Dungeon Crawl Stone Soup version 0.26-a0-800-g517d6fe721 (webtiles) character file. Game seed: 8380306600794255386 459125 felt the Gelid (level 24, -3/195 HPs) Began as a Barachi Ice Elementalist on Nov 11, 2020. Was an Initiate of Gozag. Slain by a vault warden ... wielding a +2 halberd of holy wrath (30 damage) ... on level 5 of the Vaults on Nov 12, 2020. The game lasted 05:09:57 (78963 turns). felt the Gelid (Barachi Ice Elementalist) Turns: 78963, Time: 05:09:58 Health: -3/195 AC: 27 Str: 20 XL: 24 Next: 44% Magic: 8/45 EV: 30 Int: 28 God: Gozag Gold: 16876 SH: 0 Dex: 15 Spells: 9/41 levels left rFire + + . SeeInvis + a - +3 halberd of Inference {elec, rN+ MP+9 Str+2} rCold + + + Faith . (shield currently unavailable) rNeg + + + Spirit . B - +7 ring mail "Anoekh" {MR+ Int+3 Slay+2 Stlth-} rPois + Reflect . C - +2 helmet "Siv Licvi" {rElec rN+ rCorr} rElec + Harm . D - +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} rCorr + Rampage . E - +1 pair of gloves of Xenum {rC- rN+ Str+2} MR +++.. F - +1 pair of boots of the Robin {+Inv rC+} Stlth .......... G - amulet of the Air {Inacc +Fly rElec EV+5 RMsl} HPRegen 0.42/turn H - ring "Wympon" {rC+ Int+2 SInv} MPRegen 0.29/turn I - ring "Jina" {rF+ rC+ MR+ Str+4} @: mighty, resistant, gold aura, hasted, repel missiles, quick A: +LOS, swims, slowness 1, strong legs 2 }: 2/15 runes: decaying, serpentine a: Hop, Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke Invisibility, Evoke Flight You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You visited 9 branches of the dungeon, and saw 42 of its levels. You also visited: Ossuary, Ice Cave and Wizlab. You collected 23674 gold pieces. You spent 2362 gold pieces at shops. You paid 4436 gold pieces to Gozag. Inventory: Hand Weapons a - the +3 halberd of Inference (weapon) {elec, rN+ MP+9 Str+2} (You took it off a centaur on level 10 of the Dungeon) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (+9). c - the +0 halberd of Cismyus {flame, rF+ Str+3} (You found it on level 7 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from fire. d - the +2 glaive of the Mind {vorpal, rPois Str+4} (You found it on level 14 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. Missiles q - 46 boomerangs (quivered) r - 7 javelins s - 11 curare-tipped darts t - 14 silver javelins Armour B - the +7 ring mail "Anoekh" (worn) {MR+ Int+3 Slay+2 Stlth-} (You bought it in a shop on level 3 of the Vaults) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. C - the +2 helmet "Siv Licvi" (worn) {rElec rN+ rCorr} (You acquired it on level 2 of the Snake Pit) It insulates you from electricity. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. D - the +1 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--} (You found it on level 4 of the Swamp) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. E - the +1 pair of gloves of Xenum (worn) {rC- rN+ Str+2} (You found it on level 7 of the Dungeon) It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. F - the +1 pair of boots of the Robin (worn) {+Inv rC+} (You found it on level 7 of the Dungeon) It protects you from cold. It lets you turn invisible. Magical Staves b - an uncursed staff of cold Jewellery u - the ring of Pessimism {rPois rC+ rN++ Int+6 Slay-3} (You took it off a vampire on level 3 of the Crypt) [ring of intelligence] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. G - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl} (You found it on level 1 of the Elven Halls) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. H - the ring "Wympon" (left hand) {rC+ Int+2 SInv} (You bought it in a shop on level 8 of the Dungeon) [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It lets you see invisible. I - the ring "Jina" (right hand) {rF+ rC+ MR+ Str+4} (You bought it in a shop on level 8 of the Dungeon) [ring of protection from magic] It affects your strength (+4). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. J - an uncursed ring of protection from magic K - an uncursed ring of poison resistance Wands p - a wand of polymorph (39) w - a wand of disintegration (63) N - a wand of enslavement (22) P - a wand of digging (16) Q - a wand of paralysis (56) R - a wand of acid (35) U - a wand of iceblast (59) W - a wand of flame (29) Scrolls f - a scroll of acquirement g - 18 scrolls of teleportation i - 21 scrolls of identify j - 2 scrolls of blinking m - 16 scrolls of remove curse o - a scroll of summoning v - 11 scrolls of amnesia x - 10 scrolls of magic mapping O - 4 scrolls of fog S - 8 scrolls of fear Potions e - 5 potions of cancellation h - 2 potions of ambrosia k - 4 potions of brilliance l - a potion of berserk rage n - 14 potions of curing z - a potion of invisibility A - 2 potions of magic L - 3 potions of resistance M - 12 potions of flight T - 10 potions of might V - 5 potions of haste Skills: - Level 17.0 Fighting - Level 15.3(16.0) Polearms - Level 8.8(13.7) Staves - Level 8.0 Throwing - Level 15.0 Armour * Level 14.6 Dodging - Level 1.7 Stealth - Level 9.0 Spellcasting - Level 17.0 Conjurations - Level 9.0 Summonings - Level 13.0 Fire Magic - Level 17.5 Ice Magic - Level 5.0 Air Magic - Level 15.0 Earth Magic - Level 9.