Dungeon Crawl Stone Soup version 0.28-a0-1382-g92835e5c71 (webtiles) character file. Game seed: 8716769781316659908 367 fiver49 the Chiller (level 6, 0/32 HPs) Began as a Vampire Wanderer on Jan 1, 2022. Slain by a water moccasin skeleton (7 damage) ... on level 5 of the Dungeon. The game lasted 00:15:57 (4810 turns). fiver49 the Chiller (Vampire Wanderer) Turns: 4810, Time: 00:15:57 Health: 0/32 AC: 4 Str: 15 XL: 6 Next: 41% Magic: 10/10 EV: 11 Int: 14 God: Gold: 104 SH: 0 Dex: 18 Spells: 8/11 levels left rFire + . . SeeInvis + j - +0 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . x - +0 cloak rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth +++++..... e - amulet of magic regeneration HPRegen 0.00/turn h - +6 ring of strength MPRegen 0.52/turn n - ring of protection from fire @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 258 gold pieces. You spent 154 gold pieces at shops. Inventory: Hand Weapons a - a +2 falchion j - a +0 dagger (weapon) (You found it on level 2 of the Dungeon) Missiles i - 10 poisoned darts (quivered) Armour b - a +0 pair of gloves (worn) c - a +0 robe (worn) x - a +0 cloak (worn) (You took it off Crazy Yiuf on level 4 of the Dungeon) Jewellery e - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) h - a +6 ring of strength (left hand) (You found it on level 1 of the Dungeon) m - an amulet of faith (You found it on level 2 of the Dungeon) n - a ring of protection from fire (right hand) (You found it on level 2 of the Dungeon) t - a ring of resist corrosion (You found it on level 4 of the Dungeon) Wands r - a wand of acid (15) (You found it on level 3 of the Dungeon) Scrolls g - 2 scrolls of amnesia {unknown} k - 2 scrolls of magic mapping p - a scroll of identify q - a scroll of teleportation {unknown} v - a scroll of immolation {unknown} w - a scroll of blinking {unknown} Potions d - 4 potions of curing f - a potion of brilliance {unknown} l - 2 potions of invisibility o - 2 potions of heal wounds s - a potion of degeneration u - 2 potions of lignification {unknown} Skills: - Level 4.0 Long Blades + Level 3.7 Stealth * Level 3.2 Spellcasting + Level 2.4 Transmutations + Level 1.2 Fire Magic * Level 4.1 Ice Magic * Level 1.7 Poison Magic - Level 1.0 Invocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 3% 1 b - Ensorcelled Hibernat Hex/Ice 16% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 13% N/A 12% 3 Magic Dart Conj 8% 1d3 22% 1 Spider Form Tmut/Pois 8% N/A 26% 3 Ignite Poison Fire/Tmut/Pois 7% N/A 30% 3 Searing Ray Conj 4% 2d4 32% 2 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Fulminant Prism Conj/Hex 1% 3d6 91% 4 Metabolic Englaciation Hex/Ice 4% N/A 94% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 97% 5 Simulacrum Ice/Necr 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Altars: Trog Shops: D:4 (*! Annotations: D:2 exclusion: ogre D:3 Jessica D:4 Dowan, Duvessa, Menkaure Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You climb upwards. Level annotation: Dowan, Duvessa, Menkaure There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a robe. You see here a +0 robe. Found a battleaxe. Found a stone staircase leading down. Found 23 arrows. An ogre comes into view. It is wielding a +0 giant club. Press: ? - help, v - describe, . - travel The floor. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The ogre shouts! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 40%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 40%) The ogre resists with some effort. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 40%) The ogre resists with some effort. The ogre hits you with a +0 giant club! Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 40%) The ogre looks drowsy... The helpless ogre fails to defend itself. You bite the ogre, and draw its blood! You feel better. You impale the ogre!! The ogre is severely wounded. The ogre hits you with a +0 giant club! You hit the ogre but do no damage. You bite the ogre. You draw the ogre's blood! You feel better. The ogre is severely wounded. The ogre barely misses you. You hit the ogre. The ogre is almost dead. You hit the ogre but do no damage. The ogre is almost dead. The ogre barely misses you. Your magical contamination has completely faded away. You hit the ogre. You kill the ogre! Your Ice Magic skill increases to level 4! Things that are here: a +0 giant club; an ogre corpse Magic restored. A water moccasin skeleton comes into view. The water moccasin skeleton bites you. You barely miss the water moccasin skeleton. You bite the water moccasin skeleton. The water moccasin skeleton is lightly damaged. The water moccasin skeleton barely misses you. You hit the water moccasin skeleton but do no damage. The water moccasin skeleton is lightly damaged. The water moccasin skeleton bites you but does no damage. