Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 60 firemarshallily the Conjurer (level 4, 0/28 HPs) Began as an Octopode Conjurer on Mar 11, 2024. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1237 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 1237, Time: 00:01:58 Health: 0/28 AC: 1 Str: 6 XL: 4 Next: 6% Magic: 0/8 EV: 13 Int: 20 God: Gold: 87 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . e - +2 short sword (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons e - a +2 short sword of flaming (weapon) Scrolls b - a scroll of identify c - a scroll of brand weapon d - a scroll of noise {unknown} Potions a - 2 potions of magic Skills: + Level 1.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.1 Spellcasting + Level 4.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Freeze Ice 12% 1d3 14% 1 Hailstorm Conj/Ice 11% 3d6 17% 3 Frozen Ramparts Ice 6% 1d1 38% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History It is a scroll of identify. c - a scroll of brand weapon The gnoll closely misses you. Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll! You kill the gnoll! You have reached level 4! You hit the gnoll. You burn the gnoll. Your grab misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. Unknown command. You hit the gnoll. You burn the gnoll. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You die... #. #. #. #.# #.. #.## #.)#### #.g@.# ###### ####.###..#.# #. #.##.....# # ##.##.##..# #.........## #.....###..# #.....# ##.# ##....## #.## ### ######....## #..####.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 ribbon worms (D:2) 4 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:2) 3 bats A frilled lizard (D:2) 3 kobolds 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 842 | D:2 | Reached skill level 1 in Fighting 842 | D:2 | Reached XP level 3. HP: 21/23 MP: 1/7 1235 | D:2 | Reached XP level 4. HP: 6/28 MP: 0/8 1235 | D:2 | HP: 1/28 [gnoll/+0 club (5)] 1237 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | || 2 Short sword | 11 | 2 || 13 Constrict | 2 | 1 || 3 Cast: Magic Dart | 57 | 1 || 58 Use: Scroll | 1 | || 1 Armour: Skin | 6 | 2 || 8 Dodge: Dodged | 15 | 1 || 16