Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 7154485978863578287 5 firemarshallily the Magician (level 1, 0/18 HPs) Began as a Djinni Conjurer on Nov 2, 2022. Slain by an orc ... wielding a +0 flail (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (129 turns). firemarshallily the Magician (Djinni Conjurer) Turns: 129, Time: 00:00:35 Health: 0/18 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . g - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 2.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - a +0 dagger g - a +0 dagger (weapon) You start resting. HP restored. You reach down and open the door. A gnoll, an adder, a hound, a jelly and an orc come into view. The jelly quivers. The orc shouts! The hound barks! The adder hisses angrily. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc hits you with a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc completely misses you. You closely miss the orc. The orc is heavily wounded. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss the orc. The orc is heavily wounded. The orc hits you with a +0 flail. You die... ▓+▓ ▓.▓ ▓g▓ ▓S▓ ▓h▓ ▓J▓ ▓o▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ You could see a hound, a jelly, a gnoll, an adder and an orc. Vanquished Creatures A bat (D) A goblin (D) A hobgoblin (D) A frilled lizard (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | firemarshallily the Djinni Conjurer began the quest for the | Orb. 0 | D | firemarshallily set off with the following spells | memorised: Magic Dart, Searing Ray, Dazzling Flash, | Fulminant Prism, Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 124 | D | Noticed a hound 124 | D | Noticed a jelly 129 | D | Slain by an orc Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 10 Dodge: Dodged || 3