Dungeon Sprint DCSS version 0.31-a0-702-gf82c85558f (webtiles) character file. Game seed: 10007520088900860949 489 fingers the Skirmisher (level 7, 0/60 HPs) Began as a Gnoll Hunter on Sept 8, 2023. Slain by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:19 (266 turns). fingers the Skirmisher (Gnoll Hunter) Turns: 266, Time: 00:02:19 Health: 0/60 AC: 27 Str: 10 XL: 7 Next: 14% Magic: 14/14 EV: 5 Int: 8 God: Gold: 0 SH: 0 Dex: 30 Spells: 16/16 levels left rFire . . . E - +8 storm bow {elec, penet} rCold . . . (shield currently unavailable) rNeg . . . C - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth t - +6 ring of dexterity HPRegen 0.30/turn u - +6 ring of dexterity MPRegen 0.14/turn %: no teleportation, no spellcasting @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow B - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. E - the +8 storm bow (weapon) {elec, penet} (You found it in the Dungeon) F - a +5 hand cannon Armour c - a +0 leather armour C - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. D - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery s - a ring of flight t - a +6 ring of dexterity (left hand) u - a +6 ring of dexterity (right hand) v - a +6 ring of intelligence w - a +6 ring of intelligence x - a +6 ring of strength y - a +6 ring of strength I - a ring of fire Wands z - a wand of mindburst (7) A - a wand of acid (7) G - a wand of paralysis (3) H - a wand of flame (14) Scrolls b - a scroll of butterflies i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify r - 2 scrolls of fear Potions d - 10 potions of curing e - 2 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 3 potions of resistance m - a potion of experience n - 5 potions of might Miscellaneous J - a condenser vane Skills: + Level 7.1 Fighting + Level 5.3 Short Blades + Level 5.3 Long Blades + Level 5.3 Axes + Level 5.3 Maces & Flails + Level 5.3 Polearms + Level 5.3 Staves + Level 10.1 Ranged Weapons + Level 5.3 Throwing + Level 5.3 Armour + Level 7.1 Dodging + Level 5.8 Stealth + Level 5.3 Shields + Level 5.3 Unarmed Combat + Level 5.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Transmutations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Poison Magic + Level 5.8 Invocations + Level 5.3 Evocations + Level 4.8 Shapeshifting You had 16 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The merfolk throws a boomerang. The boomerang barely misses you. The merfolk hits you from afar with a +0 trident. The merfolk hits you but does no damage. You shoot an arrow. The arrow pierces through the merfolk!! Lightning courses through the merfolk! The merfolk is heavily wounded. The merfolk hits you but does no damage. x6 You shoot an arrow. The arrow pierces through the merfolk! The merfolk is severely wounded. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! The merfolk barely misses you. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident. You shoot an arrow. The arrow closely misses the merfolk. The merfolk throws a boomerang. The boomerang hits you. The merfolk barely misses you. The merfolk hits you but does no damage. x2 The merfolk hits you from afar with a +0 trident! The merfolk throws a boomerang. The boomerang hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident. The merfolk throws a boomerang. The boomerang hits you but does no damage. You shoot an arrow. The arrow closely misses the merfolk. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you from afar with a +0 trident. The merfolk throws a boomerang. The boomerang hits you! The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ∆ ▓.)|".▓..[..▓.....▓ ∆ ▓..[..▓.....▓.....▓ ▓..m..▓.....▓.....▓ ▓.mmm.▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ ∆∆∆ ∆∆∆ ∆ ∆ ∆ ∆ You could see 4 merfolk. Vanquished Creatures 2 fire elementals (D) A hell hound (D) An ice beast (D) An iron imp (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fingers the Gnoll Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 68 | D | Entered arena 2. 68 | D | Noticed an ice beast 68 | D | Noticed an iron imp 68 | D | Found a transporter. 71 | D | Killed an ice beast 72 | D | Reached skill level 5 in Fighting 72 | D | Reached skill level 9 in Ranged Weapons 72 | D | Reached skill level 5 in Dodging 72 | D | Reached XP level 2. HP: 20/27 MP: 1/5 72 | D | Reached XP level 3. HP: 25/33 MP: 1/7 72 | D | Reached XP level 4. HP: 29/39 MP: 1/8 74 | D | Reached XP level 5. HP: 36/46 MP: 1/9 153 | D | Entered arena 3. 153 | D | Noticed a fire elemental 153 | D | Noticed a hell hound 153 | D | Noticed a fire elemental 153 | D | Found a transporter. 169 | D | Killed a fire elemental 170 | D | Reached skill level 5 in Stealth 170 | D | Reached XP level 6. HP: 26/53 MP: 9/12 172 | D | Killed a fire elemental 173 | D | Reached skill level 5 in Short Blades 173 | D | Reached skill level 5 in Long Blades 173 | D | Reached skill level 5 in Axes 173 | D | Reached skill level 5 in Maces & Flails 173 | D | Reached skill level 5 in Polearms 173 | D | Reached skill level 5 in Staves 173 | D | Reached skill level 5 in Throwing 173 | D | Reached skill level 5 in Armour 173 | D | Reached skill level 5 in Shields 173 | D | Reached skill level 5 in Unarmed Combat 173 | D | Reached skill level 5 in Spellcasting 173 | D | Reached skill level 5 in Invocations 173 | D | Reached skill level 5 in Evocations 178 | D | Killed a hell hound 179 | D | Reached skill level 10 in Ranged Weapons 179 | D | Reached XP level 7. HP: 40/60 MP: 11/14 260 | D | Entered arena 4. 260 | D | Noticed a merfolk 260 | D | Noticed a merfolk 260 | D | Noticed a merfolk 260 | D | Noticed a merfolk 260 | D | Found a transporter. 266 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 5 6 7 | 7.1 Short Blades | 2 3 4 5 | 5.3 Long Blades | 2 3 4 5 | 5.3 Axes | 2 3 4 5 | 5.3 Maces & Flails | 2 3 4 5 | 5.3 Polearms | 2 3 4 5 | 5.3 Staves | 2 3 4 5 | 5.3 Ranged Weapons | 9 10 | 10.1 Throwing | 2 3 4 5 | 5.3 Armour | 2 3 4 5 | 5.3 Dodging | 5 6 7 | 7.1 Stealth | 3 4 5 | 5.8 Shields | 2 3 4 5 | 5.3 Unarmed Combat | 2 3 4 5 | 5.3 Spellcasting | 2 3 4 5 | 5.3 Conjurations | 2 3 4 | 4.3 Hexes | 2 3 4 | 4.3 Summonings | 2 3 4 | 4.3 Necromancy | 2 3 4 | 4.3 Translocations | 2 3 4 | 4.3 Transmutations | 2 3 4 | 4.3 Fire Magic | 2 3 4 | 4.3 Ice Magic | 2 3 4 | 4.3 Air Magic | 2 3 4 | 4.3 Earth Magic | 2 3 4 | 4.3 Poison Magic | 2 3 4 | 4.3 Invocations | 3 4 5 | 5.8 Evocations | 2 3 4 5 | 5.3 Shapeshifting | 2 3 4 | 4.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Hand cannon | 3 | 17 | || 20 Longbow | | | 5 || 5 Use: Potion | | 8 | 1 || 9 Armour: Plate armour | 4 | 110 | 28 || 142 Dodge: Dodged | | | 3 || 3 Block: Kite shield | 5 | 77 | || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 299 | 299 | 0 | 0 | 143 | 1 | 299.0 | Dungeon | 299 | 299 | 0 | 0 | 143 | 1 | 299.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 299 daAuts