Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 32 firemarshallily the Conjurer (level 3, -3/23 HPs) Began as an Octopode Conjurer on Mar 11, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (1311 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 1311, Time: 00:01:54 Health: -3/23 AC: 1 Str: 6 XL: 3 Next: 27% Magic: 0/7 EV: 13 Int: 22 God: Gold: 77 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +2 short sword (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +2 short sword of flaming (weapon) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of brand weapon {unknown} e - a scroll of noise {unknown} Potions a - 2 potions of magic f - 2 potions of attraction {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.8 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 13% 1 Hailstorm Conj/Ice 12% 3d6 16% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A gnoll comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Unknown command. You hit the gnoll but do no damage. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! You hit the gnoll but do no damage. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You die... ... ..... ..... #######..... #......##..# #....).....# #....g.###.# #.g....# #@g....# #......# #####.## #.# #.# #.## #..# ##.## #..#### You could see 3 gnolls. Vanquished Creatures A ribbon worm (D:2) 4 ball pythons (D:1) 4 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:2) 3 bats 4 kobolds 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 277 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 914 | D:2 | Reached skill level 1 in Fighting 932 | D:2 | Reached XP level 3. HP: 15/23 MP: 5/7 973 | D:2 | Learned a level 2 spell: Searing Ray 1311 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 12 Tentacles || 1 Constrict || 1 Cast: Magic Dart || 41 Searing Ray || 2 Armour: Skin || 9 Dodge: Dodged || 6