Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14494729190280956987 57 fishwithlegs the Conjurer (level 3, 0/29 HPs) Began as a Draconian Conjurer on May 30, 2024. Slain by an ice beast (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:04 (2053 turns). fishwithlegs the Conjurer (Draconian Conjurer) Turns: 2053, Time: 00:05:05 Health: 0/29 AC: 5 Str: 9 XL: 3 Next: 73% Magic: 4/6 EV: 12 Int: 20 God: Gold: 168 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying, slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery h - a ring of flight (left hand) Wands e - a wand of digging (9) Scrolls c - 2 scrolls of noise {unknown} d - a scroll of revelation {unknown} f - a scroll of identify {unknown} i - a scroll of summoning {unknown} Potions g - a potion of curing {unknown} Skills: + Level 1.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Shops: D:2 * Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The ice beast misses you. Unknown command. Hit: b) +0 dagger Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (severely wounded, about 41% to evade your +0 dagger) You barely miss the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. Unknown command. Hit: b) +0 dagger Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (severely wounded, about 41% to evade your +0 dagger) You closely miss the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. Unknown command. Hit: b) +0 dagger Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (severely wounded, about 41% to evade your +0 dagger) You hit the ice beast. You tail-slap the ice beast. The ice beast is severely wounded. The ice beast barely misses you. Unknown command. Magic courses through your body. The ice beast hits you. The ice beast freezes you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel yourself slow down. You die... ..####...# #.....##.# ..###.##.# ......##.# #.######.#### #.# #....# #.# ####.#### <.########.....### ...............Y@# ..#######..._..### ..# ##......# .## ####.......# .# #....####### .# ##.#### ## #..# ####.## ##...# You could see an ice beast. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 6 ball pythons 7 bats A giant cockroach (D:1) 3 goblins 8 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 4 frilled lizards 2 kobolds (D:1) 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fishwithlegs the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 288 | D:1 | Learned a level 2 spell: Searing Ray 403 | D:1 | Reached skill level 1 in Fighting 920 | D:1 | Reached XP level 3. HP: 28/28 MP: 1/6 1151 | D:2 | Found a faded altar of an unknown god. 1257 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1817 | D:2 | Found Atiakk's General Store. 2008 | D:3 | Noticed an ice beast 2053 | D:2 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, chequers_serial_rivers_micro_c, item_on_display_a D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_real_fake_doors, nicolae_ecumenical_pavilion, serial_bayou_ford_a D:3: layout_loops_corners, gammafunk_temple_overflow_forgotten, chequers_serial_rivers_room_b, uniq_pargi Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 25 Dagger || 9 Tailslap || 1 Cast: Magic Dart || 74 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 31 Dodge: Dodged || 46