Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4073344203867303942 (custom seed) 56 firemarshallily the Conjurer (level 3, -4/23 HPs) Began as an Octopode Conjurer on Mar 11, 2024. Slain by a gnoll ... wielding a +2 flail of protection (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1557 turns). firemarshallily the Conjurer (Octopode Conjurer) Turns: 1557, Time: 00:01:56 Health: -4/23 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 5/7 EV: 13 Int: 22 God: Gold: 87 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +2 short sword (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons d - a +2 short sword of flaming (weapon) Missiles g - 4 poisoned darts Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} e - a scroll of noise {unknown} f - a scroll of butterflies {unknown} Potions a - 2 potions of magic Skills: + Level 1.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Hailstorm Conj/Ice 13% 3d6 16% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 3! You start resting. HP restored. You start resting. Magic restored. You see here a +0 club. The gnoll hits you with a +2 flail of protection! You see here a +0 short sword. You closely miss the gnoll. Your grab misses the gnoll. The gnoll hits you with a +2 flail of protection. You hit the gnoll but do no damage. You grab the gnoll. You squeeze the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of protection (moderately wounded, constricted by you, 100% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You constrict the gnoll. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! You die... #.>.# #...# ####...###.⌠.# #............# #.8........### #..........# ####.......#### #..........# ###........8.# #..@.........# #.⌠g###)..#### #...# #.<.# #...# #...# #...# ##### #..........# ####......g.. .........# ....)...... You could see a gnoll. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A ribbon worm (D:2) 4 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 3 goblins A hobgoblin (D:2) 2 bats (D:1) A frilled lizard (D:2) 3 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firemarshallily the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 169 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 172 | D:1 | Learned a level 2 spell: Searing Ray 872 | D:2 | Reached skill level 1 in Fighting 872 | D:2 | Reached XP level 3. HP: 23/23 MP: 6/6 1557 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Tentacles || 2 Unarmed || 1 Short sword || 6 Constrict || 1 Cast: Magic Dart || 47 Searing Ray || 3 Stab: Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 4