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Freeze Ice #### 0% 1 b - Frozen Ramparts Ice ###### 0% 3 c - Hailstorm Conj/Ice #######. 1% 4 d - Summon Ice Beast Ice/Summ ######.. 1% 4 e - Swiftness Air #####... 1% 2 f - Iron Shot Conj/Erth #######... 1% 6 g - Bolt of Magma Conj/Fire/Erth #######... 1% 5 h - Orb of Destruction Conj #######... 4% 7 Your spell library contained the following spells: Spells Type Power Failure Level Foxfire Conj/Fire #### 0% 1 Magic Dart Conj #### 0% 1 Sandblast Erth ###### 0% 1 Searing Ray Conj ###### 0% 2 Ozocubu's Armour Ice #######. 0% 3 Summon Small Mammal Summ #### 1% 1 Call Imp Summ ######.. 1% 2 Ensorcelled Hibernation Hex/Ice ###### 1% 2 Passwall Tmut/Erth ######.. 1% 2 Call Canine Familiar Summ ######.. 1% 3 Conjure Flame Conj/Fire #######. 1% 3 Dazzling Flash Conj/Hex ###### 1% 3 Mephitic Cloud Conj/Pois/Air ######.. 1% 3 Static Discharge Conj/Air ######.. 1% 3 Stone Arrow Conj/Erth ###### 1% 3 Fulminant Prism Conj/Hex ######.... 1% 4 Ice Form Ice/Tmut ######.. 1% 4 Iskenderun's Mystic Bla Conj/Tloc ######.. 1% 4 Iskenderun's Battlesphe Conj #######. 1% 5 Lee's Rapid Deconstruct Erth #######... 1% 5 Lightning Bolt Conj/Air ######.... 1% 5 Leda's Liquefaction Hex/Erth ######.... 2% 4 Petrify Tmut/Erth ######.. 2% 4 Poisonous Vapours Pois/Air ####.. 3% 2 Summon Guardian Golem Hex/Summ #####... 3% 3 Summon Lightning Spire Summ/Air ######.. 3% 4 Beastly Appendage Tmut ##.... 6% 1 Corona Hex ##..... 6% 1 Borgnjor's Vile Clutch Necr/Erth ######.... 8% 5 Blink Tloc N/A 10% 2 Slow Hex ##...... 10% 2 Wereblood Tmut ##...... 10% 2 Conjure Ball Lightning Conj/Air ######.... 11% 6 Confusing Touch Hex ##...... 19% 3 Gell's Gravitas Tloc ##........ 19% 3 Lesser Beckoning Tloc ##........ 19% 3 Portal Projectile Hex/Tloc ##.... 19% 3 Spider Form Tmut/Pois ##........ 19% 3 Teleport Other Tloc ##...... 19% 3 Tukima's Dance Hex ##...... 19% 3 Shadow Creatures Summ N/A 24% 6 Summon Forest Summ/Tloc #####..... 26% 5 Spellforged Servitor Conj/Summ ######.... 26% 7 Statue Form Tmut/Erth ######... 41% 6 Cause Fear Hex ##........ 52% 4 Passage of Golubria Tloc N/A 52% 4 Silence Hex/Air ####...... 52% 5 Blade Hands Tmut ##........ 86% 5 Ignition Fire ######.... 89% 8 Dispersal Tloc ##........ 100% 6 Invisibility Hex ##...... 100% 6 Dragon Form Tmut ##........ 100% 7 Haunt Necr/Summ #####..... 100% 7 Borgnjor's Revivificati Necr ##........ 100% 8 Disjunction Tloc ##........ 100% 8 Infestation Necr ##........ 100% 8 Necromutation Tmut/Necr ##........ 100% 8 Death's Door Necr ##........ 100% 9 Dragon's Call Summ ######.... 100% 9 Shatter Erth #######... 100% 9 Tornado Air #####..... 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:4 Orc (2/2) D:9 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (0/5) D:15 Ossuary (visited) IceCv (visited) WizLab (visited) Slime: Lair:5-6 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:8 = D:9 ( D:12 * D:14 ( D:15 : Orc:1 } Orc:2 (:*[ Elf:1 = Snake:2 * Vaults:1 ? Vaults:3 [( Annotations: D:15 Roxanne Lair:1 3 runed translucent doors, Frod's ghost, journeyman HuWz Lair:6 exclusion: 3 oklob plants Swamp:1 1 runed translucent door, YayAnonymity's ghost, adept GrFi Snake:4 2 transporters, Whoops's ghost, adept HOFi Vaults:4 3 runed translucent doors, Gyiz's ghost, veteran VSFi; Yjimoseergh's ghost, adept SpFE; theMacoje's ghost, adept OgEn Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop long distances. Message History Press: ? - help, Shift-Dir - straight line, f/p - vault warden Aim: a vault warden, wielding a +4 long sword of electrocution, wearing a +0 chain mail and wearing a +0 kite shield Okay, then. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: a vault warden, wielding a +4 long sword of electrocution, wearing a +0 chain mail and wearing a +0 kite shield The floor, spattered with blood. The vault warden is no longer distracted by gold. x2 The vault warden activates a sealing rune. The deep elf high priest invokes the aid of its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +2 halberd. * * * LOW HITPOINT WARNING * * * The stone giant hits you but does no damage. The vault warden hits you from afar with a +2 halberd of holy wrath!! You die... Your body crumbles into a pile of gold. #....# . #....# ### #. #....# ..## #. #(...# ....# #. #....#.....# .##..#....#...... .......$$$...... ####..CC.Q..##### .....$$p@LW...... ......