Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 4 firemarshallily the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Mar 11, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (141 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 141, Time: 00:00:20 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 8 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} Potions a - a potion of magic Skills: + Level 0.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a ball python corpse. A kobold and a goblin come into view. The kobold shouts! The goblin shouts! The magic dart hits the kobold. The kobold is moderately wounded. An endoplasm comes into view. The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The endoplasm quivers. The magic dart hits the kobold. You kill the kobold! You are out of magic! You are out of magic! You are out of magic! The goblin attacks as it pursues you! The goblin hits you with a +0 club. You see here 5 stones. The magic dart hits the goblin. The goblin is moderately wounded. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. The goblin is moderately wounded. The goblin closely misses you. You barely miss the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin is moderately wounded. The goblin barely misses you. You tentacle-slap the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin is heavily wounded. The goblin barely misses you. You closely miss the goblin. You grab the goblin. The goblin is heavily wounded. You constrict the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You tentacle-slap the goblin. You kill the goblin! The endoplasm freezes you. You are frozen. You die... #.# .# #.# #.# #.# #.. #.# #.# #.# ### #.# #.# #.# ..# #.# ###.# #.# #.# #.# ...# #.# #.# #.# ..#####.###.####†####.# #............)@.....#.# .###.#.#.#..J........# ##.##.#..#####.##.### #........# #.##.# ###.#..##.##.# #.##.## ........#J#.## #.##..## #######....## #.##...# #.....#g########.###<## #.###.J.......##. ### You could see an endoplasm. Vanquished Creatures A ball python (D:1) A goblin (D:1) A bat (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 141 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 1 Cast: Magic Dart || 10 Armour: Skin || 5 Dodge: Dodged || 4