Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 194 firemarshallily the Conjurer (level 5, -7/34 HPs) Began as an Octopode Conjurer on Mar 10, 2024. Mangled by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:06:54 (2937 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 2937, Time: 00:06:55 Health: -7/34 AC: 1 Str: 6 XL: 5 Next: 73% Magic: 4/19 EV: 13 Int: 26 God: Gold: 150 SH: 0 Dex: 13 Spells: 1/11 levels left rFire . . . e - +2 short sword (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . m - ring of magical power rCorr . n - +6 ring of intelligence SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-7 -> -14) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons e - a +2 short sword of flaming (weapon) Missiles i - 4 poisoned darts Armour o - a +0 buckler Jewellery m - a ring of magical power (left tentacle) n - a +6 ring of intelligence (right tentacle) Scrolls b - 2 scrolls of identify c - a scroll of brand weapon {unknown} d - a scroll of noise {unknown} g - a scroll of revelation {unknown} h - 2 scrolls of butterflies j - a scroll of poison {unknown} l - 3 scrolls of immolation Potions a - 2 potions of magic f - a potion of attraction Skills: + Level 2.1 Fighting + Level 3.0 Dodging - Level 2.6 Stealth * Level 3.6 Spellcasting + Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Hailstorm Conj/Ice 16% 3d6 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 9% 1 Frozen Ramparts Ice 8% 1d2 26% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Nemelex Xobeh Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 exclusion: gnoll sergeant Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The searing ray misses the water moccasin. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. Your magical contamination has completely faded away. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. You feel less attractive to monsters. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target, p - water moccasin You conjure a prism of explosive energy! A fulminant prism comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... J.".. [. . ....# ..# ?. ....## ...# ... ....###... .... ....#..# .....#..... ..S...)..# #S*# ###########@## .g..........# ...####....## .$..####..## #....#.## ## #....# #.####..## ##.<###..# #........# You could see a water moccasin (ally target) and a friendly fulminant prism. Vanquished Creatures 2 orc priests (D:3) 3 gnolls (D:2) 3 adders 3 ribbon worms (D:2) 8 orcs 4 ball pythons (D:1) 7 endoplasms 2 giant cockroaches 4 goblins 7 hobgoblins A quokka (D:3) 6 bats 2 frilled lizards 4 kobolds 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 132 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 846 | D:2 | Reached XP level 3. HP: 22/22 MP: 6/6 859 | D:2 | Reached skill level 1 in Fighting 863 | D:2 | Learned a level 2 spell: Searing Ray 1238 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/8 1243 | D:2 | Learned a level 4 spell: Fulminant Prism 1347 | D:2 | Found a runed translucent door. 1348 | D:2 | Noticed Crazy Yiuf 2199 | D:3 | Reached XP level 5. HP: 34/34 MP: 9/9 2250 | D:3 | Learned a level 3 spell: Hailstorm 2412 | D:3 | Found a broken altar of Ashenzari. 2661 | D:3 | Found a faded altar of an unknown god. 2848 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2922 | D:4 | Noticed a water moccasin 2937 | D:4 | HP: 1/34 [poisoned by a water moccasin] 2937 | D:4 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage D:3: layout_basic, lemuel_coloured_pillars_altar, mainiacjoe_overflow_brackets, ebering_ecumenical_altar_box, minmay_between D:4: layout_layer_cave, general_overflow_altar, gammafunk_ghost_smash, serial_bayou_lagoon_a, minmay_manual_monolith Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.1 Spellcasting | 3 | 3.6 Dodging | 3 | 3.0 Stealth | | 2.6 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Constrict | 7 | 2 || 9 Short sword | 16 | 8 || 24 Tentacles | 4 | 1 || 5 Punch | 1 | || 1 Cast: Magic Dart | 47 | 58 || 105 Searing Ray | 1 | 5 || 6 Fulminant Prism | | 1 || 1 Use: Scroll | | 2 || 2 Potion | | 2 || 2 Stab: Sleeping | 1 | 2 || 3 Armour: Skin | 12 | 11 || 23 Dodge: Dodged | 17 | 12 || 29