Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file.

Game seed: 16326017170480150888

68 fernweh the Apothecary (level 4, -2/33 HPs)
             Began as a Barachi Alchemist on Nov 17, 2024.
             Was an Initiate of Vehumet.
             Killed by divine providence
             ... invoked by an orc priest
              (10 damage)
             ... on level 3 of the Dungeon.
             The game lasted 00:08:21 (2145 turns).

fernweh the Apothecary (Barachi Alchemist)          Turns: 2145, Time: 00:08:22

Health: -2/33      AC:  2    Str: 10    XL:     4   Next: 19%
Magic:  6/8        EV: 11    Int: 17    God:    Vehumet [......]
Gold:   176        SH:  0    Dex: 12    Spells: 3/9 levels left

rFire   . . .        p - +2 mace (protect)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        s - amulet of magic regeneration
Stlth   ++           (no ring)
HPRegen 0.25/turn    (no ring)
MPRegen 0.51/turn

%: no passive effects
@: very slightly contaminated, slow
A: amphibious, slowness 1, strong legs 1, +LOS
a: Hop, Renounce Religion


You were on level 3 of the Dungeon.
You worshipped Vehumet.
Vehumet was noncommittal.
You visited 1 branch of the dungeon, and saw 3 of its levels.

You collected 176 gold pieces.

Inventory:

Hand Weapons
 f - a +0 dagger
 p - a +2 mace of protection (weapon)
 w - a +0 morningstar of draining
Missiles
 g - 19 stones
Armour
 a - a +0 robe (worn)
Jewellery
 r - an amulet of guardian spirit
 s - an amulet of magic regeneration (around neck)
Talismans
 n - a flux talisman
 o - a serpent talisman
Scrolls
 c - 2 scrolls of teleportation {unknown}
 d - a scroll of amnesia {unknown}
 h - 2 scrolls of noise {unknown}
 i - a scroll of vulnerability {unknown}
 j - 3 scrolls of identify {unknown}
 v - a scroll of blinking {unknown}
Potions
 b - a potion of magic
 e - a potion of mutation {unknown}
 k - a potion of curing {unknown}
 l - a potion of heal wounds {unknown}
 m - a potion of berserk rage {unknown}
 q - a potion of enlightenment {unknown}
 t - a potion of haste {unknown}
 u - 2 potions of cancellation {unknown}
 x - a potion of ambrosia {unknown}
 z - a potion of lignification {unknown}


   Skills:
 + Level 2.1 Fighting
 - Level 2.1 Dodging
 - Level 2.2 Stealth
 + Level 3.0 Spellcasting
 + Level 1.9 Conjurations
 + Level 3.6 Alchemy


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Sting                 Conj/Alch      48%        1d6       5%          1
b - Mephitic Cloud        Conj/Alch/Air  8%         N/A       24%         3
c - Mercury Vapours       Alch/Air       16%        N/A       12%         2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Hex/Fire       4%         N/A       45%         3
 Olgreb's Toxic Radiance  Alch           15%        N/A       36%         4
 Sticky Flame             Fire/Alch      8%         2d4       63%         4
 Starburst                Conj/Fire      2%         6d3       100%        6
 Fulsome Fusillade        Conj/Alch      6%         (3-5)d6   100%        8


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)            

Altars:
Vehumet
Xom


Innate Abilities, Weirdness & Mutations

You are amphibious.
You cover ground slowly.
You can hop short distances.
You have an extended range of vision and can be seen from far away.

Message History

h - 2 scrolls labelled CIMUPADE ZEOGU (gained 1)
An orc priest comes into view. It is wielding a +0 long sword.
An orc priest is nearby!
Casting: Sting (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - orc priest
Aim: an orc priest, wielding a +0 long sword (wandering, hasn't noticed you,
71% to hit)
The sting hits the orc priest. The orc priest is poisoned.
The orc priest is lightly wounded.
The orc priest shouts!
The orc priest invokes the aid of Beogh against you.
Beogh smites you!
Casting: Sting (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - orc priest
Aim: an orc priest, wielding a +0 long sword (moderately wounded, poisoned, 71%
to hit)
The sting hits the orc priest. The orc priest looks even sicker.
The orc priest is moderately wounded.
The orc priest invokes the aid of Beogh against you.
Beogh smites you!
* * * LOW HITPOINT WARNING * * *
Casting: Sting (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - orc priest
Aim: an orc priest, wielding a +0 long sword (heavily wounded, very poisoned,
71% to hit)
You miscast Sting.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
Casting: Sting (safe; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - orc priest
Aim: an orc priest, wielding a +0 long sword (severely wounded, very poisoned,
71% to hit)
The sting misses the orc priest.
The orc priest calls down the wrath of Beogh upon you.
Beogh smites you!
You die...

          #.#
          #.#
## ####   #.#
..  ..#   #.#
.#  #.#   #.#
.####.#####.####
.#..........##.##
.......###....#.#####.#
..)##..##....###@..o.#
..)##..###)...#..####.#
#......# #..##.#.#
#.<###.# #..####.#
#.## #.# #..#  #.#
..#  #.# #...  ..#
#......# #...  ###
######## .....
#.##


You could see an orc priest (very poisoned).

Vanquished Creatures
  2 ufetubi (D:3)
  2 ribbon worms (D:3)
  A dart slug (D:1)
  3 orcs (D:3)
  5 bats
  2 endoplasms
  2 goblins
  10 hobgoblins
  3 jackals (D:1)
  2 quokkas
  4 ball pythons
  2 frilled lizards
  4 kobolds
  3 rats
45 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | fernweh the Barachi Alchemist began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   280 | D:1      | Reached skill level 1 in Fighting
   280 | D:1      | Reached XP level 2. HP: 12/21 MP: 0/5
   733 | D:1      | Reached XP level 3. HP: 25/26 MP: 2/6
  1152 | D:2      | Found a shimmering altar of Xom.
  1255 | D:2      | Found a faded altar of an unknown god.
  1572 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1575 | D:2      | Learned a level 2 spell: Mercury Vapours
  1949 | D:3      | Found a radiant altar of Vehumet.
  1963 | D:3      | Became a worshipper of Vehumet
  2038 | D:3      | Reached XP level 4. HP: 21/33 MP: 3/8
  2145 | D:3      | Killed from afar by an orc priest

Illustrated notes

Levels and vault maps discovered:
D:1:      sevenhm_arrival_forest_fort_small_3, layout_basic, serial_forest,
          infiniplex_forest_clump_small, infiniplex_forest_clump_large,
          infiniplex_forest_join, infiniplex_forest_straight_1
D:2:      layout_basic, basic_altar, ebering_ecumenical_altar_petrified
D:3:      layout_loops_corners, tso_oasis_becter,
          mainiacjoe_overflow_six_doors_small

Skill      XL: |  1  2  3  4 |
---------------+-------------+-----
Stealth        |  2          |  2.2
Fighting       |  1     2    |  2.1
Spellcasting   |           3 |  3.0
Dodging        |             |  2.1
Conjurations   |             |  1.9
Alchemy        |             |  3.6

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Unarmed           |    25 |       ||    25
         Dagger            |    17 |       ||    17
         Mace              |     1 |       ||     1
  Throw: Stone             |     1 |       ||     1
   Cast: Sting             |    81 |    14 ||    95
Ability: Hop               |     2 |       ||     2
 Armour: Robe              |    40 |     2 ||    42
  Dodge: Dodged            |    49 |     1 ||    50