} g - a potion of curing {unknown} h - a potion of ambrosia {unknown} i - 3 potions of mutation {unknown} j - a potion of haste {unknown} n - a potion of heal wounds {unknown} Skills: * Level 0.4 Fighting * Level 2.1 Dodging * Level 3.1 Stealth * Level 2.4 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (77% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund casts a spell at you. The magic dart hits you! The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. You are confused. Sigmund barely misses you. Found a scroll labelled GOT BILLAONE. There is an open door here. You bump into the rock wall. Sigmund casts a spell at you. You resist with some effort. You bump into the rock wall. Sigmund hits you with a +0 scythe! Sigmund attacks as you move away! Sigmund misses you. You feel less confused. Sigmund casts a spell at you. You are confused. Sigmund misses you. You bump into the rock wall. Sigmund closely misses you. You feel less confused. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund attacks as you move away! Sigmund barely misses you. You see here a +0 dagger of venom. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you! You die... ###'###### #........# #.......)# #........#### #....{......# #....)......# #...........# ###'#.......# #.+...@...# ###.....### #.....'.### #.....#...# #.....###.## #.....# #..####### #.....# ##........ #.....# #........# #.....# #........# There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) 2 ball pythons 9 bats 4 endoplasms 2 giant cockroaches 4 goblins 5 hobgoblins (D:1) 3 jackals (D:1) 7 kobolds 2 frilled lizards (D:1) 5 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fantasyman the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 460 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 495 | D:2 | Learned a level 2 spell: Searing Ray 1299 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 2953 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/7 3272 | D:2 | Reached skill level 5 in Conjurations 3372 | D:2 | Noticed Sigmund 3393 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_petra, basic_altar, uniq_sigmund D:3: layout_loops_ring, serial_shops, nicolae_shop_crystal, roderic_batcave, chequers_hall_statues_y Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.1 Conjurations | 5 | 5.0 Fighting | | 0.4 Dodging | | 2.1 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Tentacles | 3 | || 3 Constrict | 2 | || 2 Cast: Magic Dart | 71 | 10 || 81 Searing Ray | 6 | 1 || 7 Armor: Skin | 1 | || 1 Dodge: Dodged | 10 | 5 || 15