Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 15722125546990790644 21 firemarshallily the Magician (level 2, 0/21 HPs) Began as a Merfolk Wanderer on Aug 21, 2022. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:55 (792 turns). firemarshallily the Magician (Merfolk Wanderer) Turns: 792, Time: 00:02:56 Health: 0/21 AC: 4 Str: 12 XL: 2 Next: 83% Magic: 7/8 EV: 11 Int: 11 God: Gold: 45 SH: 0 Dex: 13 Spells: 9/11 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 55 stones (quivered) g - 2 silver javelins Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) f - a +0 ring mail Jewellery i - a ring of fire Scrolls e - a scroll of silence {unknown} j - a scroll of identify {unknown} Potions h - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 0.7 Armour + Level 1.7 Dodging - Level 1.1 Stealth - Level 5.0 Spellcasting - Level 3.2 Ice Magic - Level 1.0 Invocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d6 7% 1 b - Summon Small Mammal Summ 8% N/A 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 26% 1 Apportation Tloc 4% N/A 26% 1 Sandblast Erth 4% 2d4 26% 1 Stone Arrow Conj/Erth 4% 3d7 63% 3 Hailstorm Conj/Ice 6% 3d4 80% 4 Ice Form Ice/Tmut 6% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka is moderately wounded. The quokka misses you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka bites you. You closely miss the quokka. The quokka is lightly wounded. The quokka closely misses you. The quokka bites you but does no damage. You closely miss the quokka. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka barely misses you. You closely miss the quokka. The quokka is lightly wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka bites you. You closely miss the quokka. The quokka closely misses you. The quokka bites you but does no damage. You barely miss the quokka. The quokka misses you. You closely miss the quokka. The quokka closely misses you. You barely miss the quokka. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The quokka bites you. You hit the quokka but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Your rat barely misses the quokka. You hit the quokka but do no damage. The quokka closely misses you. Your rat bites the quokka. You barely miss the quokka. Your punch misses the quokka. The quokka is moderately wounded. The quokka bites you. You die... ....##### ###.#.....# #......... #........# ### #........ ##.. #.......###.## #.. #####.....r....... #.# .........@r# ##.#####.......).# ##..).............####.. ....#####...........#.... ....### #................ ###...###..............# # #.#..#####.[.........#. #.##...####............ #.####..................# You could see a quokka (ally target) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 goblins (D:1) 4 kobolds (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) An endoplasm (D:1) 2 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Merfolk Wanderer began the quest for | the Orb. 0 | D:1 | firemarshallily set off with the following items: a +0 | dagger, 26 stones, a +0 leather armour, a +0 cloak; and the | following spells available to memorise: Freeze, Sandblast, | Stone Arrow, Hailstorm, Ice Form 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 27 | D:1 | Learned a level 1 spell: Freeze 257 | D:1 | Learned a level 1 spell: Summon Small Mammal 259 | D:1 | Reached skill level 1 in Dodging 264 | D:1 | Reached skill level 1 in Fighting 264 | D:1 | Reached XP level 2. HP: 18/21 MP: 8/8 392 | D:1 | HP: 1/21 [frozen (5)] 792 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Fighting | 1 | 1.3 Armour | | 0.7 Stealth | | 1.1 Spellcasting | | 5.0 Ice Magic | | 3.2 Invocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 74 Punch || 1 Cast: Summon Small Mamm || 4 Stab: Sleeping || 1 Armor: Leather armour || 10 Dodge: Dodged || 40