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton closely misses you. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. You hit the water moccasin skeleton. Your bite misses the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin skeleton but do no damage. The water moccasin skeleton is moderately damaged. The water moccasin skeleton closely misses you. Things that are here: a +0 giant club; an ogre corpse You open the door. The water moccasin skeleton closely misses you. The water moccasin skeleton bites you! You die... #.........# #.........#.. #.(.......#.## #............# # #............# #. #.##.#.......# #..#)##.#.#.....# ###...Z##...>.....# #.......@###.#.....### #........'.).......... #........###.......... #........# #.......... #........# #..#####... ########## #..##### #......+ #...#### #...# You could see a water moccasin skeleton. Vanquished Creatures An ogre (D:5) An orc priest (D:4) Crazy Yiuf (D:4) A hound (D:4) An orc wizard (D:4) A hound skeleton (D:4) 3 gnolls 4 adders (D:3) A shadow imp (D:5) A worm (D:2) A dart slug (D:5) 8 orcs 3 ball pythons 7 bats 6 endoplasms 6 giant cockroaches 4 goblins 5 hobgoblins 5 jackals 7 quokkas 3 frilled lizards 2 kobolds 7 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fiver49 the Vampire Wanderer began the quest for the Orb. 0 | D:1 | fiver49 set off with the following items: a +2 falchion, a | +0 pair of gloves, a +0 robe; and the following spell | memorised: Freeze; and the following spells available to | memorise: Ozocubu's Armour 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:1 | Reached skill level 2 in Stealth 222 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1109 | D:1 | Found a faded altar of an unknown god. 1183 | D:2 | Noticed an ogre 1217 | D:2 | Reached skill level 4 in Long Blades 1316 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1316 | D:2 | Reached XP level 3. HP: 9/19 MP: 6/6 1485 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 2065 | D:3 | HP: 4/19 [orc (5)] 2570 | D:3 | Reached skill level 1 in Transmutations 2572 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/7 3014 | D:3 | Noticed Jessica 3326 | D:4 | Found Koesipas's Distillery. 3332 | D:4 | Bought a potion of heal wounds for 70 gold pieces 3332 | D:4 | Bought a potion of degeneration for 14 gold pieces 3332 | D:4 | Bought a potion of curing for 42 gold pieces 3342 | D:4 | Reached skill level 3 in Stealth 3342 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/8 3386 | D:4 | Found Noweuf's Weapon Emporium. 3395 | D:4 | Found a staircase to the Ecumenical Temple. 3419 | D:4 | Found Idwogyul's General Store. 3434 | D:4 | Bought a scroll of identify for 28 gold pieces 3520 | D:4 | Reached skill level 2 in Transmutations 3547 | D:4 | Found a runed translucent door. 3548 | D:4 | Noticed Crazy Yiuf 3651 | D:4 | Reached skill level 1 in Poison Magic 3657 | D:4 | Noticed Menkaure 3721 | D:4 | Reached skill level 1 in Fire Magic 3788 | D:4 | Noticed Dowan 3876 | D:4 | Noticed Duvessa 3982 | D:4 | Found a bloodstained altar of Trog. 4358 | D:4 | Killed Crazy Yiuf 4359 | D:4 | Reached skill level 3 in Spellcasting 4359 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/10 4406 | D:5 | Entered Level 5 of the Dungeon 4785 | D:5 | Reached skill level 4 in Ice Magic 4805 | D:5 | HP: 7/32 [water moccasin skeleton (2)] 4810 | D:5 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_corners, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_cb, co_window_2corner, co_window_2corner, co_window_unsneaky_path_c, co_window_sun, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, shapermc_ecumenical_altar_hornbeckon D:2: layout_rooms D:3: layout_basic, tgw_sif D:4: layout_basic, bloody_trog, minmay_temple_entry_from_below_a, serial_shops, shop, shop, nicolae_diamond_shop, uniq_duvessa, uniq_crazy_yiuf_cottage, uniq_menkaure D:5: layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.7 Long Blades | 4 | 4.0 Transmutations | 1 2 | 2.4 Poison Magic | 1 | 1.7 Fire Magic | 1 | 1.2 Spellcasting | 3 | 3.2 Ice Magic | 4 | 4.1 Invocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 53 | || 53 Dagger | 47 | 75 || 122 Bite | 7 | 8 || 15 Throw: Dart | 7 | || 7 Cast: Ensorcelled Hiber | 8 | 25 || 33 Freeze | 2 | 22 || 24 Abil: Exsanguinate | 1 | || 1 Use: Scroll | | 2 || 2 Stab: Sleeping | 19 | 29 || 48 Distracted | 1 | || 1 Armor: Robe | 27 | 13 || 40 Dodge: Dodged | 50 | 44 || 94 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4810 | 4576 | 234 | 548 | 3201 | 5 | 962.0 | Dungeon | 4810 | 4576 | 234 | 548 | 3201 | 5 | 962.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1194 daAuts D:4: 1167 daAuts D:3: 1096 daAuts D:2: 993 daAuts D:5: 357 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 105.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 105.0 +-------+-------+-------+-------+-------+----------------------