Seeded DCSS version 0.32.0-11-ga5df4b8d09 (webtiles) character file. Game seed: 16 (custom seed) 2 fiscuit the Trooper (level 1, 19/19 HPs) Began as a Mountain Dwarf Fighter on Sept 9, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:44 (97 turns). fiscuit the Trooper (Mountain Dwarf Fighter) Turns: 97, Time: 00:01:45 Health: 19/19 AC: 6 Str: 18 XL: 1 Next: 25% Magic: 1/1 EV: 8 Int: 8 God: Gold: 7 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls e - a scroll of acquirement Potions d - a potion of might Skills: + Level 3.4 Fighting + Level 2.0 Polearms + Level 3.2 Armour + Level 3.3 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 58% 1 Frozen Ramparts Ice 0% 1d1 91% 3 Hailstorm Conj/Ice 0% 3d5 91% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, fiscuit the Mountain Dwarf Fighter. Game seed: 16 (custom seed); Press ? for a list of commands and other information. Found a book of Frost. Found a staircase leading out of the dungeon. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. As you open the door, it creaks loudly! Found 7 gold pieces. You open the door. There is an open door here. You now have 7 gold pieces. As you open the door, it creaks loudly! There is an open door here. You open the door. A rat comes into view. The rat squeaks loudly. You hear a shout! There is an open door here. You puncture the rat! You kill the rat! A goblin comes into view. It is wielding a +0 dagger. You block the goblin's attack. You hit the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found 3 scrolls labelled BOTOD AZIHUAPP. e - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......## ##.#.# ## ........####...###.# ........'....)..#.# ........####...#.## .......## ##.##.# ......## ####.# .#...## #.# .##+## #.# ## #@# #.# #.# #.# #.# ..# ### There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fiscuit the Mountain Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 95 | D:1 | Identified 3 scrolls of acquirement 95 | D:1 | Acquired a +1 pair of gloves of infusion 96 | D:1 | Acquired the +5 pair of boots of the Mind {Stlth+} 97 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Trident || 4 Use: Scroll || 2 Armour: Scale mail || 2 Block: Buckler || 1