Dungeon Sprint DCSS version 0.30-a0-269-gf0224bf7b6 (webtiles) character file. Game seed: 8285477846248149543 0 fingers the Trooper (level 1, -4/11 (18) HPs) Began as a Formicid Monk on Oct 14, 2022. Slain by a necrophage (6 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:45 (56 turns). fingers the Trooper (Formicid Monk) Turns: 56, Time: 00:00:45 HP: -4/11 (18) AC: 2 Str: 15 XL: 1 Next: 0% MP: 1/1 EV: 6 Int: 9 God: Gold: 0 SH: 25 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis + z - +13 scythe of Curses {drain, Drain} rCold . . . Faith . E - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.07/turn (no ring) @: very heavily drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons x - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. y - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. z - the +13 scythe of Curses (weapon) {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. A - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. B - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Armour a - a +0 robe (worn) D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. E - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery k - a ring of flight l - a +6 ring of dexterity m - a +6 ring of dexterity n - a +6 ring of intelligence o - a +6 ring of intelligence p - a +6 ring of strength q - a +6 ring of strength Wands r - a wand of mindburst (7) s - a wand of acid (7) Scrolls t - 4 scrolls of amnesia u - 7 scrolls of butterflies v - 5 scrolls of identify w - 2 scrolls of fear Potions b - a potion of ambrosia c - 10 potions of curing d - 10 potions of heal wounds e - 7 potions of magic f - 2 potions of brilliance g - 2 potions of invisibility h - 4 potions of resistance i - a potion of experience j - 5 potions of might Skills: + Level 3.2 Fighting + Level 2.6 Dodging + Level 2.4 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Items here: )))))))))). x - the +7 Singing Sword {vorpal, sonic wave} y - the +11 plutonium sword {Contam Stlth-} z - the +13 scythe of Curses {drain, Drain} A - the +5 sword of Power {vorpal} Items here: )))) [[. B - the +10 dark maul {vorpal} C - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} E - the +18 shield of the Gong {rElec rN+ Will+ EV-5} You fly up into the air. C - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. You float gracefully downwards. You feel drained. A shiver runs down your spine. You hear strange and distant voices. z - the +13 scythe of Curses (weapon) {drain, Drain} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A jackal skeleton and a necrophage come into view. Found two staves of conjuration. Found a transporter. You block the necrophage's attack. GONNNNG! The jackal skeleton bites you. The necrophage barely misses you. You puncture the necrophage! The necrophage is heavily damaged. You block the jackal skeleton's attack. BOUMMMMG! The jackal skeleton bites you. The necrophage hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You block the jackal skeleton's attack. GONNNNG! The necrophage hits you. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ {{ ▓.....▓ ▓.Z@n.▓ ▓.....▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ {{{ { { You could see a necrophage and a jackal skeleton. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fingers the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a transporter. 4 | D | Found a corrupted altar of Lugonu. 4 | D | Found a viscous altar of Jiyva. 4 | D | Found a burning altar of Makhleb. 4 | D | Found a hazy altar of Hepliaklqana. 4 | D | Found an opulent altar of Gozag. 52 | D | Entered arena 2. 52 | D | Noticed a necrophage 52 | D | Found a transporter. 56 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Scythe || 1 Dodge: Dodged || 1 Block: Kite shield || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 0 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 0 | 0 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 55 daAuts