Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 79 firemarshallily the Conjurer (level 4, 0/29 HPs) Began as an Octopode Conjurer on Mar 11, 2024. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1671 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 1671, Time: 00:02:46 Health: 0/29 AC: 1 Str: 6 XL: 4 Next: 38% Magic: 0/8 EV: 13 Int: 20 God: Gold: 87 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . i - +2 flail (protect) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons e - a +2 short sword of flaming i - a +2 flail of protection (weapon) Missiles f - 4 poisoned darts Scrolls b - 2 scrolls of identify {unknown} c - a scroll of brand weapon {unknown} d - a scroll of noise {unknown} g - a scroll of butterflies {unknown} h - a scroll of revelation {unknown} Potions a - 2 potions of magic j - 2 potions of attraction {unknown} Skills: + Level 1.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.2 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 6% 1d1 38% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The kobold closely misses you. The goblin misses you. The goblin hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The kobold hits you with a +0 short sword. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The goblin misses you. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold! You kill the kobold! The goblin hits you with a +0 dagger. You die... #..........# ### ####.......#### #..........# ###.....†..8.# #............# #.⌠.###...#### #... #.<.# #...###...# #.#...#@##### #....rg))..#### ####........... #.........### .............# #............# #.#.....>....# #.#..........# # #..........# You could see a goblin and a rat. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 3 ribbon worms (D:2) 4 ball pythons (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins 4 hobgoblins (D:2) 4 bats A frilled lizard (D:2) 4 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 17/18 MP: 0/5 158 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Reached skill level 1 in Fighting 919 | D:2 | Reached XP level 3. HP: 23/23 MP: 7/7 1282 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/8 1671 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Tentacles | 3 | 1 || 4 Short sword | 6 | || 6 Constrict | 2 | 1 || 3 Flail | | 4 || 4 Cast: Magic Dart | 49 | 14 || 63 Searing Ray | 3 | 2 || 5 Stab: Sleeping | 1 | || 1 Armour: Skin | 8 | 17 || 25 Dodge: Dodged | 5 | 12 || 17