Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 34 firemarshallily the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Mar 11, 2024. Slain by a gnoll ... wielding a +2 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (1188 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 1188, Time: 00:01:31 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 31% Magic: 0/7 EV: 13 Int: 20 God: Gold: 87 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . d - +2 short sword (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons d - a +2 short sword of flaming (weapon) Missiles g - 4 poisoned darts Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} e - a scroll of noise {unknown} f - a scroll of butterflies {unknown} Potions a - 2 potions of magic Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 14% 1 Hailstorm Conj/Ice 11% 3d6 19% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You climb upwards. There is a stone staircase leading down here. Unknown command. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. The gnoll shouts! There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of protection and wearing a +0 robe (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll shouts! The gnoll hits you with a +2 flail of protection! A gnoll comes into view. It is wielding a +0 club. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll but does no damage. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +2 flail of protection. The gnoll hits you with a +2 flail of protection! You die... #........†...# #.8........### #..........# ####.....g.#### #..........# ###.....g..8.# #............# #.⌠.###.g÷#### #...# #.@.# #...# #...# #...# ##### ..... ###..) You could see 3 gnolls. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:2) 2 bats (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 170 | D:1 | Learned a level 2 spell: Searing Ray 866 | D:2 | Reached skill level 1 in Fighting 866 | D:2 | Reached XP level 3. HP: 13/23 MP: 7/7 1188 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Tentacles || 2 Unarmed || 1 Short sword || 5 Cast: Magic Dart || 41 Searing Ray || 2 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 4