Seeded DCSS version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 16 (custom seed) 0 fiscuit the Firebug (level 1, 16/16 HPs) Began as a Mountain Dwarf Wanderer on Sept 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (1 turns). fiscuit the Firebug (Mountain Dwarf Wanderer) Turns: 1, Time: 00:01:08 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 17 God: Gold: 0 SH: 3 Dex: 8 Spells: 4/5 levels left rFire + . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting, clever 1, fire resistance 1, strong-willed 1, evolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Skills: + Level 1.1 Fighting + Level 1.1 Shields + Level 2.6 Spellcasting + Level 6.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 12% 2d6 58% 4 Sticky Flame Fire/Alch 12% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is heat resistant. (rF+) You are strong-willed. (Will+) You have hidden genetic potential. Message History Welcome, fiscuit the Mountain Dwarf Wanderer. Game seed: 16 (custom seed); Press ? for a list of commands and other information. Found a book of Frost. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of mutation, a +0 robe, a +0 buckler; and the following spell memorised: Foxfire; and the following spells available to memorise: Flame Wave, Sticky Flame. You feel extremely strange. You feel resistant to heat. You feel strong-willed. You feel clever. You feel a hidden potential growing inside you. Unknown command. Okay, then. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. ## #:#####..## #.......... #..@....... #...###+### ......# .. ####...+. ## ##..#.# #..# # ...# #..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fiscuit the Mountain Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | fiscuit set off with the following items: a +0 club, a | potion of mutation, a +0 robe, a +0 buckler; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Flame Wave, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 0 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 0 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 0 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Use: Potion || 1