Seeded DCSS version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 16 (custom seed) 2 fiscuit the Firebug (level 1, 12/17 HPs) Began as a Mountain Dwarf Wanderer on Sept 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (43 turns). fiscuit the Firebug (Mountain Dwarf Wanderer) Turns: 43, Time: 00:00:54 Health: 12/17 AC: 2 Str: 10 XL: 1 Next: 25% Magic: 4/4 EV: 9 Int: 12 God: Gold: 0 SH: 4 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting, agile 1, robust 1, weak 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of acquirement Skills: + Level 1.1 Fighting + Level 1.1 Shields + Level 2.6 Spellcasting + Level 6.1 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 8% 2d5 71% 4 Sticky Flame Fire/Alch 8% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are agile. (Dex +4, Str/Int -1) You are robust. (+10% HP) You are weak. (Str -2) Message History Welcome, fiscuit the Mountain Dwarf Wanderer. Game seed: 16 (custom seed); Press ? for a list of commands and other information. Found a book of Frost. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of mutation, a +0 robe, a +0 buckler; and the following spell memorised: Foxfire; and the following spells available to memorise: Flame Wave, Sticky Flame. You open the door. A rat comes into view. The rat squeaks loudly. You hear a shout! There is an open door here. The rat bites you. You hit the rat. You kill the rat! A goblin comes into view. It is wielding a +0 dagger. You barely miss the goblin. The goblin hits you with a +0 dagger. You closely miss the goblin. The goblin hits you but does no damage. You block the goblin's attack. You barely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You feel extremely strange. You feel weaker. You feel robust. You feel agile. Sorry, you're not good enough to have a special ability. Found 3 scrolls labelled BOTOD AZIHUAPP. b - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## # #...## .# .....## ####.# ......## ##.#.# ## .......####...###.# .......'....)..#@# .......####...#.## ......## ##.##.# .....## ####.# #...## #.# ##+## #.# # #.# #.# #.# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fiscuit the Mountain Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | fiscuit set off with the following items: a +0 club, a | potion of mutation, a +0 robe, a +0 buckler; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Flame Wave, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 36 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 36 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 36 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 41 | D:1 | Identified 3 scrolls of acquirement 41 | D:1 | Acquired the +1 helmet of Cus Jot {Int+3 Dex+4} 42 | D:1 | Acquired a +3 quarterstaff of draining 43 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Club || 5 Use: Scroll || 2 Potion || 1 Armour: Robe || 4 Block: Buckler || 1